You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
108 lines
3.6 KiB
108 lines
3.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plAvMeshSmooth_inc |
|
#define plAvMeshSmooth_inc |
|
|
|
#include "hsTemplates.h" |
|
#include "plAccessGeometry.h" |
|
#include "plAccessSpan.h" |
|
|
|
struct hsPoint3; |
|
struct hsVector3; |
|
class plGeometrySpan; |
|
|
|
class plAvMeshSmooth |
|
{ |
|
public: |
|
enum { |
|
kNone = 0x0, |
|
kSmoothNorm = 0x1, |
|
kSmoothPos = 0x2, |
|
kSmoothDiffuse = 0x4 |
|
}; |
|
|
|
class XfmSpan |
|
{ |
|
public: |
|
plGeometrySpan* fSpan; |
|
hsMatrix44 fSpanToNeutral; |
|
hsMatrix44 fNormSpanToNeutral; // == Transpose(Inverse(fSpanToNeutral)) == Transpose(fNeutralToSpan) |
|
|
|
hsMatrix44 fNeutralToSpan; |
|
hsMatrix44 fNormNeutralToSpan; // == Transpose(Inverse(fNeutralToSpan)) == Transpose(fSpanToNeutral) |
|
|
|
plAccessSpan fAccSpan; |
|
}; |
|
|
|
protected: |
|
uint32_t fFlags; |
|
|
|
float fMinNormDot; |
|
float fDistTolSq; |
|
|
|
plAccessGeometry fAccGeom; |
|
|
|
hsPoint3 IPositionToNeutral(XfmSpan& span, int i) const; |
|
hsVector3 INormalToNeutral(XfmSpan& span, int i) const; |
|
hsPoint3 IPositionToSpan(XfmSpan& span, const hsPoint3& wPos) const; |
|
hsVector3 INormalToSpan(XfmSpan& span, const hsVector3& wNorm) const; |
|
|
|
void FindEdges(uint32_t maxVtxIdx, uint32_t nTris, uint16_t* idxList, hsTArray<uint16_t>& edgeVerts); |
|
void FindEdges(hsTArray<XfmSpan>& spans, hsTArray<uint16_t>* edgeVerts); |
|
|
|
public: |
|
plAvMeshSmooth() : fFlags(kSmoothNorm), fMinNormDot(0.25f), fDistTolSq(1.e-4f), fAccGeom() {} |
|
|
|
void SetAngle(float degs); |
|
float GetAngle() const; // returns degrees |
|
|
|
void SetDistTol(float dist); |
|
float GetDistTol() const; |
|
|
|
void Smooth(hsTArray<XfmSpan>& srcSpans, hsTArray<XfmSpan>& dstSpans); |
|
|
|
void SetFlags(uint32_t f) { fFlags = f; } |
|
uint32_t GetFlags() const { return fFlags; } |
|
}; |
|
|
|
#endif // plAvMeshSmooth_inc
|
|
|