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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAnimCompProc_h_inc
#define plAnimCompProc_h_inc
#include "max.h"
#include "iparamm2.h"
class plComponentBase;
class plMaxNode;
class plAnimCompProc : public ParamMap2UserDlgProc
{
protected:
int fCompButtonID;
int fCompParamID;
int fNodeButtonID;
int fNodeParamID;
virtual void IPickComponent(IParamBlock2* pb)=0;
virtual void IPickNode(IParamBlock2* pb, plComponentBase* comp);
virtual void ILoadUser(HWND hWnd, IParamBlock2* pb)=0;
virtual bool IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID)=0;
plMaxNode* IGetNode(IParamBlock2* pb);
void IClearNode(IParamBlock2* pb);
plComponentBase* IGetComp(IParamBlock2* pb);
void ICompButtonPress(HWND hWnd, IParamBlock2* pb);
void INodeButtonPress(HWND hWnd, IParamBlock2* pb);
void IUpdateCompButton(HWND hWnd, IParamBlock2* pb);
virtual void IUpdateNodeButton(HWND hWnd, IParamBlock2* pb);
public:
plAnimCompProc();
void DeleteThis() {}
BOOL DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
bool GetCompAndNode(IParamBlock2* pb, plComponentBase*& comp, plMaxNode*& node);
};
///////////////////////////////////////////////////////////////////////////////////////////
class plMtlAnimProc : public ParamMap2UserDlgProc
{
protected:
int fMtlButtonID;
int fMtlParamID;
int fNodeButtonID;
int fNodeParamID;
int fAnimComboID;
int fAnimParamID;
Mtl* IGetMtl(IParamBlock2* pb);
virtual void IOnInitDlg(HWND hWnd, IParamBlock2* pb) {}
virtual void ILoadUser(HWND hWnd, IParamBlock2* pb)=0;
virtual bool IUserCommand(HWND hWnd, IParamBlock2* pb, int cmd, int resID)=0;
virtual void IPickNode(IParamBlock2* pb);
virtual void ISetNodeButtonText(HWND hWnd, IParamBlock2* pb);
public:
plMtlAnimProc();
void DeleteThis() {}
BOOL DlgProc(TimeValue t, IParamMap2* pm, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
private:
void IMtlButtonPress(HWND hWnd, IParamBlock2* pb);
void INodeButtonPress(HWND hWnd, IParamBlock2* pb);
void IAnimComboChanged(HWND hWnd, IParamBlock2* pb);
void IUpdateMtlButton(HWND hWnd, IParamBlock2* pb);
void IUpdateNodeButton(HWND hWnd, IParamBlock2* pb);
void ILoadAnimCombo(HWND hWnd, IParamBlock2* pb);
};
#endif // plAnimCompProc_h_inc