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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plWin32StreamingSound_h
#define plWin32StreamingSound_h
#include "plWin32Sound.h"
#include "../pnUtils/pnUtils.h"
class plDSoundBuffer;
class DSoundCallbackHandle;
class plAudioFileReader;
class plStreamingSoundThread;
enum CallbackHandleType;
class plSoundDeswizzler;
class plWin32StreamingSound : public plWin32Sound
{
public:
plWin32StreamingSound();
~plWin32StreamingSound();
CLASSNAME_REGISTER( plWin32StreamingSound );
GETINTERFACE_ANY( plWin32StreamingSound, plWin32Sound );
virtual void DeActivate();
virtual hsBool LoadSound( hsBool is3D );
virtual float GetActualTimeSec();
virtual unsigned GetByteOffset();
virtual StreamType GetStreamType() const { return fStreamType; }
virtual void SetFilename(const char *filename, bool isCompressed);
virtual void Update(); // temp
void StreamUpdate();
virtual hsBool MsgReceive( plMessage *pMsg );
protected:
hsScalar fTimeAtBufferStart;
plAudioFileReader *fDataStream;
hsScalar fBufferLengthInSecs;
UInt8 fBlankBufferFillCounter;
plSoundDeswizzler *fDeswizzler;
char fSrcFilename[ 256 ];
StreamType fStreamType;
bool fIsCompressed; // this applies only to the new sound file specified in fNewFilename, so we can play both ogg's and wav's
std::string fNewFilename; // allow the filename to be changed so we can play from a different source.
// ultimately this filename will be given to fDataBuffer, but since it's not always around we'll store it here
hsBool fStopping;
double fLastStreamingUpdate;
bool fPlayWhenStopped;
unsigned fStartPos;
hsScalar IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; }
virtual void SetStartPos(unsigned bytes);
virtual void IDerivedActuallyPlay( void );
void IActuallyStop();
virtual void ISetActualTime( double t );
virtual void IAddCallback( plEventCallbackMsg *pMsg );
virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
virtual void IFreeBuffers( void );
void IStreamUpdate();
virtual plSoundBuffer::ELoadReturnVal IPreLoadBuffer( hsBool playWhenLoaded, hsBool isIncidental = false );
};
#endif //plWin32StreamingSound_h