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78 lines
2.5 KiB
78 lines
2.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include "hsWindows.h" |
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#include <ddraw.h> |
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#include "hsGDDrawDllLoad.h" |
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static hsGDDrawDllLoad staticDllLoad; |
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hsGDDrawDllLoad::hsGDDrawDllLoad() |
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{ |
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hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func"); |
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fD3DDll = LoadLibrary( "D3D9.DLL" ); |
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if (fD3DDll) |
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hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" ); |
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else |
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hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" ); |
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} |
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hsGDDrawDllLoad::~hsGDDrawDllLoad() |
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{ |
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if (fD3DDll != nil) |
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{ |
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hsStatusMessage( "--- Unloading D3D.DLL.\n" ); |
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FreeLibrary(fD3DDll); |
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} |
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} |
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HMODULE hsGDDrawDllLoad::GetD3DDll() |
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{ |
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return staticDllLoad.fD3DDll; |
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} |
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#endif //HS_BUILD_FOR_WIN32
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