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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "hsGeometry3.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "plProfile.h"
#include "plWin32StaticSound.h"
#include "plWin32Sound.h"
#include "plDSoundBuffer.h"
#include "plAudioSystem.h"
#include "../plAudioCore/plSoundBuffer.h"
#include "../plAudioCore/plSoundDeswizzler.h"
#include "../pnMessage/plEventCallbackMsg.h"
#include "../pnMessage/plAudioSysMsg.h"
#include "../plMessage/plLinkToAgeMsg.h"
#include "../plMessage/plAvatarMsg.h"
#include "../plPipeline/plPlates.h"
#include "../plStatusLog/plStatusLog.h"
plProfile_Extern(MemSounds);
plProfile_CreateAsynchTimer( "Static Shove Time", "Sound", StaticSndShoveTime );
plProfile_CreateAsynchTimer( "Static Swizzle Time", "Sound", StaticSwizzleTime );
plWin32StaticSound::plWin32StaticSound()
{
}
plWin32StaticSound::~plWin32StaticSound()
{
DeActivate();
IUnloadDataBuffer();
}
void plWin32StaticSound::Activate( hsBool forcePlay )
{
plWin32Sound::Activate( forcePlay );
}
void plWin32StaticSound::DeActivate()
{
plWin32Sound::DeActivate();
}
hsBool plWin32StaticSound::LoadSound( hsBool is3D )
{
if (fFailed)
return false;
if( fPriority > plgAudioSys::GetPriorityCutoff() )
return false; // Don't set the failed flag, just return
if (plgAudioSys::Active() && !fDSoundBuffer)
{
// Debug flag #1
if( fChannelSelect > 0 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableRightSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
// We need it to be resident to read in
plSoundBuffer::ELoadReturnVal retVal = IPreLoadBuffer(true);
plSoundBuffer *buffer = (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded();
if(!buffer)
{
return plSoundBuffer::kError;
}
if( retVal == plSoundBuffer::kPending) // we are still reading data.
{
return true;
}
if( retVal == plSoundBuffer::kError )
{
char str[ 256 ];
sprintf( str, "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
IPrintDbgMessage( str, true );
fFailed = true;
return false;
}
SetProperty( kPropIs3DSound, is3D );
plWAVHeader header = buffer->GetHeader();
// Debug flag #2
if( fChannelSelect == 0 && header.fNumChannels > 1 && plgAudioSys::IsDebugFlagSet( plgAudioSys::kDisableLeftSelect ) )
{
// Force a fail
fFailed = true;
return false;
}
UInt32 bufferSize = buffer->GetDataLength();
if( header.fNumChannels > 1 && is3D )
{
// We can only do a single channel of 3D sound. So copy over one (later)
bufferSize /= header.fNumChannels;
header.fBlockAlign /= header.fNumChannels;
header.fAvgBytesPerSec /= header.fNumChannels;
header.fNumChannels = 1;
}
hsBool tryStatic = true;
// If we want FX, we can't use a static voice, but EAX doesn't fit under that limitation :)
if( 0 )
tryStatic = false;
// Create our DSound buffer (or rather, the wrapper around it)
fDSoundBuffer = TRACKED_NEW plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), tryStatic );
if( !fDSoundBuffer->IsValid() )
{
char str[256];
sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
IPrintDbgMessage( str, true );
fFailed = true;
delete fDSoundBuffer;
fDSoundBuffer = nil;
return false;
}
plProfile_BeginTiming( StaticSndShoveTime );
if(!fDSoundBuffer->FillBuffer(buffer->GetData(), buffer->GetDataLength(), &header))
{
delete fDSoundBuffer;
fDSoundBuffer = nil;
plStatusLog::AddLineS("audio.log", "Could not play static sound, no voices left %s", GetKeyName());
return false;
}
plProfile_EndTiming( StaticSndShoveTime );
IRefreshEAXSettings( true );
fTotalBytes = bufferSize;
plProfile_NewMem(MemSounds, fTotalBytes);
// get pertinent info
hsScalar length = (hsScalar)bufferSize / (hsScalar)header.fAvgBytesPerSec;
SetLength(length);
if( fLoadFromDiskOnDemand && !IsPropertySet( kPropLoadOnlyOnCall ) )
FreeSoundData();
return true;
}
return false;
}
void plWin32StaticSound::Update()
{
plWin32Sound::Update();
if(fDSoundBuffer)
{
if(fPlaying) // we think we are playing
{
if(!fDSoundBuffer->IsPlaying()) // are we actually playing
{
Stop();
}
}
}
}
void plWin32StaticSound::IDerivedActuallyPlay( void )
{
// Ensure there's a stop notify for us
if( !fReallyPlaying )
{
for(;;)
{
if(IsPropertySet(kPropIncidental))
{
if(fIncidentalsPlaying >= MAX_INCIDENTALS)
break;
++fIncidentalsPlaying;
}
fDSoundBuffer->Play();
fReallyPlaying = true;
break;
}
}
plSoundEvent *event = IFindEvent( plSoundEvent::kStart );
if( event != nil )
event->SendCallbacks();
}
float plWin32StaticSound::GetActualTimeSec()
{
if(fDSoundBuffer)
return fDSoundBuffer->GetTimeOffsetSec();
return 0.0f;
}
void plWin32StaticSound::ISetActualTime(double t)
{
if( !fDSoundBuffer && plgAudioSys::Active())
LoadSound( IsPropertySet( kPropIs3DSound ) );
if( fDSoundBuffer )
{
if(!t)
fDSoundBuffer->SetTimeOffsetSec((float)t);
}
}
hsBool plWin32StaticSound::MsgReceive( plMessage* pMsg )
{
return plWin32Sound::MsgReceive( pMsg );
}
void plWin32StaticSound::IRemoveCallback( plEventCallbackMsg *pCBMsg )
{
plWin32Sound::IRemoveCallback( pCBMsg );
}
void plWin32StaticSound::IAddCallback( plEventCallbackMsg *pCBMsg )
{
if( plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStop &&
plSoundEvent::GetTypeFromCallbackMsg( pCBMsg ) != plSoundEvent::kStart )
{
hsAssert( false, "Static sounds only support start and stop callbacks at this time." );
return;
}
plWin32Sound::IAddCallback( pCBMsg );
}
plWin32LinkSound::plWin32LinkSound()
{
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Read(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Read(s, mgr);
plgDispatch::Dispatch()->RegisterForExactType(plLinkEffectBCMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForExactType(plPseudoLinkEffectMsg::Index(), GetKey());
SetLocalOnly(true); // linking sounds already synch at a higher level
SetProperty( kPropDontFade, true );
}
void plWin32LinkSound::Write(hsStream* s, hsResMgr* mgr)
{
plWin32StaticSound::Write(s, mgr);
}
hsBool plWin32LinkSound::MsgReceive( plMessage* pMsg )
{
plLinkEffectBCMsg *msg = plLinkEffectBCMsg::ConvertNoRef( pMsg );
if( msg != nil && !msg->HasLinkFlag(plLinkEffectBCMsg::kMute))
{
if (msg->fLinkKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
Play();
//Activate(true);
}
}
return true;
}
plPseudoLinkEffectMsg *psmsg = plPseudoLinkEffectMsg::ConvertNoRef( pMsg );
if( psmsg != nil)
{
if (psmsg->fAvatarKey->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
if (!IsPropertySet(kPropFullyDisabled))
{
ISetActualTime(0);
//Play();
Activate(true);
}
}
return true;
}
plAvatarStealthModeMsg *sMsg = plAvatarStealthModeMsg::ConvertNoRef(pMsg);
if (sMsg)
{
if (sMsg->GetSender()->GetUoid().GetClonePlayerID() == GetKey()->GetUoid().GetClonePlayerID())
{
SetProperty(kPropFullyDisabled, (sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked));
plNetApp::StaticDebugMsg("plWin32LinkSound: rcvd avatarStealth msg, cloaked=%d", sMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked);
}
return true;
}
return plWin32StaticSound::MsgReceive( pMsg );
}