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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/******************************************************************************
plActionTableMgr.h
Eric Ellis
******************************************************************************/
#ifndef __PLACTIONTABLEMGR_H
#define __PLACTIONTABLEMGR_H
#include "Max.h"
#include "notify.h"
#include <vector>
#include "hsTypes.h"
typedef bool(*ActionCallbackFunc)(int);
/******************************************************************************
Helper classes for plActionTableMgr
******************************************************************************/
class ActionTableMgrCB : public ActionCallback
{
ActionCallbackFunc fCallbackFunc;
public:
ActionTableMgrCB(ActionCallbackFunc cbFunc) {fCallbackFunc = cbFunc;}
BOOL ExecuteAction(int id) { return fCallbackFunc(id) ? TRUE : FALSE; }
};
class ActionTableInfo
{
friend class plActionTableMgr;
private:
ActionTableMgrCB* ActionCB;
bool Created;
public:
ActionTableId TableId;
ActionContextId ContextId;
TSTR Name;
std::vector<ActionDescription> Actions;
ActionTableInfo(ActionTableId actionId, TCHAR* name, ActionDescription actions[], int numActions)
{
TableId = actionId;
ContextId = actionId;
Name = name;
Created = false;
ActionCB = NULL;
for(int i = 0; i < numActions; i++)
{
Actions.push_back(actions[i]);
}
}
ActionTableInfo()
{
TableId = 0;
ContextId = 0;
Created = false;
ActionCB = NULL;
}
virtual ~ActionTableInfo()
{
delete ActionCB;
}
};
/******************************************************************************
plActionTableMgr class defintion
******************************************************************************/
class plActionTableMgr
{
std::vector<ActionTableInfo*> fActionTables;
public:
plActionTableMgr(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc);
virtual ~plActionTableMgr();
void AddActionTable(ActionTableInfo& actionTable, ActionCallbackFunc cbFunc);
int NumActionTables() { return fActionTables.size(); }
ActionTable* GetActionTable(int i);
private:
static void SysStartup(void *param, NotifyInfo *info);
static void SysShutdown(void *param, NotifyInfo *info);
};
#endif __PLACTIONTABLEMGR_H