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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plObjectInBoxConditionalObject.h"
#include "../../PubUtilLib/plPhysical/plDetectorModifier.h"
#include "../../NucleusLib/pnModifier/plLogicModBase.h"
#include "../../PubUtilLib/plMessage/plActivatorMsg.h"
#include "../pnMessage/plNotifyMsg.h"
#include "../pnMessage/plFakeOutMsg.h"
#include "../pnNetCommon/plNetApp.h"
#include "../plAvatar/plArmatureMod.h"
#include "../pnSceneObject/plSceneObject.h"
bool plVolumeSensorConditionalObject::makeBriceHappyVar = true;
plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
fCurrentTrigger(nil)
{
SetSatisfied(true);
}
hsBool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg)
{
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
if (pActivateMsg)
{
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
{
fInside.Append(pActivateMsg->fHitterObj);
return true;
}
else
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
{
for (int i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
fInside.Remove(i);
if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle())
{
fCurrentTrigger = nil;
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false );
fLogicMod->RequestUnTrigger();
}
}
}
return true;
}
return false;
}
return plConditionalObject::MsgReceive(msg);
}
hsBool plObjectInBoxConditionalObject::Verify(plMessage* msg)
{
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
if (pActivateMsg)
{
for (int i = 0; i < fInside.Count(); i++)
{
if (pActivateMsg->fHitterObj == fInside[i])
{
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true );
fCurrentTrigger = pActivateMsg->fHiteeObj;
return true;
}
}
}
plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg);
if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey())
{
for (int i = 0; i < fInside.Count(); i++)
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i])
return true;
}
}
return false;
}
//
// volume sensor conditional
//
plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() :
fTrigNum(-1),
fType(0),
fFirst(false),
fTriggered(false),
fIgnoreExtraEnters(true)
{
SetSatisfied(true);
}
hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
{
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
if (pActivateMsg)
{
// single player hack
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
fLogicMod->GetNotify()->ClearEvents();
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
{
int i;
for (i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
if (fIgnoreExtraEnters)
return false; // this is the "correct" way to handle this situation
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
}
}
if (i == fInside.Count())
fInside.Append(pActivateMsg->fHitterObj);
if (makeBriceHappyVar)
{
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
//need to check for human vs quabish type things in here
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeEnter)
{
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestTrigger(false);
}
else
{
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestUnTrigger();
}
return false;
}
else
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
{
for (int i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
fInside.Remove(i);
if (makeBriceHappyVar)
{
//need to check for human vs quabish type things in here
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeExit)
{
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestTrigger(false);
}
else
{
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
fLogicMod->RequestUnTrigger();
}
return false;
}
}
}
return false;
}
return plConditionalObject::MsgReceive(msg);
}
hsBool plVolumeSensorConditionalObject::Satisfied()
{
if (fType == kTypeExit && fFirst && !fTriggered)
{
if (fInside.Count())
fTriggered = true;
return true;
}
if (fTriggered)
{
if (fInside.Count() == 0)
fTriggered = false;
return false;
}
if (fTrigNum == -1)
return true;
if (fInside.Count() == fTrigNum)
return true;
else
return false;
}
void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
{
plConditionalObject::Read(stream, mgr);
fTrigNum = stream->ReadSwap32();
fType = stream->ReadSwap32();
fFirst = stream->ReadBool();
}
void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
{
plConditionalObject::Write(stream, mgr);
stream->WriteSwap32(fTrigNum);
stream->WriteSwap32(fType);
stream->WriteBool(fFirst);
}
#include "../pnMessage/plPlayerPageMsg.h"
#include "../../NucleusLib/inc/plgDispatch.h"
hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
{
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
if (pActivateMsg)
{
// single player hack
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
fLogicMod->GetNotify()->ClearEvents();
fHittee= pActivateMsg->fHiteeObj;
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
{
int i;
for (i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
if (fIgnoreExtraEnters)
return false; // this is the "correct" way to handle this situation
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
}
}
if (i == fInside.Count())
fInside.Append(pActivateMsg->fHitterObj);
if (makeBriceHappyVar)
{
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
//need to check for human vs quabish type things in here
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeEnter)
{
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
return false;
}
else
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
{
for (int i = 0; i < fInside.Count(); i++)
{
if (fInside[i] == pActivateMsg->fHitterObj)
{
fInside.Remove(i);
if (makeBriceHappyVar)
{
//need to check for human vs quabish type things in here
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
if( pObj )
{
int i;
for( i = 0; i < pObj->GetNumModifiers(); i++ )
{
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
{
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
{
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
if((am->IsLocalAI())==nil)
{
return false;
}
}
}
}
plSynchedObject* syncObj = (plSynchedObject*)pObj;
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
{
return false;
}
}
}
if (fType == kTypeExit)
{
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
return false;
}
}
}
return false;
}
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
if(page && page->fUnload)
{
for(int j= 0; j< fInside.Count(); j++)
{
if(fInside[j] == page->fPlayer)
{//this is the one inside
if(fHittee)
{
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
if(so && so->IsLocallyOwned())
{
if (fType == kTypeExit)
{
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
//fLogicMod->RequestTrigger(false);
if (!Satisfied())
return false;
fLogicMod->Trigger(false);
}
}
}
fInside.Remove(j);
}
}
}
return plConditionalObject::MsgReceive(msg);
}
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
{
plVolumeSensorConditionalObject::Read(stream, mgr);
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
}