You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

193 lines
5.8 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_DECALMTL_H
#define PL_DECALMTL_H
#include "Max.h"
#include "iparamb2.h"
#include "../resource.h"
#include "plPassMtlBase.h"
#define DECAL_MTL_CLASS_ID Class_ID(0x691d2257, 0x419d629e)
extern TCHAR *GetString(int id);
class plDecalMtl : public plPassMtlBase
{
protected:
virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap );
public:
enum
{
kRefBasic,
kRefLayers,
kRefAdv,
kRefAnim,
};
enum Blocks
{
kBlkBasic,
kBlkLayers,
kBlkAdv,
kBlkAnim,
};
plDecalMtl(BOOL loading);
void DeleteThis() { delete this; }
//From Animatable
Class_ID ClassID() { return DECAL_MTL_CLASS_ID; }
SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
void GetClassName(TSTR& s) { s = GetString(IDS_DECAL_MTL); }
ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
void Update(TimeValue t, Interval& valid);
Interval Validity(TimeValue t);
void NotifyChanged();
BOOL SupportsMultiMapsInViewport() { return FALSE; }
void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb);
// Shade and displacement calculation
void Shade(ShadeContext& sc);
void ShadeWithBackground(ShadeContext &sc, Color background);
float EvalDisplacement(ShadeContext& sc);
Interval DisplacementValidity(TimeValue t);
virtual RefTargetHandle GetReference( int i );
virtual void SetReference( int i, RefTargetHandle rtarg );
// SubTexmap access methods
int NumSubTexmaps();
Texmap* GetSubTexmap(int i);
void SetSubTexmap(int i, Texmap *m);
TSTR GetSubTexmapSlotName(int i);
TSTR GetSubTexmapTVName(int i);
int SubTexmapOn(int i);
BOOL SetDlgThing(ParamDlg* dlg);
RefTargetHandle Clone( RemapDir &remap );
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
int NumSubs();
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
int NumParamBlocks();
IParamBlock2* GetParamBlock(int i);
IParamBlock2* GetParamBlockByID(BlockID id);
// void SetParamDlg(ParamDlg *dlg);
// void SetNumSubTexmaps(int num);
// From MtlBase and Mtl
void SetAmbient(Color c, TimeValue t);
void SetDiffuse(Color c, TimeValue t);
void SetSpecular(Color c, TimeValue t);
void SetShininess(float v, TimeValue t);
Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
float WireSize(int mtlNum=0, BOOL backFace=FALSE);
ULONG Requirements( int subMtlNum );
virtual bool HasAlpha();
// Massive list of inherited accessor functions for ParamBlock data
// Advanced Block
virtual int GetBasicWire();
virtual int GetMeshOutlines();
virtual int GetTwoSided();
virtual int GetSoftShadow();
virtual int GetNoProj();
virtual int GetVertexShade();
virtual int GetNoShade();
virtual int GetNoFog();
virtual int GetWhite();
virtual int GetZOnly();
virtual int GetZClear();
virtual int GetZNoRead();
virtual int GetZNoWrite();
virtual int GetZInc();
virtual int GetAlphaTestHigh();
// Animation block
virtual const char* GetAnimName();
virtual int GetAutoStart();
virtual int GetLoop();
virtual const char* GetAnimLoopName();
virtual int GetEaseInType();
virtual float GetEaseInMinLength();
virtual float GetEaseInMaxLength();
virtual float GetEaseInNormLength();
virtual int GetEaseOutType();
virtual float GetEaseOutMinLength();
virtual float GetEaseOutMaxLength();
virtual float GetEaseOutNormLength();
virtual int GetUseGlobal();
virtual const char* GetGlobalVarName();
// Basic block
virtual int GetColorLock();
virtual Color GetAmbColor();
virtual Color GetColor();
virtual int GetOpacity();
virtual int GetEmissive();
virtual int GetUseSpec();
virtual int GetShine();
virtual Color GetSpecularColor();
virtual Control *GetPreshadeColorController();
virtual Control *GetAmbColorController();
virtual Control *GetOpacityController();
virtual Control *GetSpecularColorController();
virtual int GetDiffuseColorLock();
virtual Color GetRuntimeColor();
virtual Control *GetRuntimeColorController();
// Layer block
virtual Texmap *GetBaseLayer();
virtual int GetTopLayerOn();
virtual Texmap *GetTopLayer();
virtual int GetLayerBlend();
virtual int GetOutputAlpha();
virtual int GetOutputBlend();
};
#endif //PL_DECALMTL_H