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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyGameCliMsg_h
#define pyGameCliMsg_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyGameCliMsg
//
// PURPOSE: Class wrapper for game client messages
//
#include "../pfGameMgr/pfGameMgr.h"
#include <python.h>
#include "../pyGlueHelpers.h"
class pyGameCliMsg
{
protected:
pfGameCliMsg* message;
pyGameCliMsg();
pyGameCliMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptGameCliMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliMsg); // converts a PyObject to a pyGameCliMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
int GetType() const;
PyObject* GetGameCli() const; // returns ptGameCli
PyObject* UpcastToFinalGameCliMsg() const; // returns it upcasted to player joined/left/invite/owner change message
PyObject* UpcastToGameMsg() const; // returns it upcasted to a game's message base class
// for convenience, we define our own message types, one message type for each game, so that we can have
// a "base class" for each game's messages. Anything under kCli2Srv_NumGameMsgIds keeps their normal type
// (and is exposed to python here), but anything above it has the message code look at the game type and
// return the "message type" indicating what game the message is from
enum pyGameCliMsgType
{
kPyGameCliMsgTypeStart = kCli2Srv_NumGameMsgIds,
kPyGameCliTTTMsg, // Tick Tack Toe game messages
kPyGameCliHeekMsg, // Heek game messages
kPyGameCliMarkerMsg, // Marker game messages
kPyGameCliBlueSpiralMsg, // Blue Spiral game messages
kPyGameCliClimbingWallMsg, // Climbing Wall game messages
kPyGameCliVarSyncMsg, // Var Sync game messages
};
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliPlayerJoinedMsg : public pyGameCliMsg
{
protected:
pyGameCliPlayerJoinedMsg();
pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerJoinedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerJoinedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerJoinedMsg); // converts a PyObject to a pyGameCliPlayerJoinedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliPlayerLeftMsg : public pyGameCliMsg
{
protected:
pyGameCliPlayerLeftMsg();
pyGameCliPlayerLeftMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliPlayerLeftMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliPlayerLeftMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliPlayerLeftMsg); // converts a PyObject to a pyGameCliPlayerLeftMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long PlayerID() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliInviteFailedMsg : public pyGameCliMsg
{
protected:
pyGameCliInviteFailedMsg();
pyGameCliInviteFailedMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliInviteFailedMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliInviteFailedMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliInviteFailedMsg); // converts a PyObject to a pyGameCliInviteFailedMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaConstantsClasses(PyObject* m);
unsigned long InviteeID() const;
unsigned long OperationID() const;
int Error() const;
};
///////////////////////////////////////////////////////////////////////////////
class pyGameCliOwnerChangeMsg : public pyGameCliMsg
{
protected:
pyGameCliOwnerChangeMsg();
pyGameCliOwnerChangeMsg(pfGameCliMsg* msg);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGameCliOwnerChangeMsg);
static PyObject* New(pfGameCliMsg* msg);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCliOwnerChangeMsg object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCliOwnerChangeMsg); // converts a PyObject to a pyGameCliOwnerChangeMsg (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
unsigned long OwnerID() const;
};
#endif // pyGameCliMsg_h