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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsTimer.h"
#include "plLayerAnimation.h"
#include "../pnKeyedObject/plKey.h"
#include "../plInterp/plController.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "../plMessage/plLinkToAgeMsg.h"
#include "../pnMessage/plSDLModifierMsg.h"
#include "../plModifier/plLayerSDLModifier.h"
#include "../pnMessage/plCameraMsg.h"
#include "../plNetClient/plLinkEffectsMgr.h"
#include "plgDispatch.h"
#include "hsResMgr.h"
#include "../plModifier/plSDLModifier.h"
#include "../plSDL/plSDL.h"
#include "../pnMessage/plSDLNotificationMsg.h"
#include "../plMessage/plAvatarMsg.h"
plLayerAnimationBase::plLayerAnimationBase()
:
fPreshadeColorCtl(nil),
fRuntimeColorCtl(nil),
fAmbientColorCtl(nil),
fSpecularColorCtl(nil),
fOpacityCtl(nil),
fTransformCtl(nil),
fEvalTime(-1.0),
fCurrentTime(-1.f),
fSegmentID(nil)
{
}
plLayerAnimationBase::~plLayerAnimationBase()
{
delete fPreshadeColorCtl;
delete fRuntimeColorCtl;
delete fAmbientColorCtl;
delete fSpecularColorCtl;
delete fOpacityCtl;
delete fTransformCtl;
delete [] fSegmentID;
}
void plLayerAnimationBase::Read(hsStream* s, hsResMgr* mgr)
{
plLayerInterface::Read(s, mgr);
fPreshadeColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
fRuntimeColorCtl = plController::ConvertNoRef( mgr->ReadCreatable( s ) );
fAmbientColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
fSpecularColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
fOpacityCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
fTransformCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
if( fOpacityCtl )
{
fOwnedChannels |= kOpacity;
fOpacity = TRACKED_NEW hsScalar;
}
if( fPreshadeColorCtl )
{
fOwnedChannels |= kPreshadeColor;
fPreshadeColor = TRACKED_NEW hsColorRGBA;
}
if( fRuntimeColorCtl )
{
fOwnedChannels |= kRuntimeColor;
fRuntimeColor = TRACKED_NEW hsColorRGBA;
}
if( fAmbientColorCtl )
{
fOwnedChannels |= kAmbientColor;
fAmbientColor = TRACKED_NEW hsColorRGBA;
}
if( fSpecularColorCtl )
{
fOwnedChannels |= kSpecularColor;
fSpecularColor = TRACKED_NEW hsColorRGBA;
}
if( fTransformCtl )
{
fOwnedChannels |= kTransform;
fTransform = TRACKED_NEW hsMatrix44;
}
fLength = IMakeUniformLength();
}
void plLayerAnimationBase::Write(hsStream* s, hsResMgr* mgr)
{
plLayerInterface::Write(s, mgr);
mgr->WriteCreatable(s, fPreshadeColorCtl);
mgr->WriteCreatable(s, fRuntimeColorCtl);
mgr->WriteCreatable(s, fAmbientColorCtl);
mgr->WriteCreatable(s, fSpecularColorCtl);
mgr->WriteCreatable(s, fOpacityCtl);
mgr->WriteCreatable(s, fTransformCtl);
}
plLayerInterface* plLayerAnimationBase::Attach(plLayerInterface* prev)
{
return plLayerInterface::Attach(prev);
}
void plLayerAnimationBase::IEvalConvertedTime(hsScalar secs, UInt32 passChans, UInt32 evalChans, UInt32 &dirty)
{
if( evalChans & kPreshadeColor )
{
fPreshadeColorCtl->Interp(fCurrentTime, fPreshadeColor);
dirty |= kPreshadeColor;
}
else if( passChans & kPreshadeColor )
{
*fPreshadeColor = fUnderLay->GetPreshadeColor();
}
if( evalChans & kRuntimeColor )
{
fRuntimeColorCtl->Interp( fCurrentTime, fRuntimeColor );
dirty |= kRuntimeColor;
}
else if( passChans & kRuntimeColor )
{
*fRuntimeColor = fUnderLay->GetRuntimeColor();
}
if( evalChans & kAmbientColor )
{
fAmbientColorCtl->Interp(fCurrentTime, fAmbientColor);
dirty |= kAmbientColor;
}
else if( passChans & kAmbientColor )
{
*fAmbientColor = fUnderLay->GetAmbientColor();
}
if( evalChans & kSpecularColor )
{
fSpecularColorCtl->Interp( fCurrentTime, fSpecularColor );
dirty |= kSpecularColor;
}
else if( passChans & kSpecularColor )
{
*fSpecularColor = fUnderLay->GetSpecularColor();
}
if( evalChans & kOpacity )
{
fOpacityCtl->Interp(fCurrentTime, fOpacity);
*fOpacity *= 1.e-2f;
dirty |= kOpacity;
}
else if( passChans & kOpacity )
{
*fOpacity = fUnderLay->GetOpacity();
}
if( evalChans & kTransform )
{
fTransformCtl->Interp(fCurrentTime, fTransform);
dirty |= kTransform;
}
else if( passChans & kTransform )
{
*fTransform = fUnderLay->GetTransform();
}
fPassThruChannels = 0; // already handled, don't need to keep passing them through.
}
hsBool plLayerAnimationBase::MsgReceive(plMessage* msg)
{
return plLayerInterface::MsgReceive(msg);
}
void plLayerAnimationBase::SetPreshadeColorCtl(plController* colCtl)
{
if( fPreshadeColorCtl )
delete fPreshadeColorCtl;
else
fPreshadeColor = TRACKED_NEW hsColorRGBA;
fOwnedChannels |= kPreshadeColor;
fPreshadeColorCtl = colCtl;
}
void plLayerAnimationBase::SetRuntimeColorCtl(plController* colCtl)
{
if( fRuntimeColorCtl )
delete fRuntimeColorCtl;
else
fRuntimeColor = TRACKED_NEW hsColorRGBA;
fOwnedChannels |= kRuntimeColor;
fRuntimeColorCtl = colCtl;
}
void plLayerAnimationBase::SetAmbientColorCtl(plController* ambCtl)
{
if( fAmbientColorCtl )
delete fAmbientColorCtl;
else
fAmbientColor = TRACKED_NEW hsColorRGBA;
fOwnedChannels |= kAmbientColor;
fAmbientColorCtl = ambCtl;
}
void plLayerAnimationBase::SetSpecularColorCtl(plController* ambCtl)
{
if( fSpecularColorCtl )
delete fSpecularColorCtl;
else
fSpecularColor = TRACKED_NEW hsColorRGBA;
fOwnedChannels |= kSpecularColor;
fSpecularColorCtl = ambCtl;
}
void plLayerAnimationBase::SetOpacityCtl(plController* opaCtl)
{
if( fOpacityCtl )
delete fOpacityCtl;
else
fOpacity = TRACKED_NEW hsScalar;
fOwnedChannels |= kOpacity;
fOpacityCtl = opaCtl;
}
void plLayerAnimationBase::SetTransformCtl(plController* xfmCtl)
{
if( fTransformCtl )
delete fTransformCtl;
else
fTransform = TRACKED_NEW hsMatrix44;
fOwnedChannels |= kTransform;
fTransformCtl = xfmCtl;
}
hsScalar plLayerAnimationBase::IMakeUniformLength()
{
fLength = 0;
if( fPreshadeColorCtl && (fPreshadeColorCtl->GetLength() > fLength) )
fLength = fPreshadeColorCtl->GetLength();
if( fRuntimeColorCtl && (fRuntimeColorCtl->GetLength() > fLength) )
fLength = fRuntimeColorCtl->GetLength();
if( fAmbientColorCtl && (fAmbientColorCtl->GetLength() > fLength) )
fLength = fAmbientColorCtl->GetLength();
if( fSpecularColorCtl && (fSpecularColorCtl->GetLength() > fLength) )
fLength = fSpecularColorCtl->GetLength();
if( fOpacityCtl && (fOpacityCtl->GetLength() > fLength) )
fLength = fOpacityCtl->GetLength();
if( fTransformCtl && (fTransformCtl->GetLength() > fLength) )
fLength = fTransformCtl->GetLength();
return fLength;
}
/////////////////////////////////////////////////////////////////////////////////
plLayerAnimation::plLayerAnimation()
:
plLayerAnimationBase(),
fLayerSDLMod(nil)
{
fTimeConvert.SetOwner(this);
}
plLayerAnimation::~plLayerAnimation()
{
delete fLayerSDLMod;
}
void plLayerAnimation::Read(hsStream* s, hsResMgr* mgr)
{
plLayerAnimationBase::Read(s, mgr);
fTimeConvert.Read(s, mgr);
if (!(fTimeConvert.IsStopped()))
{
plSynchEnabler ps(true); // enable dirty tracking so that we send state about
// the anim resetting to start now.
fTimeConvert.SetCurrentAnimTime(0, true);
}
Eval(hsTimer::GetSysSeconds(),0,0);
// add sdl modifier
delete fLayerSDLMod;
fLayerSDLMod = TRACKED_NEW plLayerSDLModifier;
fLayerSDLMod->SetLayerAnimation(this);
}
void plLayerAnimation::Write(hsStream* s, hsResMgr* mgr)
{
plLayerAnimationBase::Write(s, mgr);
fTimeConvert.Write(s, mgr);
}
plLayerInterface* plLayerAnimation::Attach(plLayerInterface* prev)
{
fCurrentTime = fTimeConvert.CurrentAnimTime()-1.f;
return plLayerAnimationBase::Attach(prev);
}
UInt32 plLayerAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
{
UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
if( wSecs != fEvalTime )
{
UInt32 evalChans = 0;
UInt32 passChans = dirty | fPassThruChannels;
hsScalar secs = fTimeConvert.WorldToAnimTime(wSecs);
if( secs != fCurrentTime )
{
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
fCurrentTime = secs;
}
IEvalConvertedTime(secs, passChans, evalChans, dirty);
}
fEvalTime = wSecs;
return dirty;
}
hsBool plLayerAnimation::MsgReceive(plMessage* msg)
{
// pass sdl msg to sdlMod
plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg);
if (sdlMsg && fLayerSDLMod)
{
if (fLayerSDLMod->MsgReceive(sdlMsg))
return true; // msg handled
}
hsBool retVal = false;
plAnimCmdMsg* cmdMsg = plAnimCmdMsg::ConvertNoRef(msg);
if( cmdMsg )
{
// Evaluate first, so we'll be transitioning from our
// real current state, whether we've been evaluated (in view)
// lately or not.
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
retVal = fTimeConvert.HandleCmd(cmdMsg);
DirtySynchState(kSDLLayer, 0);
}
if( retVal )
{
if( !fTimeConvert.IsStopped() || fTimeConvert.GetFlag(plAnimTimeConvert::kForcedMove) )
{
ClaimChannels(fOwnedChannels);
fCurrentTime = -1.f; // force an eval
}
}
else
{
retVal = plLayerAnimationBase::MsgReceive(msg);
}
return retVal;
}
void plLayerAnimation::DefaultAnimation()
{
IMakeUniformLength();
fTimeConvert.SetBegin(0);
fTimeConvert.SetEnd(fLength);
fTimeConvert.SetLoopPoints(0,fLength);
fTimeConvert.Loop();
fTimeConvert.Start();
}
///////////////////////////////////////////////////////////////////////////////////////
plLayerLinkAnimation::plLayerLinkAnimation() :
fLinkKey(nil),
fLeavingAge(true),
fEnabled(true),
fFadeFlags(0),
fLastFadeFlag(0),
fFadeFlagsDirty(false)
{
fIFaceCallback = TRACKED_NEW plEventCallbackMsg();
fIFaceCallback->fEvent = kTime;
fIFaceCallback->fRepeats = 0;
}
plLayerLinkAnimation::~plLayerLinkAnimation()
{
hsRefCnt_SafeUnRef(fIFaceCallback);
}
void plLayerLinkAnimation::Read(hsStream* s, hsResMgr* mgr)
{
plLayerAnimation::Read(s, mgr);
fLinkKey = mgr->ReadKey(s);
fLeavingAge = s->ReadBool();
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectPrepBCMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plCameraTargetFadeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plIfaceFadeAvatarMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkAnimTriggerMsg::Index(), GetKey());
fIFaceCallback->AddReceiver(GetKey());
}
void plLayerLinkAnimation::Write(hsStream* s, hsResMgr* mgr)
{
plLayerAnimation::Write(s, mgr);
mgr->WriteKey(s, fLinkKey);
s->WriteBool(fLeavingAge);
}
UInt32 plLayerLinkAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
{
UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
if (wSecs != fEvalTime)
{
UInt32 evalChans = 0;
UInt32 passChans = dirty | fPassThruChannels;
hsScalar oldAnimTime = fTimeConvert.CurrentAnimTime();
hsScalar secs = oldAnimTime;
if (fFadeFlagsDirty)
{
hsScalar goal = 0.f;
if (fFadeFlags & kFadeLinkPrep)
secs = goal = fLength;
else
{
hsScalar rate = 0.f;
hsScalar delta = (hsScalar)(wSecs - fEvalTime);
if (fFadeFlags & kFadeLinking)
{
goal = fLength;
rate = 1.f;
}
else if (fFadeFlags & kFadeCamera)
{
goal = fLength;
rate = 10.f;
}
else if (fFadeFlags & (kFadeIFace | kFadeCCR))
{
goal = fLength * 0.4f;
rate = 10.f;
}
else if (fFadeFlags == 0)
{
goal = 0.f;
if (fLastFadeFlag == kFadeLinking)
rate = 1.f;
else
rate = 10.f;
}
if (fabs(oldAnimTime - goal) < delta * rate || rate == 0)
secs = goal;
else if (goal > oldAnimTime)
secs = oldAnimTime + delta * rate;
else
secs = oldAnimTime - delta * rate;
}
if (secs == goal)
fFadeFlagsDirty = false;
}
if( secs != fCurrentTime )
{
fTimeConvert.SetCurrentAnimTime(secs);
if (secs == 0.f || oldAnimTime == 0.f)
{
// Either we're going opaque, or we were opaque and now we're fading.
// Tell the armature to re-eval its opacity settings.
plAvatarOpacityCallbackMsg *opacityMsg = TRACKED_NEW plAvatarOpacityCallbackMsg(fLinkKey, kStop);
opacityMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
opacityMsg->Send();
}
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
fCurrentTime = secs;
}
IEvalConvertedTime(secs, passChans, evalChans, dirty);
}
fEvalTime = wSecs;
return dirty;
}
void plLayerLinkAnimation::SetFadeFlag(UInt8 flag, hsBool val)
{
if (val)
fFadeFlags |= flag;
else
fFadeFlags &= ~flag;
if (fFadeFlags == 0)
fLastFadeFlag = flag;
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
ClaimChannels(fOwnedChannels);
fCurrentTime = -1; // force eval
fFadeFlagsDirty = true;
}
hsBool plLayerLinkAnimation::MsgReceive( plMessage* pMsg )
{
plLinkEffectPrepBCMsg *bcpMsg = plLinkEffectPrepBCMsg::ConvertNoRef(pMsg);
if (bcpMsg != nil)
{
if (bcpMsg->fLinkKey != fLinkKey || bcpMsg->fLeavingAge)
return true;
SetFadeFlag(kFadeLinkPrep, true);
return true;
}
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef(pMsg);
if (msg != nil)
{
if (msg->fLinkKey == fLinkKey)
{
SetFadeFlag(kFadeLinkPrep, false);
if (msg->HasLinkFlag(plLinkEffectBCMsg::kLeavingAge))
SetFadeFlag(kFadeLinking, true);
else
SetFadeFlag(kFadeLinking, false);
if (msg->HasLinkFlag(plLinkEffectBCMsg::kSendCallback))
{
plLinkEffectsMgr *mgr;
if (mgr = plLinkEffectsMgr::ConvertNoRef(msg->GetSender()->ObjectIsLoaded()))
mgr->WaitForEffect(msg->fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin());
}
}
return true;
}
plPseudoLinkAnimTriggerMsg* pSeudoMsg = plPseudoLinkAnimTriggerMsg::ConvertNoRef(pMsg);
if (pSeudoMsg)
{
if (fLinkKey != pSeudoMsg->fAvatarKey)
return true;
if (pSeudoMsg->fForward)
SetFadeFlag(kFadeLinking, true);
else
SetFadeFlag(kFadeLinking, false);
// add a callback for when it's done if it's in forward
plLinkEffectsMgr *mgr;
if (mgr = plLinkEffectsMgr::ConvertNoRef(pMsg->GetSender()->ObjectIsLoaded()))
if (pSeudoMsg->fForward)
mgr->WaitForPseudoEffect(fLinkKey, fTimeConvert.GetEnd() - fTimeConvert.GetBegin());
return true;
}
// used to fade the player in or out when entering / exiting first person mode
// or when distance between camera and player is too small...
plCameraTargetFadeMsg* fMsg = plCameraTargetFadeMsg::ConvertNoRef(pMsg);
if (fMsg)
{
if (fLinkKey != fMsg->GetSubjectKey())
return true;
if (fMsg->FadeOut())
SetFadeFlag(kFadeCamera, true);
else
SetFadeFlag(kFadeCamera, false);
return true;
}
plIfaceFadeAvatarMsg* iMsg = plIfaceFadeAvatarMsg::ConvertNoRef(pMsg);
if (iMsg)
{
if (fLinkKey != iMsg->GetSubjectKey())
return true;
if (iMsg->GetEnable())
{
Enable(true);
}
else if (iMsg->GetDisable())
{
Enable(false); // disable and un-fade
SetFadeFlag(kFadeIFace, false);
}
else
if (fEnabled)
{
if (iMsg->FadeOut())
SetFadeFlag(kFadeIFace, true);
else
SetFadeFlag(kFadeIFace, false);
}
return true;
}
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg);
if (sMsg)
{
if (sMsg->GetSender() == fLinkKey)
{
if (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloakedButSeen)
{
SetFadeFlag(kFadeCCR, true);
}
else if (sMsg->fMode == plAvatarStealthModeMsg::kStealthVisible)
{
SetFadeFlag(kFadeCCR, false);
}
// Don't need to set opacity if we're fully cloaked, since we won't
// even be drawing the spans (due to plEnableMsg() on the sceneObject)
}
return true;
}
return plLayerAnimation::MsgReceive( pMsg );
}
///////////////////////////////////////////////////////////////////////////////////////////////
plLayerSDLAnimation::plLayerSDLAnimation() : plLayerAnimationBase(), fVar(nil), fVarName(nil) {}
plLayerSDLAnimation::~plLayerSDLAnimation()
{
delete [] fVarName;
}
UInt32 plLayerSDLAnimation::Eval(double wSecs, UInt32 frame, UInt32 ignore)
{
UInt32 dirty = plLayerInterface::Eval(wSecs, frame, ignore);
if( wSecs != fEvalTime )
{
UInt32 evalChans = 0;
UInt32 passChans = dirty | fPassThruChannels;
if (fEvalTime < 0)
{
if (fVarName != nil)
{
extern const plSDLModifier *ExternFindAgeSDL();
const plSDLModifier *sdlMod = ExternFindAgeSDL();
if (sdlMod)
{
fVar = sdlMod->GetStateCache()->FindVar(fVarName);
if (fVar)
sdlMod->AddNotifyForVar(GetKey(), fVarName, 0);
}
}
}
hsScalar secs;
if (fVar)
fVar->Get(&secs);
else
secs = 0.f;
// We're guaranteed a 0-1 time. Scale that to our animation length.
secs *= GetLength();
if( secs != fCurrentTime )
{
evalChans = fOwnedChannels & ~ignore & ~fPassThruChannels;
fCurrentTime = secs;
}
IEvalConvertedTime(secs, passChans, evalChans, dirty);
}
fEvalTime = wSecs;
return dirty;
}
hsBool plLayerSDLAnimation::MsgReceive(plMessage* msg)
{
plSDLNotificationMsg* nMsg = plSDLNotificationMsg::ConvertNoRef(msg);
if (nMsg)
{
TopOfStack()->Eval(hsTimer::GetSysSeconds(), 0, 0);
ClaimChannels(fOwnedChannels);
return true;
}
return plLayerAnimationBase::MsgReceive(msg);
}
void plLayerSDLAnimation::Read(hsStream* s, hsResMgr* mgr)
{
plLayerAnimationBase::Read(s, mgr);
fVarName = s->ReadSafeString();
}
void plLayerSDLAnimation::Write(hsStream* s, hsResMgr* mgr)
{
plLayerAnimationBase::Write(s, mgr);
s->WriteSafeString(fVarName);
}
void plLayerSDLAnimation::SetVarName(char *name)
{
delete [] fVarName;
fVarName = hsStrcpy(name);
}