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801 lines
22 KiB
801 lines
22 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsColorRGBA.h" |
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#include "hsGeometry3.h" |
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#include "hsResMgr.h" |
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#include "plTweak.h" |
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#include "MaxComponent/plComponent.h" |
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#include <algorithm> |
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#include <commdlg.h> |
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#include <stdmat.h> |
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#include <bmmlib.h> |
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#include <iparamm2.h> |
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#include <meshdlib.h> |
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#include <vector> |
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#pragma hdrstop |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxComponent/plLightGrpComponent.h" |
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#include "MaxComponent/plSoftVolumeComponent.h" |
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#include "plClusterUtil.h" |
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#include "plDrawable/plClusterGroup.h" |
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#include "plDrawable/plCluster.h" |
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#include "plDrawable/plSpanTemplate.h" |
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#include "plDrawable/plSpanInstance.h" |
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#include "plDrawable/plGeometrySpan.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayer.h" |
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#include "plScene/plVisRegion.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plMeshConverter.h" |
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#include "hsVertexShader.h" |
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#include "plLightMapGen.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "pnMessage/plNodeRefMsg.h" |
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plConst(int) kDefMinFaces(200); |
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plConst(int) kDefMaxFaces(1000); |
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plConst(float) kDefMinSize(50.f); |
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plClusterUtil::plClusterUtil() |
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: fGroup(nil), |
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fTemplNode(nil), |
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fTemplate(nil), |
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fMinFaces(kDefMinFaces), |
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fMaxFaces(kDefMaxFaces), |
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fMinSize(kDefMinSize), |
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fIdx(0) |
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{ |
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} |
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plClusterUtil::~plClusterUtil() |
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{ |
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} |
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plClusterGroup* plClusterUtil::CreateGroup(plMaxNode* templNode, const char* name) |
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{ |
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plClusterGroup* retVal = new plClusterGroup; |
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plString buff = plFormat("{}_{}_{}", name, templNode->GetName(), fIdx++); |
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hsgResMgr::ResMgr()->NewKey(buff, retVal, templNode->GetLocation(), templNode->GetLoadMask()); |
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plKey sceneNode = templNode->GetRoomKey(); |
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retVal->SetSceneNode(sceneNode); |
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plNodeRefMsg* refMsg = new plNodeRefMsg(sceneNode, plRefMsg::kOnCreate, -1, plNodeRefMsg::kGeneric); |
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hsgResMgr::ResMgr()->AddViaNotify(retVal->GetKey(), refMsg, plRefFlags::kActiveRef); |
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return retVal; |
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} |
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plClusterGroup* plClusterUtil::SetupGroup(plClusterGroup *group, plMaxNode* templNode, plSpanTemplateB* templ) |
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{ |
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fTemplNode = templNode; |
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fGroup = group; |
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fTemplate = templ; |
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fGroup->fTemplate = templ; |
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fGroup->ISendToSelf(plClusterGroup::kRefMaterial, templ->fMaterial); |
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fGroup->fRenderLevel = templ->fRenderLevel; |
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fMinInsts = fMinFaces / templ->NumTris(); |
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fMaxInsts = fMaxFaces / templ->NumTris(); |
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if( fMinInsts < 1 ) |
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fMinInsts = 1; |
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if( fMaxInsts <= fMinInsts ) |
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fMaxInsts = fMinInsts+1; |
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// STUB |
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// Finish setting up the group here (lights, visregions, LOD), extracting all info |
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// from the template node. |
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ISetupGroupFromTemplate(templNode); |
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return fGroup; |
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} |
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void plClusterUtil::ISetupGroupFromTemplate(plMaxNode* templ) |
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{ |
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plLightGrpComponent* liGrp = plLightGrpComponent::GetComp(templ); |
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if( liGrp ) |
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{ |
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const hsTArray<plLightInfo*>& lights = liGrp->GetLightInfos(); |
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int i; |
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for( i = 0; i < lights.GetCount(); i++ ) |
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{ |
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fGroup->ISendToSelf(plClusterGroup::kRefLight, lights[i]); |
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} |
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} |
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if( templ->HasFade() ) |
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{ |
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float maxDist = 0; |
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float minDist = 0; |
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Box3 fade = templ->GetFade(); |
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const float kMaxMaxDist = 1.e10f; |
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if( fade.Min()[2] < 0 ) |
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{ |
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minDist = fade.Min()[0]; |
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maxDist = kMaxMaxDist; |
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} |
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if( fade.Max()[2] > 0 ) |
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maxDist = fade.Max()[0]; |
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if( maxDist > minDist ) |
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{ |
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fGroup->fLOD.Set(minDist, maxDist); |
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} |
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} |
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hsTArray<plVisRegion*> regions; |
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plVisRegionComponent::CollectRegions(templ, regions); |
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plEffVisSetComponent::CollectRegions(templ, regions); |
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if( regions.GetCount() ) |
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{ |
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int i; |
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for( i = 0; i < regions.GetCount(); i++ ) |
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{ |
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fGroup->ISendToSelf(plClusterGroup::kRefRegion, regions[i]); |
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} |
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} |
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} |
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class sortData |
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{ |
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public: |
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uint16_t fIdx0; |
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uint16_t fIdx1; |
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uint16_t fIdx2; |
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float fDist; |
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sortData() {} |
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sortData(uint16_t idx0, uint16_t idx1, uint16_t idx2, float dist) |
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: fIdx0(idx0), fIdx1(idx1), fIdx2(idx2), fDist(dist) |
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{ |
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} |
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bool operator<(const sortData& ot) const { return fDist < ot.fDist; } |
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bool operator>(const sortData& ot) const { return fDist > ot.fDist; } |
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bool operator==(const sortData& ot) const { return fDist == ot.fDist; } |
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bool operator!=(const sortData& ot) const { return fDist != ot.fDist; } |
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}; |
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void plClusterUtil::ISortTemplate(plSpanTemplateB* templ) const |
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{ |
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uint16_t* indexData = templ->fIndices; |
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const int numTris = templ->NumTris(); |
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typedef std::vector<sortData> sortVec; |
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sortVec vec; |
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vec.resize(numTris); |
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sortVec::iterator iter; |
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for( iter = vec.begin(); iter != vec.end(); iter++ ) |
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{ |
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iter->fIdx0 = indexData[0]; |
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iter->fIdx1 = indexData[1]; |
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iter->fIdx2 = indexData[2]; |
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hsPoint3 pos; |
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pos = *templ->Position(indexData[0]); |
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float dist0 = pos.fX * pos.fX + pos.fY * pos.fY; |
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pos = *templ->Position(indexData[1]); |
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float dist1 = pos.fX * pos.fX + pos.fY * pos.fY; |
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pos = *templ->Position(indexData[2]); |
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float dist2 = pos.fX * pos.fX + pos.fY * pos.fY; |
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iter->fDist = dist0 > dist1 |
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? (dist0 > dist2 |
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? dist0 |
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: dist2) |
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: (dist1 > dist2 |
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? dist1 |
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: dist2); |
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indexData += 3; |
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} |
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std::sort(vec.begin(), vec.end(), std::less<sortData>()); |
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indexData = templ->fIndices; |
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for( iter = vec.begin(); iter != vec.end(); iter++ ) |
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{ |
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indexData[0] = iter->fIdx0; |
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indexData[1] = iter->fIdx1; |
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indexData[2] = iter->fIdx2; |
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indexData += 3; |
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} |
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} |
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void plClusterUtil::ITemplateFromGeo(plSpanTemplateB* templ, plGeometrySpan* geo) |
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{ |
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uint16_t format = plSpanTemplate::MakeFormat( |
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true, // hasColor |
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geo->GetNumUVs(), // UVW count |
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geo->fFormat & plGeometrySpan::kSkinIndices, // hasWgtIdx |
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(geo->fFormat & plGeometrySpan::kSkinWeightMask) >> 4, // NumWeights |
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true, // hasNorm |
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true // hasPos; |
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); |
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uint32_t numVerts = geo->fNumVerts; |
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uint32_t numTris = geo->fNumIndices / 3; |
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// Alloc it. |
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templ->Alloc(format, numVerts, numTris); |
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templ->AllocColors(); |
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uint32_t numPos = templ->NumPos(); |
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uint32_t numNorm = templ->NumNorm(); |
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uint32_t numUVWs = templ->NumUVWs(); |
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uint32_t numWeights = templ->NumWeights(); |
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uint32_t numColor = templ->NumColor(); |
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uint32_t numColor2 = templ->NumColor2(); |
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uint32_t numWgtIdx = templ->NumWgtIdx(); |
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// Fill in the data. |
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memcpy(templ->fIndices, geo->fIndexData, templ->IndexSize()); |
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int i; |
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for( i = 0; i < templ->NumVerts(); i++ ) |
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{ |
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float wgt[4]; |
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uint32_t wgtIdx; |
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geo->ExtractInitColor(i, templ->MultColor(i), templ->AddColor(i)); |
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hsColorRGBA color; |
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geo->ExtractVertex(i, templ->Position(i), templ->Normal(i), &color); |
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if( templ->NumColor() ) |
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*templ->Color(i) = color.ToARGB32(); |
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if( templ->NumColor2() ) |
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*templ->Color2(i) = 0; |
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int k; |
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for( k = 0; k < templ->NumUVWs(); k++ ) |
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{ |
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geo->ExtractUv(i, k, templ->UVWs(i, k)); |
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} |
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if( templ->NumWeights() ) |
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{ |
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geo->ExtractWeights(i, wgt, &wgtIdx); |
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int j; |
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for( j = 0; j < templ->NumWeights(); j++ ) |
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*templ->Weight(i, j) = wgt[j]; |
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if( templ->NumWgtIdx() ) |
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*templ->WgtIdx(i) = wgtIdx; |
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} |
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} |
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// Compute the local bounds. |
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templ->ComputeBounds(); |
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ISortTemplate(templ); |
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} |
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plSpanTemplateB* plClusterUtil::IAddTemplate(plMaxNode* templNode, plGeometrySpan* geo) |
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{ |
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// Shade our mesh. |
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// STUB |
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// Create our blank template |
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plSpanTemplateB* templ = new plSpanTemplateB(templNode); |
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templ->fRenderLevel = templNode->GetRenderLevel(!templNode->GetNoDeferDraw()); |
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ITemplateFromGeo(templ, geo); |
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return templ; |
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} |
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void plClusterUtil::IAddTemplates(plMaxNode* templNode, plSpanTemplTab& templs) |
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{ |
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// STUB |
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// Get the Mesh |
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// Figure the format and total number of verts. |
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// If we're lazy or pressed for time we could use MeshConverter. |
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// But we'd probably spend more time undoing MeshConverter hacks than if we start |
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// from scratch. |
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// But, here we go descending cheerully into hell. |
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// At least with this interface we can bail and do it right later without to much |
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// bloodshed. |
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hsTArray<plGeometrySpan*> spanArray; |
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if( !plMeshConverter::Instance().CreateSpans(templNode, spanArray, false) ) |
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return; |
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plLightMapGen::Instance().Open(::GetCOREInterface(), ::GetCOREInterface()->GetTime(), false); |
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hsVertexShader::Instance().Open(); |
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hsVertexShader::Instance().ShadeNode(templNode, |
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templNode->GetLocalToWorld44(), templNode->GetWorldToLocal44(), |
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spanArray); |
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plLightMapGen::Instance().Close(); |
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hsVertexShader::Instance().Close(); |
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int i; |
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for( i = 0; i < spanArray.GetCount(); i++ ) |
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{ |
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plSpanTemplateB* templ = IAddTemplate(templNode, spanArray[i]); |
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templs.Append(1, &templ); |
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templ->fMaterial = spanArray[i]->fMaterial; |
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delete spanArray[i]; |
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} |
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} |
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Box3 plClusterUtil::IBound(const plL2WTab& src) const |
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{ |
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Box3 box; |
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int i; |
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for( i = 0; i < src.Count(); i++ ) |
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{ |
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box += src[i].GetTrans(); |
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} |
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return box; |
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} |
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Point3 plClusterUtil::ILength(const plL2WTab& src) const |
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{ |
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Box3 box = IBound(src); |
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return box.Max() - box.Min(); |
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} |
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int plClusterUtil::ISelectAxis(const plL2WTab& src) const |
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{ |
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Box3 box = IBound(src); |
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Point3 del = box.Max() - box.Min(); |
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if( del.x > del.y ) |
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{ |
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if( del.x > del.z ) |
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return 0; |
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else |
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return 2; |
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} |
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if( del.y > del.z ) |
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return 1; |
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return 2; |
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} |
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static int sortAxis = 0; |
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static int cmp(const void *elem1, const void *elem2) |
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{ |
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Matrix3* m1 = (Matrix3*) elem1; |
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Matrix3* m2 = (Matrix3*) elem2; |
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float d1 = m1->GetTrans()[sortAxis]; |
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float d2 = m2->GetTrans()[sortAxis]; |
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if( d1 < d2 ) |
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return -1; |
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else if( d1 > d2 ) |
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return 1; |
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return 0; |
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} |
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bool plClusterUtil::ISplitCluster(plSpanTemplateB* templ, plL2WTab& src, plL2WTab& lo, plL2WTab& hi) |
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{ |
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// Tried this, seems to work pretty well, but a more even grid is probably wiser at |
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// this point. |
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#if 0 // MAX_SEP |
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if( src.Count() <= fMinInsts) |
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return false; |
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// Pick an axis |
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sortAxis = ISelectAxis(src); |
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if( src.Count() < fMaxInsts) |
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{ |
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Point3 len = ILength(src); |
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if( len[sortAxis] < fMinSize ) |
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return false; |
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} |
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// Sort by that axis |
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src.Sort(cmp); |
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// Find the biggest gap |
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float maxDist = 0; |
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int pivot = 0; |
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int i; |
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for( i = 1; i < src.Count(); i++ ) |
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{ |
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float dist = src[i].GetTrans()[sortAxis] - src[i-1].GetTrans()[sortAxis]; |
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if( dist > maxDist ) |
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{ |
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maxDist = dist; |
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pivot = i; |
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} |
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} |
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hsAssert((pivot > 0) && (pivot < src.Count()), "Invalid pivot found"); |
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// Put everyone above it in hi, below it in lo |
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lo.Append(pivot, src.Addr(0)); |
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hi.Append(src.Count()-pivot, src.Addr(pivot)); |
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#else // MAX_SEP |
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if( src.Count() <= fMinInsts ) |
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return false; |
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// Pick an axis |
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sortAxis = ISelectAxis(src); |
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if( src.Count() < fMaxInsts) |
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{ |
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Point3 len = ILength(src); |
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if( len[sortAxis] < fMinSize ) |
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return false; |
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} |
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// Sort by that axis |
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src.Sort(cmp); |
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int pivot = src.Count() >> 1; |
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lo.Append(pivot, src.Addr(0)); |
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hi.Append(src.Count()-pivot, src.Addr(pivot)); |
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#endif // MAX_SEP |
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return true; |
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} |
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void plClusterUtil::IFindClustersRecur(plSpanTemplateB* templ, plL2WTab& src, plL2WTabTab& dst) |
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{ |
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plL2WTab lo; |
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plL2WTab hi; |
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if( ISplitCluster(templ, src, lo, hi) ) |
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{ |
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// Keep going |
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IFindClustersRecur(templ, lo, dst); |
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IFindClustersRecur(templ, hi, dst); |
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} |
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else |
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{ |
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plL2WTab* tab = new plL2WTab(src); |
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dst.Append(1, &tab); |
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} |
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} |
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void plClusterUtil::IFreeClustersRecur(plL2WTabTab& dst) const |
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{ |
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int i; |
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for( i = 0; i < dst.Count(); i++ ) |
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delete dst[i]; |
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} |
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inline float inlGetAlpha(uint32_t* color) |
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{ |
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return float(*color >> 24) / 255.99f; |
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} |
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plSpanEncoding plClusterUtil::ISelectEncoding(plPoint3TabTab& delPosTab, plColorTabTab& colorsTab) |
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{ |
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bool hasColor = false; |
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bool hasAlpha = false; |
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float maxLenSq = 0; |
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float maxX = 0; |
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float maxY = 0; |
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float maxZ = 0; |
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int i; |
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for( i = 0; i < delPosTab.Count(); i++ ) |
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{ |
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int j; |
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if( delPosTab[i] ) |
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{ |
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plPoint3Tab& delPos = *delPosTab[i]; |
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for( j = 0; j < delPos.Count(); j++ ) |
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{ |
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float lenSq = delPos[j].MagnitudeSquared(); |
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if( lenSq > maxLenSq ) |
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maxLenSq = lenSq; |
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float d = fabs(delPos[j].fX); |
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if( d > maxX ) |
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maxX = d; |
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d = fabs(delPos[j].fY); |
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if( d > maxY ) |
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maxY = d; |
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d = fabs(delPos[j].fZ); |
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if( d > maxZ ) |
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maxZ = d; |
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} |
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} |
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if( colorsTab[i] ) |
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{ |
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plColorTab& color = *colorsTab[i]; |
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for( j = 0; j < color.Count(); j++ ) |
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{ |
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uint32_t col = color[j]; |
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if( (col & 0x00ffffff) != 0x00ffffff ) |
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hasColor = true; |
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if( (col & 0xff000000) != 0xff000000 ) |
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hasAlpha = true; |
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} |
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} |
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} |
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uint32_t code = 0; |
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float posScale = 1.f; |
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if( hasColor && hasAlpha ) |
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code |= plSpanEncoding::kColAI88; |
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else if( hasColor ) |
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code |= plSpanEncoding::kColI8; |
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else if( hasAlpha ) |
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code |= plSpanEncoding::kColA8; |
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|
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plConst(float) kPosQuantum(0.5 / 12.f); // 1/2 inch. |
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float maxLen = sqrt(maxLenSq); |
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if( maxLen > kPosQuantum ) |
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{ |
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if( (maxX < kPosQuantum) && (maxY < kPosQuantum) ) |
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{ |
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code |= plSpanEncoding::kPos008; |
|
posScale = maxLen / 255.9f; |
|
} |
|
else if( (maxLen / 255.9f) < kPosQuantum ) |
|
{ |
|
code |= plSpanEncoding::kPos888; |
|
posScale = maxLen / 255.9f; |
|
} |
|
else if( (maxLen / float(1 << 10)) < kPosQuantum ) |
|
{ |
|
code |= plSpanEncoding::kPos101010; |
|
posScale = maxLen / float(1 << 10); |
|
} |
|
else |
|
{ |
|
code |= plSpanEncoding::kPos161616; |
|
posScale = maxLen / float(1 << 16); |
|
} |
|
} |
|
return plSpanEncoding(code, posScale); |
|
} |
|
|
|
static int CompTemplates(const void *elem1, const void *elem2) |
|
{ |
|
plSpanTemplateB* templA = *((plSpanTemplateB**)elem1); |
|
plSpanTemplateB* templB = *((plSpanTemplateB**)elem2); |
|
|
|
float hA = templA->GetLocalBounds().GetMaxs().fZ; |
|
float hB = templB->GetLocalBounds().GetMaxs().fZ; |
|
|
|
if( hA < hB ) |
|
return -1; |
|
|
|
if( hA > hB ) |
|
return 1; |
|
|
|
return 0; |
|
} |
|
|
|
void plClusterUtil::ISortTemplates(plSpanTemplTab& templs) const |
|
{ |
|
templs.Sort(CompTemplates); |
|
|
|
float maxZ = -1.e33f; |
|
|
|
int i; |
|
for( i = 1; i < templs.Count(); i++ ) |
|
{ |
|
templs[i]->fRenderLevel.Set(templs[i-1]->fRenderLevel.Level() + 1); |
|
} |
|
} |
|
|
|
plSpanTemplTab plClusterUtil::MakeTemplates(INode* templNode) |
|
{ |
|
plSpanTemplTab templs; |
|
IAddTemplates((plMaxNode*)templNode, templs); |
|
ISortTemplates(templs); |
|
return templs; |
|
} |
|
|
|
void plClusterUtil::AddClusters(plL2WTab& insts, plDeformVert* def, plShadeVert* shade) |
|
{ |
|
plPoint3TabTab delPos; |
|
plColorTabTab colors; |
|
|
|
plL2WTabTab clusters; |
|
IFindClustersRecur(fTemplate, insts, clusters); |
|
|
|
int j; |
|
for( j = 0; j < clusters.Count(); j++ ) |
|
{ |
|
// Create a plCluster to hold them all. |
|
plCluster* cluster = fGroup->IAddCluster(); |
|
|
|
// Get the delPositions and colors for all the instances |
|
IAllocPosAndColor(fTemplate, *clusters[j], delPos, colors); |
|
|
|
IDelPosAndColor(fTemplate, |
|
*clusters[j], |
|
def, shade, |
|
delPos, colors); |
|
|
|
|
|
// Look through the results and pick out a proper encoding |
|
plSpanEncoding code = ISelectEncoding(delPos, colors); |
|
cluster->SetEncoding(code); |
|
|
|
// Now create, encode and add all the insts to the cluster. |
|
IAddInstsToCluster(cluster, fTemplate, *clusters[j], delPos, colors); |
|
|
|
IFreePosAndColor(delPos, colors); |
|
} |
|
|
|
IFreeClustersRecur(clusters); |
|
} |
|
|
|
void plClusterUtil::IAddInstsToCluster(plCluster* cluster, plSpanTemplateB* templ, |
|
const plL2WTab& insts, |
|
plPoint3TabTab& delPos, |
|
plColorTabTab& colors) |
|
{ |
|
int i; |
|
for( i = 0; i < insts.Count(); i++ ) |
|
{ |
|
plSpanInstance* span = new plSpanInstance; |
|
span->Alloc(cluster->GetEncoding(), templ->NumVerts()); |
|
|
|
span->SetLocalToWorld(plMaxNodeBase::Matrix3ToMatrix44(insts[i])); |
|
|
|
span->Encode(cluster->GetEncoding(), templ->NumVerts(), |
|
delPos[i] ? delPos[i]->Addr(0) : nil, |
|
colors[i] ? colors[i]->Addr(0) : nil); |
|
|
|
cluster->IAddInst(span); |
|
} |
|
} |
|
|
|
|
|
void plClusterUtil::IAllocPosAndColor(plSpanTemplateB* templ, const plL2WTab& insts, |
|
plPoint3TabTab& delPos, plColorTabTab& colors) |
|
{ |
|
delPos.SetCount(insts.Count()); |
|
colors.SetCount(insts.Count()); |
|
|
|
const int numVerts = templ->NumVerts(); |
|
int i; |
|
for( i = 0; i < insts.Count(); i++ ) |
|
{ |
|
delPos[i] = nil; |
|
colors[i] = nil; |
|
} |
|
} |
|
|
|
void plClusterUtil::IFreePosAndColor(plPoint3TabTab& delPos, plColorTabTab& colors) const |
|
{ |
|
int i; |
|
for( i = 0; i < delPos.Count(); i++ ) |
|
delete delPos[i]; |
|
for( i = 0; i < colors.Count(); i++ ) |
|
delete colors[i]; |
|
} |
|
|
|
void plClusterUtil::IDelPosAndColor(plSpanTemplateB* templ, |
|
const plL2WTab& insts, plDeformVert* def, plShadeVert* shade, |
|
plPoint3TabTab& delPos, plColorTabTab& colors) |
|
{ |
|
|
|
bool doDef = def != nil; |
|
bool doCol = shade != nil; |
|
// For each inst |
|
int i; |
|
for( i = 0; i < insts.Count(); i++ ) |
|
{ |
|
hsBounds3Ext wBnd = templ->GetLocalBounds(); |
|
hsMatrix44 l2w = plMaxNodeBase::Matrix3ToMatrix44(insts[i]); |
|
hsMatrix44 w2l; |
|
l2w.GetInverse(&w2l); |
|
hsMatrix44 w2lT; |
|
w2l.GetTranspose(&w2lT); |
|
|
|
wBnd.Transform(&l2w); |
|
|
|
if( doDef ) |
|
{ |
|
def->Begin(templ->GetSrcNode(), wBnd); |
|
|
|
delPos[i] = new plPoint3Tab; |
|
delPos[i]->SetCount(templ->NumVerts()); |
|
int j; |
|
for( j = 0; j < templ->NumVerts(); j++ ) |
|
{ |
|
hsPoint3 p = l2w * *templ->Position(j); |
|
plPoint3Tab& dp = *delPos[i]; |
|
dp[j] = def->GetDel(p); |
|
dp[j] = w2l * dp[j]; |
|
} |
|
|
|
def->End(); |
|
} |
|
|
|
|
|
|
|
// Make the stored colors the actual output uint32_t. |
|
// templ has the mult and add colors, apply them here. |
|
if( doCol ) |
|
{ |
|
shade->Begin(templ->GetSrcNode(), wBnd); |
|
|
|
colors[i] = new plColorTab; |
|
colors[i]->SetCount(templ->NumVerts()); |
|
int j; |
|
for( j = 0; j < templ->NumVerts(); j++ ) |
|
{ |
|
hsPoint3 pos = *templ->Position(j); |
|
pos += (*delPos[i])[j]; |
|
pos = l2w * pos; |
|
|
|
hsVector3 norm = *templ->Normal(j); |
|
norm = w2lT * norm; |
|
|
|
Color rgb = shade->GetShade(pos, norm); |
|
|
|
rgb *= Color(templ->MultColor(j)->r, templ->MultColor(j)->g, templ->MultColor(j)->b); |
|
rgb += Color(templ->AddColor(j)->r, templ->AddColor(j)->g, templ->AddColor(j)->b); |
|
|
|
(*colors[i])[j] = hsColorRGBA().Set(rgb.r, rgb.g, rgb.b, templ->MultColor(j)->a).ToARGB32(); |
|
} |
|
shade->End(); |
|
} |
|
|
|
} |
|
} |
|
|
|
|