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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsRect_Defined
#define hsRect_Defined
#include "hsPoint2.h"
#if HS_BUILD_FOR_MAC
// This guy disables MetroWerks' desire to only include a file once, which obviously gets
// in the way of our little HS_RECT.inc trick
#pragma once off
#endif
#define HS_RECT_NAME hsIntRect
#define HS_RECT_POINT hsIntPoint2
#define HS_RECT_TYPE Int32
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
#if HS_BUILD_FOR_MAC
Rect* ToRect(Rect* r) const
{
r->left = (Int16)this->fLeft;
r->top = (Int16)this->fTop;
r->right = (Int16)this->fRight;
r->bottom = (Int16)this->fBottom;
return r;
}
hsIntRect* Set(const Rect* r)
{
return this->Set(r->left, r->top, r->right, r->bottom);
}
#endif
#ifdef _WINDOWS_
RECT* ToRECT(RECT* r) const
{
r->left = this->fLeft;
r->top = this->fTop;
r->right = this->fRight;
r->bottom = this->fBottom;
return r;
}
hsIntRect* Set(const RECT* r)
{
return this->Set(r->left, r->top, r->right, r->bottom);
}
#endif
};
#define HS_RECT_NAME hsFixedRect
#define HS_RECT_POINT hsFixedPoint2
#define HS_RECT_TYPE hsFixed
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
hsFixedRect* Set(const hsIntRect* src)
{
this->fLeft = hsIntToFixed(src->fLeft);
this->fTop = hsIntToFixed(src->fTop);
this->fRight = hsIntToFixed(src->fRight);
this->fBottom = hsIntToFixed(src->fBottom);
return this;
}
hsFixed CenterX(void) const { return (fLeft + fRight) >> 1; }
hsFixed CenterY(void) const { return (fTop + fBottom) >> 1; }
hsFixedPoint2* Center(hsFixedPoint2* center) const
{
(void)center->Set(this->CenterX(), this->CenterY());
return center;
}
hsIntRect* Truncate(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedToInt(fLeft), hsFixedToInt(fTop),
hsFixedToInt(fRight), hsFixedToInt(fBottom));
}
hsIntRect* Round(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedRound(fLeft), hsFixedRound(fTop),
hsFixedRound(fRight), hsFixedRound(fBottom));
}
hsIntRect* RoundOut(hsIntRect* dst) const
{
return (hsIntRect*)dst->Set( hsFixedToFloorInt(fLeft),
hsFixedToFloorInt(fTop),
hsFixedToCeilingInt(fRight),
hsFixedToCeilingInt(fBottom));
}
};
#if HS_SCALAR_IS_FLOAT
#define HS_RECT_NAME hsFloatRect
#define HS_RECT_POINT hsFloatPoint2
#define HS_RECT_TYPE float
#define HS_RECT_EXTEND 1
#include "HS_RECT.inc"
hsFloatRect* Set(const hsIntRect* src)
{
this->fLeft = float(src->fLeft);
this->fTop = float(src->fTop);
this->fRight = float(src->fRight);
this->fBottom = float(src->fBottom);
return this;
}
float CenterX(void) const { return (fLeft + fRight) / float(2); }
float CenterY(void) const { return (fTop + fBottom) / float(2); }
hsFloatPoint2* Center(hsFloatPoint2* center) const
{
(void)center->Set(this->CenterX(), this->CenterY());
return center;
}
float Area() const { return this->Width() * this->Height(); }
hsIntRect* Round(hsIntRect* r) const;
hsIntRect* RoundOut(hsIntRect* r) const;
hsIntRect* Truncate(hsIntRect* r) const;
};
#endif
#if HS_SCALAR_IS_FIXED
typedef hsFixedRect hsRect;
#else
typedef hsFloatRect hsRect;
#endif
#endif