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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//
// plUoid - A Unique Object IDentifier -- basically, each unique Uoid refers
// to one and exactly one object.
// To define such, it contains three elements:
// - A plLocation, which specifies an (age,chapter,page) combo
// (as a sequence number)
// - A creatable class type (from plFactory)
// - An object name
//
//////////////////////////////////////////////////////////////////////////////
#ifndef plUoid_h_inc
#define plUoid_h_inc
#include "hsTypes.h"
#include "plFixedKey.h"
#include "plLoadMask.h"
class hsStream;
//// plLocation //////////////////////////////////////////////////////////////
class plLocation
{
public:
enum LocFlags
{
kLocalOnly = 0x1, // Set if nothing in the room saves state.
kVolatile = 0x2, // Set is nothing in the room persists when the server exits.
kReserved = 0x4,
kBuiltIn = 0x8,
kItinerant = 0x10,
};
protected:
UInt32 fSequenceNumber;
UInt16 fFlags;
enum
{
kGlobalFixedLocIdx = 0, // Fixed keys go here, think of as "global,fixed,keys"
kSceneViewerLocIdx = 1,
kLocalLocStartIdx = 3, // These are a range of #s that go to local, testing-only pages.
kLocalLocEndIdx = 32, // You can't go over the network with any keys with these locs.
kNormalLocStartIdx = kLocalLocEndIdx + 1,
kReservedLocStart = 0xff000000, // Reserved locations are ones that aren't real game locations,
kGlobalServerLocIdx = kReservedLocStart, // Global pool room for the server. Only the server gets this one
kReservedLocAvailableStart = kGlobalServerLocIdx + 1, // This is the start of the *really* available ones
kReservedLocEnd = 0xfffffffe, // But instead act as a holding place for data
kInvalidLocIdx = 0xffffffff
};
plLocation(UInt32 seqNum, UInt16 flags=0) : fFlags(flags) { Set(seqNum); }
public:
plLocation() { Invalidate(); }
plLocation(const plLocation& toCopyFrom);
~plLocation() {}
void Invalidate();
hsBool IsValid() const;
hsBool IsReserved() const;
hsBool IsItinerant() const;
void Set(UInt32 seqNum);
UInt32 GetSequenceNumber() const { return fSequenceNumber; }
hsBool IsVirtual() const;
void SetFlags(UInt16 flags) { fFlags |= flags; }
UInt16 GetFlags() const { return fFlags; }
void Read(hsStream* s);
void Write(hsStream* s) const;
hsBool operator==(const plLocation& loc) const;
hsBool operator!=(const plLocation& loc) const { return !(loc == *this); }
plLocation& operator=(const plLocation& loc);
bool operator<(const plLocation& loc ) const { return fSequenceNumber < loc.fSequenceNumber; }
// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint>
char* StringIze(char* str) const; // Format to displayable string. Returns the same string for convenience
static plLocation MakeReserved(UInt32 number);
static plLocation MakeNormal(UInt32 number);
static const plLocation kGlobalFixedLoc;
static const plLocation kSceneViewerLoc;
static const plLocation kLocalStartLoc;
static const plLocation kLocalEndLoc;
static const plLocation kNormalStartLoc;
static const plLocation kGlobalServerLoc;
static const plLocation kInvalidLoc;
};
//// plUoid //////////////////////////////////////////////////////////////////
class plUoid
{
public:
plUoid() { fObjectName = nil; Invalidate(); }
plUoid(const plLocation& location, UInt16 classType, const char* objectName, const plLoadMask& m=plLoadMask::kAlways);
plUoid(plFixedKeyId fixedKey);
plUoid(const plUoid& src);
~plUoid();
const plLocation& GetLocation() const { return fLocation; }
UInt16 GetClassType() const { return fClassType; }
const char* GetObjectName() const { return fObjectName; }
const plLoadMask& GetLoadMask() const { return fLoadMask; }
void Read(hsStream* s);
void Write(hsStream* s) const;
void Invalidate();
hsBool IsValid() const;
plUoid& operator=(const plUoid& u);
hsBool operator==(const plUoid& u) const;
hsBool operator!=(const plUoid& u) const { return !operator==(u); }
hsBool IsClone() const { return fCloneID != 0; }
UInt32 GetClonePlayerID() const { return fClonePlayerID; }
UInt32 GetCloneID() const { return fCloneID; }
void SetClone(UInt32 playerID, UInt32 cloneID) { hsAssert(cloneID < 0xffff, "Clone id too high"); fCloneID = UInt16(cloneID); fClonePlayerID = playerID; }
UInt32 GetObjectID() const { return fObjectID; }
// Export time only. Only plRegistryKeyList should call this.
void SetObjectID(UInt32 id) { fObjectID = id; }
// THIS SHOULD BE FOR DEBUGGING ONLY <hint hint>
char* StringIze(char* str) const; // Format to displayable string
protected:
enum ContentsFlags // for read/write functions
{
kHasCloneIDs = 0x1,
kHasLoadMask = 0x2,
};
UInt32 fObjectID;
UInt32 fClonePlayerID; // The ID of the player who made this clone
UInt16 fCloneID; // The ID of this clone (unique per client)
UInt16 fClassType;
char* fObjectName;
plLocation fLocation;
plLoadMask fLoadMask;
};
#endif // plUoid_h_inc