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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//
// plFixedKey
//
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsUtils.h"
#include "plUoid.h"
#include <string.h>
//// plKeySeed ///////////////////////////////////////////////////////////////
// Our seed struct. Defined here so it doesn't have to be in the .h file
struct plKeySeed
{
plFixedKeyId feFixedKey;
// NOTE: The following fields are broken out to make adding to the fixed key list easier.
// However, what they really are, are just the fields of plUoid (including plLocation)
UInt16 fType;
const char *fObj;
hsBool Match( plKeySeed *p )
{
if( ( fType == p->fType ) && stricmp( p->fObj, fObj ) == 0 )
{
return true;
}
return false;
}
};
#include "plFixedKey.h"
#include "plCreatableIndex.h"
#include "../pnKeyedObject/plKey.h"
#include "../pnFactory/plCreator.h"
// Rules for SeedList:
// 1) Must be in the Same order as enum fixedKey
// 2) For now at least, all your fixed keys get put into the kGlobalFixedLoc room, reserved just for fixed keys
// 2) Be sure your ClassIndex CLASS_INDEX(plSceneObject) matches the type of object you want to have the fixedKey
// 3) Make sure the Obj is unique for this location/Type Combo... (validated at runtime)
plKeySeed SeedList[] = {
// Key Enum Type Obj
{ kFirst_Fixed_KEY, CLASS_INDEX_SCOPED( plSceneObject ), "kFirst_Fixed_KEY" },
{ kLOSObject_KEY, CLASS_INDEX_SCOPED( plLOSDispatch ), "kLOSObject_KEY", },
{ kTimerCallbackManager_KEY, CLASS_INDEX_SCOPED( plTimerCallbackManager ), "kTimerCallbackManager_KEY", },
{ kConsoleObject_KEY, CLASS_INDEX_SCOPED( pfConsole ), "kConsoleObject_KEY", },
{ kAudioSystem_KEY, CLASS_INDEX_SCOPED( plAudioSystem ), "kAudioSystem_KEY", },
{ kInput_KEY, CLASS_INDEX_SCOPED( plInputManager ), "kInput_KEY", },
{ kClient_KEY, CLASS_INDEX_SCOPED( plClient ), "kClient_KEY", },
{ kNetClientMgr_KEY, CLASS_INDEX_SCOPED( plNetClientMgr ), "kNetClientMgr_KEY", },
{ kListenerMod_KEY, CLASS_INDEX_SCOPED( plListener ), "kListenerMod_KEY", },
{ kTransitionMgr_KEY, CLASS_INDEX_SCOPED( plTransitionMgr ), "kTransitionMgr_KEY", },
{ kLinkEffectsMgr_KEY, CLASS_INDEX_SCOPED( plLinkEffectsMgr ), "kLinkEffectsMgr_KEY", },
{ kGameGUIMgr_KEY, CLASS_INDEX_SCOPED( pfGameGUIMgr ), "kGameGUIMgr_KEY", },
{ kGameGUIDynamicDlg_KEY, CLASS_INDEX_SCOPED( plSceneNode ), "kGameGUIDynamicDlg_KEY", },
{ kVirtualCamera1_KEY, CLASS_INDEX_SCOPED( plVirtualCam1 ), "kVirtualCamera_KEY", },
{ kDefaultCameraMod1_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kDefaultCameraMod1_KEY", },
{ kKIGUIGlue_KEY, CLASS_INDEX_SCOPED( pfKI ), "kKIGUIGlue_KEY", },
{ kClothingMgr_KEY, CLASS_INDEX_SCOPED( plClothingMgr ), "kClothingMgr_KEY", },
{ kInputInterfaceMgr_KEY, CLASS_INDEX_SCOPED( plInputInterfaceMgr ), "kInputInterfaceMgr_KEY", },
{ kAVIWriter_KEY, CLASS_INDEX_SCOPED( plAVIWriter ), "kAVIWriter_KEY", },
{ kResManagerHelper_KEY, CLASS_INDEX_SCOPED( plResManagerHelper ), "kResManagerHelper_KEY", },
{ kAvatarMgr_KEY, CLASS_INDEX_SCOPED( plAvatarMgr ), "kAvatarMgr_KEY", },
{ kSimulationMgr_KEY, CLASS_INDEX_SCOPED( plSimulationMgr ), "kSimulationMgr_KEY", },
{ kTransitionCamera_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kTransitionCamera_KEY", },
{ kCCRMgr_KEY, CLASS_INDEX_SCOPED( plCCRMgr ), "kCCRMgr_KEY", },
{ kNetClientCloneRoom_KEY, CLASS_INDEX_SCOPED( plSceneNode ), "kNetClientCloneRoom_KEY", },
{ kMarkerMgr_KEY, CLASS_INDEX_SCOPED( pfMarkerMgr ), "kMarkerMgr_KEY", },
{ kAutoProfile_KEY, CLASS_INDEX_SCOPED( plAutoProfile ), "kAutoProfile_KEY", },
{ kGlobalVisMgr_KEY, CLASS_INDEX_SCOPED( plVisMgr ), "kGlobalVisMgr_KEY", },
{ kFontCache_KEY, CLASS_INDEX_SCOPED( plFontCache ), "kFontCache_KEY", },
{ kRelevanceMgr_KEY, CLASS_INDEX_SCOPED( plRelevanceMgr ), "kRelevanceMgr_KEY", },
{ kJournalBookMgr_KEY, CLASS_INDEX_SCOPED( pfJournalBook ), "kJournalBookMgr_KEY" },
{ kAgeLoader_KEY, CLASS_INDEX_SCOPED( plAgeLoader), "kAgeLoader_KEY" },
{ kBuiltIn3rdPersonCamera_KEY, CLASS_INDEX_SCOPED( plCameraModifier1 ), "kBuiltIn3rdPersonCamera_KEY", },
{ kSecurePreloader_KEY, CLASS_INDEX_SCOPED( pfSecurePreloader ), "kSecurePreloader_KEY", },
{ kLast_Fixed_KEY, CLASS_INDEX_SCOPED( plSceneObject ), "kLast_Fixed_KEY", }
};
//// plFixedKeyValidator /////////////////////////////////////////////////////
// Static class that validates the fixed key list on startup, to make sure
// you didn't mess up the array.
class plFixedKeyValidator
{
private:
static plFixedKeyValidator fValidator;
plFixedKeyValidator::plFixedKeyValidator()
{
// verify that each Seed is in the correct spot...via the enum...
int i;
for (i= kFirst_Fixed_KEY; i < kLast_Fixed_KEY; i++)
{
plKeySeed *p= &SeedList[i];
hsAssert(i == p->feFixedKey, "The fixed key table in plFixedKey.h is invalid (a fixed key is misplaced). Please ensure the list follows the given restrictions.");
}
// check for duplicates
for (i= kFirst_Fixed_KEY; i < kLast_Fixed_KEY; i++)
{
for (int c = i+1; c < kLast_Fixed_KEY; c++)
{
hsAssert(!SeedList[i].Match(&SeedList[c]),
"The fixed key table in plFixedKey.h is invalid (there are duplicate fixed keys). Please ensure the list follows the given restrictions.");
}
}
}
};
plFixedKeyValidator plFixedKeyValidator::fValidator;
//// The plUoid Fixed-Key Constructor ////////////////////////////////////////
// Put here because a) it's fixedKey dependant and b) it ensures that this
// file gets compiled.
plUoid::plUoid(plFixedKeyId fixedkey)
{
hsAssert(fixedkey < kLast_Fixed_KEY, "Request for Fixed key is out of Range");
fObjectName = nil;
Invalidate();
plKeySeed* p= &SeedList[fixedkey];
fLocation = plLocation::kGlobalFixedLoc;
fClassType = p->fType;
fObjectName = hsStrcpy(p->fObj);
fObjectID = 0;
fCloneID = 0;
fClonePlayerID = 0;
}