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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "cyParticleSys.h"
#include "hsStream.h"
#include "../pnMessage/plMessage.h"
#include "hsResMgr.h"
#include "plgDispatch.h"
#include "../plMessage/plParticleUpdateMsg.h"
cyParticleSys::cyParticleSys(plKey sender, plKey recvr)
{
SetSender(sender);
AddRecvr(recvr);
fNetForce = false;
}
// setters
void cyParticleSys::SetSender(plKey &sender)
{
fSender = sender;
}
void cyParticleSys::AddRecvr(plKey &recvr)
{
if ( recvr != nil )
fRecvr.Append(recvr);
}
void cyParticleSys::SetNetForce(hsBool state)
{
// set our flag
fNetForce = state;
}
/////////////////////////////////////////////////////////////////////////////
//
// Function : ISendParticleSysMsg
// PARAMETERS :
//
// PURPOSE : send the message to the Particle System
//
void cyParticleSys::ISendParticleSysMsg(UInt32 param, hsScalar value)
{
plParticleUpdateMsg* pMsg = TRACKED_NEW plParticleUpdateMsg(fSender, nil, nil, param, value);
// check if this needs to be network forced to all clients
if (fNetForce )
{
// set the network propagate flag to make sure it gets to the other clients
pMsg->SetBCastFlag(plMessage::kNetPropagate);
pMsg->SetBCastFlag(plMessage::kNetForce);
}
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers);
// add all our receivers to the message receiver list
int i;
for ( i=0; i<fRecvr.Count(); i++ )
{
pMsg->AddReceiver(fRecvr[i]);
}
plgDispatch::MsgSend(pMsg);
}
/////////////////////////////////////////////////////////////////////////////
//
// All these methods just call the IsendParticleSysMsg to do the real work
//
void cyParticleSys::SetParticlesPerSecond(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamParticlesPerSecond,value);
}
void cyParticleSys::SetInitPitchRange(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamInitPitchRange,value);
}
void cyParticleSys::SetInitYawRange(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamInitYawRange,value);
}
void cyParticleSys::SetVelMin(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamVelMin,value);
}
void cyParticleSys::SetVelMax(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamVelMax,value);
}
void cyParticleSys::SetXSize(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamXSize,value);
}
void cyParticleSys::SetYSize(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamYSize,value);
}
void cyParticleSys::SetScaleMin(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamScaleMin,value);
}
void cyParticleSys::SetScaleMax(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamScaleMax,value);
}
void cyParticleSys::SetGenLife(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamGenLife,value);
}
void cyParticleSys::SetPartLifeMin(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamPartLifeMin,value);
}
void cyParticleSys::SetPartLifeMax(hsScalar value)
{
ISendParticleSysMsg(plParticleUpdateMsg::kParamPartLifeMax,value);
}