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552 lines
15 KiB
552 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plSoundBuffer.h" |
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#include "hsStream.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "plUnifiedTime/plUnifiedTime.h" |
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#include "plStatusLog/plStatusLog.h" |
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#include "hsTimer.h" |
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static plFileName GetFullPath(const plFileName &filename) |
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{ |
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if (filename.StripFileName().IsValid()) |
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return filename; |
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return plFileName::Join("sfx", filename); |
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} |
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//// IGetReader ////////////////////////////////////////////////////////////// |
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// Makes sure the sound is ready to load without any extra processing (like |
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// decompression or the like), then opens a reader for it. |
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// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path) |
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static plAudioFileReader *CreateReader( bool fullpath, const plFileName &filename, plAudioFileReader::StreamType type, plAudioCore::ChannelSelect channel ) |
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{ |
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plFileName path; |
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if (fullpath) |
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path = GetFullPath(filename); |
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else |
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path = filename; |
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plAudioFileReader* reader = plAudioFileReader::CreateReader(path, channel, type); |
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if( reader == nil || !reader->IsValid() ) |
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{ |
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delete reader; |
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return nil; |
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} |
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return reader; |
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} |
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hsError plSoundPreloader::Run() |
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{ |
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hsTArray<plSoundBuffer*> templist; |
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while (fRunning) |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(fCritSect); |
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while (fBuffers.GetCount()) |
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{ |
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templist.Append(fBuffers.Pop()); |
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} |
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} |
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if (templist.GetCount() == 0) |
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{ |
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fEvent.Wait(); |
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} |
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else |
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{ |
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plAudioFileReader *reader = nil; |
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while (templist.GetCount()) |
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{ |
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plSoundBuffer* buf = templist.Pop(); |
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if (buf->GetData()) |
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{ |
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reader = CreateReader(true, buf->GetFileName(), buf->GetAudioReaderType(), buf->GetReaderSelect()); |
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if( reader ) |
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{ |
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unsigned readLen = buf->GetAsyncLoadLength() ? buf->GetAsyncLoadLength() : buf->GetDataLength(); |
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reader->Read( readLen, buf->GetData() ); |
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buf->SetAudioReader(reader); // give sound buffer reader, since we may need it later |
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} |
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else |
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{ |
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buf->SetError(); |
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} |
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} |
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buf->SetLoaded(true); |
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} |
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} |
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} |
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// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang, |
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// since the sound buffer will wait to be destroyed until it is marked as loaded |
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{ |
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std::lock_guard<std::mutex> lock(fCritSect); |
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while (fBuffers.GetCount()) |
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{ |
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plSoundBuffer* buf = fBuffers.Pop(); |
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buf->SetLoaded(true); |
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} |
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} |
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return hsOK; |
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} |
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static plSoundPreloader gLoaderThread; |
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void plSoundBuffer::Init() |
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{ |
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gLoaderThread.Start(); |
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} |
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void plSoundBuffer::Shutdown() |
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{ |
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gLoaderThread.Stop(); |
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} |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plSoundBuffer::plSoundBuffer() |
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{ |
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IInitBuffer(); |
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} |
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plSoundBuffer::plSoundBuffer( const plFileName &fileName, uint32_t flags ) |
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{ |
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IInitBuffer(); |
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SetFileName( fileName ); |
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fFlags = flags; |
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fValid = IGrabHeaderInfo(); |
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} |
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plSoundBuffer::~plSoundBuffer() |
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{ |
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// if we are loading a sound we need to wait for the loading thread to be completely done processing this buffer. |
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// otherwise it may try to access this buffer after it's been deleted |
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if(fLoading) |
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{ |
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while(!fLoaded) |
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{ |
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hsSleep::Sleep(10); |
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} |
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} |
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UnLoad(); |
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} |
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void plSoundBuffer::IInitBuffer() |
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{ |
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fError = false; |
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fValid = false; |
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fFileName = ""; |
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fData = nil; |
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fDataLength = 0; |
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fFlags = 0; |
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fDataRead = 0; |
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fReader = nil; |
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fLoaded = 0; |
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fLoading = false; |
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fHeader.fFormatTag = 0; |
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fHeader.fNumChannels = 0; |
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fHeader.fNumSamplesPerSec = 0; |
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fHeader.fAvgBytesPerSec = 0; |
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fHeader.fBlockAlign = 0; |
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fHeader.fBitsPerSample = 0; |
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} |
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//// GetDataLengthInSecs ///////////////////////////////////////////////////// |
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float plSoundBuffer::GetDataLengthInSecs( void ) const |
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{ |
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return (float)fDataLength / (float)fHeader.fAvgBytesPerSec; |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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void plSoundBuffer::Read( hsStream *s, hsResMgr *mgr ) |
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{ |
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hsKeyedObject::Read( s, mgr ); |
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s->ReadLE( &fFlags ); |
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s->ReadLE( &fDataLength ); |
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fFileName = s->ReadSafeString(); |
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s->ReadLE( &fHeader.fFormatTag ); |
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s->ReadLE( &fHeader.fNumChannels ); |
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s->ReadLE( &fHeader.fNumSamplesPerSec ); |
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s->ReadLE( &fHeader.fAvgBytesPerSec ); |
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s->ReadLE( &fHeader.fBlockAlign ); |
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s->ReadLE( &fHeader.fBitsPerSample ); |
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fValid = false; |
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if( !( fFlags & kIsExternal ) ) |
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{ |
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fData = new uint8_t[ fDataLength ]; |
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if( fData == nil ) |
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fFlags |= kIsExternal; |
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else |
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{ |
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s->Read( fDataLength, fData ); |
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fValid = true; |
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SetLoaded(true); |
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} |
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} |
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else |
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{ |
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fData = nil; |
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// fValid = EnsureInternal(); |
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fValid = true; |
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} |
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} |
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void plSoundBuffer::Write( hsStream *s, hsResMgr *mgr ) |
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{ |
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hsKeyedObject::Write( s, mgr ); |
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if( fData == nil ) |
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fFlags |= kIsExternal; |
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s->WriteLE( fFlags ); |
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s->WriteLE( fDataLength ); |
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// Truncate the path to just a file name on write |
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if (fFileName.IsValid()) |
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s->WriteSafeString(fFileName.GetFileName()); |
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else |
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s->WriteSafeString(""); |
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s->WriteLE( fHeader.fFormatTag ); |
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s->WriteLE( fHeader.fNumChannels ); |
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s->WriteLE( fHeader.fNumSamplesPerSec ); |
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s->WriteLE( fHeader.fAvgBytesPerSec ); |
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s->WriteLE( fHeader.fBlockAlign ); |
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s->WriteLE( fHeader.fBitsPerSample ); |
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if( !( fFlags & kIsExternal ) ) |
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s->Write( fDataLength, fData ); |
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} |
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//// SetFileName ///////////////////////////////////////////////////////////// |
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void plSoundBuffer::SetFileName( const plFileName &name ) |
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{ |
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if(fLoading) |
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{ |
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hsAssert(false, "Unable to set SoundBuffer filename"); |
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return; |
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} |
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fFileName = name; |
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// Data is no longer valid |
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UnLoad(); |
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} |
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//// GetReaderSelect ///////////////////////////////////////////////////////// |
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// Translates our flags into the ChannelSelect enum for plAudioFileReader |
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plAudioCore::ChannelSelect plSoundBuffer::GetReaderSelect( void ) const |
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{ |
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if( fFlags & kOnlyLeftChannel ) |
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return plAudioCore::kLeft; |
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else if( fFlags & kOnlyRightChannel ) |
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return plAudioCore::kRight; |
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else |
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return plAudioCore::kAll; |
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} |
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//// IGetFullPath //////////////////////////////////////////////////////////// |
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// Construct our current full path to our sound. |
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plFileName plSoundBuffer::IGetFullPath() |
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{ |
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if (!fFileName.IsValid()) |
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{ |
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return plFileName(); |
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} |
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if (fFileName.StripFileName().IsValid()) |
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return fFileName; |
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return plFileName::Join("sfx", fFileName); |
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} |
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//============================================================================ |
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// Asyncload will queue up a buffer for loading in our loading list the first time it is called. |
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// It will load in "length" number of bytes, if length is non zero. If length is zero the entire file will be loaded |
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// When called subsequent times it will check to see if the data has been loaded. |
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// Returns kPending while still loading the file. Returns kSuccess when the data has been loaded. |
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// While a file is loading(fLoading == true, and fLoaded == false) a buffer, no paremeters of the buffer should be modified. |
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plSoundBuffer::ELoadReturnVal plSoundBuffer::AsyncLoad(plAudioFileReader::StreamType type, unsigned length /* = 0 */ ) |
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{ |
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if(!gLoaderThread.IsRunning()) |
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return kError; // we cannot load the data since the load thread is no longer running |
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if(!fLoading && !fLoaded) |
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{ |
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fAsyncLoadLength = length; |
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fStreamType = type; |
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if(fData == nil ) |
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{ |
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fData = new uint8_t[ fAsyncLoadLength ? fAsyncLoadLength : fDataLength ]; |
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if( fData == nil ) |
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return kError; |
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} |
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gLoaderThread.AddBuffer(this); |
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fLoading = true; |
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} |
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if(fLoaded) |
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{ |
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if(fLoading) // ensures we only do this stuff one time |
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{ |
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ELoadReturnVal retVal = kSuccess; |
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if(fError) |
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{ |
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retVal = kError; |
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fError = false; |
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} |
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if(fReader) |
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{ |
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fHeader = fReader->GetHeader(); |
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SetDataLength(fReader->GetDataSize()); |
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} |
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fFlags &= ~kIsExternal; |
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fLoading = false; |
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return retVal; |
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} |
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return kSuccess; |
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} |
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return kPending; |
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} |
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//// ForceNonInternal //////////////////////////////////////////////////////// |
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// destroys loaded, and frees data |
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void plSoundBuffer::UnLoad( void ) |
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{ |
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if(fLoaded) |
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int i = 0; |
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if(fLoading) |
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return; |
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if(fReader) |
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fReader->Close(); |
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delete fReader; |
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fReader = nil; |
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delete [] fData; |
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fData = nil; |
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SetLoaded(false); |
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fFlags |= kIsExternal; |
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} |
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//// IRoundDataPos /////////////////////////////////////////////////////////// |
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void plSoundBuffer::RoundDataPos( uint32_t &pos ) |
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{ |
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uint32_t extra = pos & ( fHeader.fBlockAlign - 1 ); |
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pos -= extra; |
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} |
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// transfers ownership to caller |
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plAudioFileReader *plSoundBuffer::GetAudioReader() |
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{ |
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plAudioFileReader * reader = fReader; |
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fReader = nil; |
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return reader; |
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} |
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// WARNING: called by the loader thread(only) |
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// the reader will be handed off for later use. This is useful for streaming sound if we want to load the first chunk of data |
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// and the continue streaming the file from disk. |
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void plSoundBuffer::SetAudioReader(plAudioFileReader *reader) |
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{ |
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if(fReader) |
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fReader->Close(); |
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delete fReader; |
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fReader = reader; |
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} |
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void plSoundBuffer::SetLoaded(bool loaded) |
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{ |
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fLoaded = loaded; |
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} |
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/***************************************************************************** |
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* |
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* for plugins only |
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* |
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***/ |
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//// SetInternalData ///////////////////////////////////////////////////////// |
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void plSoundBuffer::SetInternalData( plWAVHeader &header, uint32_t length, uint8_t *data ) |
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{ |
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if (fLoading) |
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return; |
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fFileName = ""; |
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fHeader = header; |
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fFlags = 0; |
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fDataLength = length; |
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fData = new uint8_t[ length ]; |
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memcpy( fData, data, length ); |
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fValid = true; |
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} |
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//// EnsureInternal ////////////////////////////////////////////////////////// |
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// for plugins only |
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plSoundBuffer::ELoadReturnVal plSoundBuffer::EnsureInternal() |
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{ |
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if( fData == nil ) |
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{ |
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fData = new uint8_t[fDataLength ]; |
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if( fData == nil ) |
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return kError; |
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} |
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if(!fReader) |
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fReader = IGetReader(true); |
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//else |
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// fReader->Open(); |
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if( fReader == nil ) |
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return kError; |
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unsigned readLen = fDataLength; |
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if( !fReader->Read( readLen, fData ) ) |
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{ |
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delete [] fData; |
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fData = nil; |
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return kError; |
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} |
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if(fReader) |
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{ |
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fReader->Close(); |
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delete fReader; |
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fReader = nil; |
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} |
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return kSuccess; |
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} |
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//// IGrabHeaderInfo ///////////////////////////////////////////////////////// |
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bool plSoundBuffer::IGrabHeaderInfo( void ) |
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{ |
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if (fFileName.IsValid()) |
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{ |
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plFileName path = IGetFullPath(); |
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// Go grab from the WAV file |
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if(!fReader) |
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{ |
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fReader = plAudioFileReader::CreateReader(path, GetReaderSelect(), plAudioFileReader::kStreamNative); |
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if( fReader == nil || !fReader->IsValid() ) |
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{ |
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delete fReader; |
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fReader = nil; |
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return false; |
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} |
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} |
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fHeader = fReader->GetHeader(); |
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fDataLength = fReader->GetDataSize(); |
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RoundDataPos( fDataLength ); |
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fReader->Close(); |
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delete fReader; |
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fReader = nil; |
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} |
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return true; |
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} |
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//// IGetReader ////////////////////////////////////////////////////////////// |
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// Makes sure the sound is ready to load without any extra processing (like |
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// decompression or the like), then opens a reader for it. |
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// fullpath tells the function whether to append 'sfx' to the path or not (we don't want to do this if were providing the full path) |
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plAudioFileReader *plSoundBuffer::IGetReader( bool fullpath ) |
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{ |
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plFileName path; |
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if (fullpath) |
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path = IGetFullPath(); |
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else |
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path = fFileName; |
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// Go grab from the WAV file |
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plAudioFileReader::StreamType type = plAudioFileReader::kStreamWAV; |
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if (HasFlag(kStreamCompressed)) |
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type = plAudioFileReader::kStreamNative; |
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plAudioFileReader* reader = plAudioFileReader::CreateReader(path, GetReaderSelect(), type); |
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if( reader == nil || !reader->IsValid() ) |
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{ |
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delete reader; |
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return nil; |
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} |
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fHeader = reader->GetHeader(); |
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fDataLength = reader->GetDataSize(); |
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RoundDataPos( fDataLength ); |
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return reader; |
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}
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