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include_directories("../../CoreLib")
include_directories("../../FeatureLib")
include_directories("../../NucleusLib/inc")
include_directories("../../NucleusLib")
include_directories("../../PubUtilLib")
include_directories(${OPENAL_INCLUDE_DIR})
set(plModifier_SOURCES
plAGMasterSDLModifier.cpp
plAnimEventModifier.cpp
plAnimTimeConvertSDLModifier.cpp
plAxisAnimModifier.cpp
plCloneSpawnModifier.cpp
plDecalEnableMod.cpp
plDetectorLog.cpp
plExcludeRegionModifier.cpp
plGameMarkerModifier.cpp
plImageLibMod.cpp
plInterfaceInfoModifier.cpp
plLayerSDLModifier.cpp
plLogicModifier.cpp
plMaintainersMarkerModifier.cpp
plResponderModifier.cpp
plResponderSDLModifier.cpp
plSDLModifier.cpp
plSimpleModifier.cpp
plSoundSDLModifier.cpp
plSpawnModifier.cpp
)
set(plModifier_HEADERS
plAGMasterSDLModifier.h
plAnimEventModifier.h
plAnimTimeConvertSDLModifier.h
plAxisAnimModifier.h
plCloneSpawnModifier.h
plDecalEnableMod.h
plDetectorLog.h
plExcludeRegionModifier.h
plGameMarkerModifier.h
plImageLibMod.h
plInterfaceInfoModifier.h
plLayerSDLModifier.h
plLogicModifier.h
plMaintainersMarkerModifier.h
plModifierCreatable.h
plResponderModifier.h
plResponderSDLModifier.h
plSDLModifier.h
plSimpleModifier.h
plSoundSDLModifier.h
plSpawnModifier.h
)
add_library(plModifier STATIC ${plModifier_SOURCES} ${plModifier_HEADERS})
source_group("Source Files" FILES ${plModifier_SOURCES})
source_group("Header Files" FILES ${plModifier_HEADERS})