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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
////////////////////////////////////////////////////////////////////
// pyVNodeMgr - python wrapper for plVNodeMgr class.
#ifndef pyVNodeMgr_h_inc
#define pyVNodeMgr_h_inc
#include "../plVault/plVaultClient.h"
#include "../plNetClientComm/plNetClientComm.h"
#include "../FeatureLib/pfPython/pyGlueHelpers.h"
#include <python.h>
////////////////////////////////////////////////////////////////////
class pyVaultNode;
class pyVaultCallback;
class pyStatusLog;
class pyNetClientComm;
class pyVaultFolderNode;
////////////////////////////////////////////////////////////////////
class pyVNodeMgr : public plVNodeMgr
{
private:
typedef std::vector<pyVaultCallback*> PyCallbackVec;
PyCallbackVec fPyCallbacks;
class VaultMsgHandler : public plNetClientComm::MsgHandler
{
private:
pyVNodeMgr * fMyVNodeMgr;
int HandleMessage( plNetMessage* msg );
public:
VaultMsgHandler(): fMyVNodeMgr(nil) {}
void setMgr(pyVNodeMgr * thaNodeMgr) {fMyVNodeMgr = thaNodeMgr;}
};
friend class VaultMsgHandler;
VaultMsgHandler fMsgHandler;
protected:
PyObject* fMyCommObj;
pyNetClientComm* fMyComm; // pointer to object stored in fMyCommObj
bool IAmOnline() const;
bool IIsThisMe( plVaultPlayerInfoNode* node ) const;
bool IIsThisMe( plVaultPlayerNode * node ) const;
int ISendNetMsg( plNetMsgVault* msg, uint32_t sendFlags=0 );
uint32_t IGetPlayerID() const;
pyVNodeMgr(): fMyComm(nil) {fMsgHandler.setMgr(this);} // for python glue only, do NOT call
pyVNodeMgr( PyObject* thaComm );
public:
~pyVNodeMgr();
void setMyComm(PyObject* thaComm); // for python glue only, do NOT call
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE;
PYTHON_CLASS_NEW_FRIEND(ptVNodeMgr);
static PyObject* New(PyObject* thaComm);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVNodeMgr object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVNodeMgr); // converts a PyObject to a pyVNodeMgr (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
PyObject * GetNetClient() const { Py_INCREF(fMyCommObj); return fMyCommObj; } // returns pyNetClientComm
/////////////////////////////////////////////////
// Vault Client API
int Update( double secs );
void Startup();
void Shutdown();
// connect/disconnect
bool IsConnected();
void Disconnect(
PyObject* cb=nil,
uint32_t cbContext=0 );
void Connect(
int childFetchLevel=plVault::kFetchAllChildren,
PyObject* cb=nil,
uint32_t cbContext=0 );
// TODO: Glue this.
// Fetch matching node from server and hold onto it.
// Note: You won't receive notifications about the fetched node or
// it's children until it has been added to your root node or any
// of it's children.
// bool FetchNode(
// pyVaultNode* templateNode,
// int childFetchLevel=plVault::kFetchAllChildren,
// bool allowCreate = false,
// PyObject* cb=nil,
// uint32_t cbContext=0 );
bool FetchNode( uint32_t nodeID,
int childFetchLevel=plVault::kFetchAllChildren,
PyObject* cb=nil,
uint32_t cbContext=0 );
// get our root node
PyObject* GetRootNode() const; // returns pyVaultNode
// get the client node ID returned to us by the server ( if we didn't
// fetch when we connected then we have to use this to identify ourselves ).
uint32_t GetClientID() const;
// search all nodes in client locally
PyObject* GetNode( uint32_t id ) const; // returns pyVaultNode
// TODO: Glue these.
PyObject* FindNode( pyVaultNode* templateNode ) const; // returns pyVaultNode
// bool FindNodes( const pyVaultNode* templateNode, PyObject * out ) const;
// callback management
bool EnableCallbacks( bool b ); // returns previous enabled setting.
void AddCallback( PyObject* cb );
void RemoveCallback( PyObject* cb );
// create a node of the given type.
PyObject* CreateNode( int nodeType, bool persistent ); // returns pyVaultNode
// dump contents to log
void Dump() const;
};
////////////////////////////////////////////////////////////////////
class pyPlayerVNodeMgr : public pyVNodeMgr
{
protected:
bool IAmSuperUser( void ) const;
void IFillOutConnectFields( plNetMsgVault* msg ) const;
plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
pyPlayerVNodeMgr(): pyVNodeMgr() {} // for python glue only, do NOT call
pyPlayerVNodeMgr( PyObject* thaComm );
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptPlayerVNodeMgr);
static PyObject* New(PyObject* thaComm);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPlayerVNodeMgr object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPlayerVNodeMgr); // converts a PyObject to a pyPlayerVNodeMgr (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
};
////////////////////////////////////////////////////////////////////
class pyAgeVNodeMgr : public pyVNodeMgr
{
std::string fAgeFilename;
plServerGuid fAgeInstanceGuid;
protected:
bool IAmSuperUser( void ) const;
void IFillOutConnectFields( plNetMsgVault* msg ) const;
plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
pyAgeVNodeMgr(): pyVNodeMgr() {} // for python glue only, do NOT call
pyAgeVNodeMgr( PyObject* thaComm );
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptAgeVNodeMgr);
static PyObject* New(PyObject* thaComm);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAgeVNodeMgr object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAgeVNodeMgr); // converts a PyObject to a pyAgeVNodeMgr (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
void SetAgeInfo( const char * ageFilename, const char * ageInstanceGuid );
};
////////////////////////////////////////////////////////////////////
class pyAdminVNodeMgr : public pyVNodeMgr
{
private:
bool fWantGlobalSDL;
bool fWantAllPlayers;
protected:
bool IAmSuperUser( void ) const;
void IFillOutConnectFields( plNetMsgVault* msg ) const;
plVNodeInitTask * IGetNodeInitializationTask( plVaultNode * node );
pyAdminVNodeMgr(): pyVNodeMgr(), fWantGlobalSDL(true), fWantAllPlayers(false) {} // for python glue only, do NOT call
pyAdminVNodeMgr( PyObject* thaComm );
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptAdminVNodeMgr);
static PyObject* New(PyObject* thaComm);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAdminVNodeMgr object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAdminVNodeMgr); // converts a PyObject to a pyAdminVNodeMgr (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
void SetWantGlobalSDL( bool v ) { fWantGlobalSDL=v; }
void SetWantAllPlayers( bool v ) { fWantAllPlayers=v; }
PyObject * GetGlobalInbox() const; // returns pyVaultFolderNode
};
////////////////////////////////////////////////////////////////////
#endif // pyVNodeMgr_h_inc