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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plFactory_inc
#define plFactory_inc
#ifdef PLFACTORY_PRIVATE
#include "hsTemplates.h"
#endif
#include "hsRefCnt.h"
#include "hsTypes.h"
class plCreator;
class plCreatable;
class hsStream;
class hsResMgr;
class plFactory : public hsRefCnt
{
#ifdef PLFACTORY_PRIVATE
private:
hsTArray<plCreator*> fCreators;
void IForceShutdown();
void IUnRegister(UInt16 hClass);
UInt16 IRegister(UInt16 hClass, plCreator* worker);
hsBool IIsEmpty();
UInt16 IGetNumClasses();
plCreatable* ICreate(UInt16 hClass);
hsBool IDerivesFrom(UInt16 hBase, UInt16 hDer);
hsBool IIsValidClassIndex(UInt16 hClass);
static hsBool ICreateTheFactory();
static void IShutdown();
plFactory();
~plFactory();
#endif
public:
// Don't use this unless you're initializing a DLL
friend class plClient;
static plFactory* GetTheFactory();
static UInt16 Register(UInt16 hClass, plCreator* worker); // returns hClass
static void UnRegister(UInt16 hClass, plCreator* worker);
static bool CanCreate(UInt16 hClass); // return true if creator exists. doesn't assert
static plCreatable* Create(UInt16 hClass);
static hsBool DerivesFrom(UInt16 hBase, UInt16 hDer);
static UInt16 GetNumClasses();
static UInt16 FindClassIndex(const char* className); // slow lookup for things like console
static hsBool IsValidClassIndex(UInt16 hClass);
// Don't call this unless you're a DLL being initialized.
static void SetTheFactory(plFactory* fac);
static const char *GetNameOfClass(UInt16 type);
#ifdef HS_DEBUGGING
void IValidate(UInt16 keyIndex);
static void Validate(UInt16 keyIndex);
#endif
};
#endif // plFactory_inc