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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyGameCli.h"
#include "TicTacToe/pyTTTGame.h"
#include "Heek/pyHeekGame.h"
#include "Marker/pyMarkerGame.h"
#include "BlueSpiral/pyBlueSpiralGame.h"
#include "ClimbingWall/pyClimbingWallGame.h"
#include "VarSync/pyVarSyncGame.h"
///////////////////////////////////////////////////////////////////////////////
//
// Base game client class
//
pyGameCli::pyGameCli(): gameClient(nil) {}
pyGameCli::pyGameCli(pfGameCli* client): gameClient(client) {}
std::vector<unsigned> pyGameCli::GetGameIDs()
{
ARRAY(unsigned) gameIDs;
std::vector<unsigned> retVal;
pfGameMgr::GetInstance()->GetGameIds(&gameIDs);
for (unsigned i = 0; i < gameIDs.Count(); ++i)
retVal.push_back(gameIDs[i]);
return retVal;
}
PyObject* pyGameCli::GetGameCli(unsigned gameID)
{
pfGameCli* client = pfGameMgr::GetInstance()->GetGameCli(gameID);
if (client)
return pyGameCli::New(client);
PYTHON_RETURN_NONE;
}
std::wstring pyGameCli::GetGameNameByTypeID(std::wstring typeID)
{
Uuid gameUuid(typeID.c_str());
return pfGameMgr::GetInstance()->GetGameNameByTypeId(gameUuid);
}
void pyGameCli::JoinGame(pyKey& callbackKey, unsigned gameID)
{
pfGameMgr::GetInstance()->JoinGame(callbackKey.getKey(), gameID);
}
unsigned pyGameCli::GameID() const
{
if (gameClient)
return gameClient->GetGameId();
return 0;
}
std::wstring pyGameCli::GameTypeID() const
{
if (gameClient)
{
wchar_t guidStr[256];
GuidToString(gameClient->GetGameTypeId(), guidStr, arrsize(guidStr));
return guidStr;
}
return L"";
}
std::wstring pyGameCli::Name() const
{
if (gameClient)
return gameClient->GetName();
return L"";
}
unsigned pyGameCli::PlayerCount() const
{
if (gameClient)
return gameClient->GetPlayerCount();
return 0;
}
void pyGameCli::InvitePlayer(unsigned playerID)
{
if (gameClient)
gameClient->InvitePlayer(playerID);
}
void pyGameCli::UninvitePlayer(unsigned playerID)
{
if (gameClient)
gameClient->UninvitePlayer(playerID);
}
void pyGameCli::LeaveGame()
{
if (gameClient)
gameClient->LeaveGame();
}
PyObject* pyGameCli::UpcastToTTTGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_TicTacToe))
return pyTTTGame::New(gameClient);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCli::UpcastToHeekGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Heek))
return pyHeekGame::New(gameClient);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCli::UpcastToMarkerGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_Marker))
return pyMarkerGame::New(gameClient);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCli::UpcastToBlueSpiralGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_BlueSpiral))
return pyBlueSpiralGame::New(gameClient);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCli::UpcastToClimbingWallGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_ClimbingWall))
return pyClimbingWallGame::New(gameClient);
PYTHON_RETURN_NONE;
}
PyObject* pyGameCli::UpcastToVarSyncGame()
{
if (gameClient && (gameClient->GetGameTypeId() == kGameTypeId_VarSync))
return pyVarSyncGame::New(gameClient);
PYTHON_RETURN_NONE;
}