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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyPlayer.h"
pyPlayer::pyPlayer() // only used by python glue, do NOT call
{
fAvatarKey = nil;
fPlayerName = "";
fPlayerID = 0;
fDistSq = -1;
fIsCCR = false;
fIsServer = false;
}
pyPlayer::pyPlayer(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq)
{
fAvatarKey = avKey.getKey();
fPlayerName = pname;
fPlayerID = pid;
fDistSq = distsq;
fIsCCR = false;
fIsServer = false;
}
pyPlayer::pyPlayer(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq)
{
fAvatarKey = avKey;
fPlayerName = pname;
fPlayerID = pid;
fDistSq = distsq;
fIsCCR = false;
fIsServer = false;
}
// another way to create a player with just a name and number
pyPlayer::pyPlayer(const char* pname, UInt32 pid)
{
fAvatarKey = nil;
fPlayerName = pname;
fPlayerID = pid;
fDistSq = -1;
fIsCCR = false;
fIsServer = false;
}
void pyPlayer::Init(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq) // used by python glue, do NOT call
{
fAvatarKey = avKey;
fPlayerName = pname;
fPlayerID = pid;
fDistSq = distsq;
fIsCCR = false;
fIsServer = false;
}
void pyPlayer::SetCCRFlag(hsBool state)
{
fIsCCR = state;
}
hsBool pyPlayer::IsCCR()
{
return fIsCCR;
}
void pyPlayer::SetServerFlag(hsBool state)
{
fIsServer = state;
}
hsBool pyPlayer::IsServer()
{
return fIsServer;
}