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643 lines
20 KiB
643 lines
20 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsResMgr.h" |
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#include "plDispatch.h" |
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#define PLMESSAGE_PRIVATE |
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#include "pnMessage/plMessage.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "hsTimer.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "plDispatchLogBase.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnNetCommon/plSynchedObject.h" |
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#include "pnNetCommon/pnNetCommon.h" |
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#include "hsThread.h" |
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#include "plProfile.h" |
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plProfile_CreateTimer("MsgReceive", "Update", MsgReceive); |
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plProfile_CreateTimer(" TimeMsg", "Update", TimeMsg); |
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plProfile_CreateTimer(" EvalMsg", "Update", EvalMsg); |
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plProfile_CreateTimer(" TransformMsg", "Update", TransformMsg); |
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plProfile_CreateTimer(" CameraMsg", "Update", CameraMsg); |
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class plMsgWrap |
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{ |
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public: |
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plMsgWrap** fBack; |
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plMsgWrap* fNext; |
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hsTArray<plKey> fReceivers; |
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plMessage* fMsg; |
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plMsgWrap(plMessage* msg) : fMsg(msg) { hsRefCnt_SafeRef(msg); } |
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virtual ~plMsgWrap() { hsRefCnt_SafeUnRef(fMsg); } |
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plMsgWrap& ClearReceivers() { fReceivers.SetCount(0); return *this; } |
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plMsgWrap& AddReceiver(const plKey& rcv) |
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{ |
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hsAssert(rcv, "Trying to send mail to nil receiver"); |
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fReceivers.Append(rcv); return *this; |
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} |
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const plKey& GetReceiver(int i) const { return fReceivers[i]; } |
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uint32_t GetNumReceivers() const { return fReceivers.GetCount(); } |
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}; |
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int32_t plDispatch::fNumBufferReq = 0; |
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bool plDispatch::fMsgActive = false; |
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plMsgWrap* plDispatch::fMsgCurrent = nil; |
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plMsgWrap* plDispatch::fMsgHead = nil; |
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plMsgWrap* plDispatch::fMsgTail = nil; |
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hsTArray<plMessage*> plDispatch::fMsgWatch; |
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MsgRecieveCallback plDispatch::fMsgRecieveCallback = nil; |
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std::mutex plDispatch::fMsgCurrentMutex; // mutex for fMsgCurrent |
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std::mutex plDispatch::fMsgDispatchLock; // mutex for IMsgDispatch |
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plDispatch::plDispatch() |
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: fOwner(nil), fFutureMsgQueue(nil), fQueuedMsgOn(true) |
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{ |
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} |
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plDispatch::~plDispatch() |
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{ |
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hsAssert(fRegisteredExactTypes.GetCount() == 0, "registered type after Dispatch shutdown"); |
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ITrashUndelivered(); |
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} |
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void plDispatch::BeginShutdown() |
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{ |
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for (int i = 0; i < fRegisteredExactTypes.Count(); ++i) |
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delete fRegisteredExactTypes[i]; |
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fRegisteredExactTypes.Reset(); |
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ITrashUndelivered(); |
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} |
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void plDispatch::ITrashUndelivered() |
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{ |
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while( fFutureMsgQueue ) |
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{ |
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plMsgWrap* nuke = fFutureMsgQueue; |
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fFutureMsgQueue = fFutureMsgQueue->fNext; |
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hsRefCnt_SafeUnRef(nuke->fMsg); |
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delete nuke; |
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} |
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// If we're the main dispatch, any unsent messages at this |
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// point are just trashed. Slave dispatches just go away and |
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// leave their messages to be delivered when the main dispatch |
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// gets around to it. |
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if( this == plgDispatch::Dispatch() ) |
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{ |
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while( fMsgHead ) |
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{ |
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plMsgWrap* nuke = fMsgHead; |
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fMsgHead = fMsgHead->fNext; |
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// hsRefCnt_SafeUnRef(nuke->fMsg); // MOOSE - done in plMsgWrap dtor |
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delete nuke; |
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} |
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// reset static members which we just deleted - MOOSE |
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fMsgCurrent=fMsgHead=fMsgTail=nil; |
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fMsgActive = false; |
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} |
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} |
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plMsgWrap* plDispatch::IInsertToQueue(plMsgWrap** curr, plMsgWrap* isert) |
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{ |
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isert->fNext = *curr; |
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isert->fBack = curr; |
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if( *curr ) |
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(*curr)->fBack = &isert->fNext; |
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*curr = isert; |
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return isert; |
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} |
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plMsgWrap* plDispatch::IDequeue(plMsgWrap** head, plMsgWrap** tail) |
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{ |
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plMsgWrap* retVal = *head; |
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if( *head ) |
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{ |
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*head = (*head)->fNext; |
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if( *head ) |
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(*head)->fBack = head; |
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} |
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if( tail && (*tail == retVal) ) |
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*tail = *head; |
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return retVal; |
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} |
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bool plDispatch::ISortToDeferred(plMessage* msg) |
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{ |
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plMsgWrap* msgWrap = new plMsgWrap(msg); |
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if( !fFutureMsgQueue ) |
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{ |
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if( IGetOwner() ) |
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plgDispatch::Dispatch()->RegisterForExactType(plTimeMsg::Index(), IGetOwnerKey()); |
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IInsertToQueue(&fFutureMsgQueue, msgWrap); |
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return false; |
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} |
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if( fFutureMsgQueue->fMsg->fTimeStamp > msgWrap->fMsg->fTimeStamp ) |
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{ |
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IInsertToQueue(&fFutureMsgQueue, msgWrap); |
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return false; |
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} |
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plMsgWrap* after = fFutureMsgQueue; |
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while( after->fNext && (after->fNext->fMsg->fTimeStamp < msgWrap->fMsg->fTimeStamp) ) |
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after = after->fNext; |
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IInsertToQueue(&after->fNext, msgWrap); |
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return false; |
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} |
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void plDispatch::ICheckDeferred(double secs) |
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{ |
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while( fFutureMsgQueue && (fFutureMsgQueue->fMsg->fTimeStamp < secs) ) |
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{ |
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plMsgWrap* send = IDequeue(&fFutureMsgQueue, nil); |
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MsgSend(send->fMsg); |
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delete send; |
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} |
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int timeIdx = plTimeMsg::Index(); |
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if( IGetOwner() |
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&& !fFutureMsgQueue |
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&& |
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( |
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(timeIdx >= fRegisteredExactTypes.GetCount()) |
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|| |
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!fRegisteredExactTypes[plTimeMsg::Index()] |
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) |
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) |
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plgDispatch::Dispatch()->UnRegisterForExactType(plTimeMsg::Index(), IGetOwnerKey()); |
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} |
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bool plDispatch::IListeningForExactType(uint16_t hClass) |
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{ |
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if( (hClass == plTimeMsg::Index()) && fFutureMsgQueue ) |
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return true; |
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return false; |
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} |
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void plDispatch::IMsgEnqueue(plMsgWrap* msgWrap, bool async) |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(fMsgCurrentMutex); |
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#ifdef HS_DEBUGGING |
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if (msgWrap->fMsg->HasBCastFlag(plMessage::kMsgWatch)) |
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fMsgWatch.Append(msgWrap->fMsg); |
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#endif // HS_DEBUGGING |
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if (fMsgTail) |
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fMsgTail = IInsertToQueue(&fMsgTail->fNext, msgWrap); |
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else |
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fMsgTail = IInsertToQueue(&fMsgHead, msgWrap); |
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} |
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if( !async ) |
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// Test for fMsgActive in IMsgDispatch(), properly wrapped inside a mutex -mcn |
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IMsgDispatch(); |
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} |
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// On starts deferring msg delivery until buffering is set to off again. |
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bool plDispatch::SetMsgBuffering(bool on) |
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{ |
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std::unique_lock<std::mutex> lock(fMsgCurrentMutex); |
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if (on) |
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{ |
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hsAssert(fNumBufferReq || !fMsgActive, "Can't start deferring message delivery while delivering messages. See mf"); |
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if (!fNumBufferReq && fMsgActive) |
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return false; |
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fNumBufferReq++; |
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fMsgActive = true; |
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} |
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else if (!--fNumBufferReq) |
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{ |
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fMsgActive = false; |
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lock.unlock(); |
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IMsgDispatch(); |
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} |
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hsAssert(fNumBufferReq >= 0, "Mismatched number of on/off dispatch buffering requests"); |
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return true; |
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} |
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void plDispatch::IMsgDispatch() |
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{ |
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std::unique_lock<std::mutex> dispatchLock(fMsgDispatchLock, std::try_to_lock); |
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if (!dispatchLock.owns_lock()) |
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return; |
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if (fMsgActive) |
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return; |
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fMsgActive = true; |
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int responseLevel=0; |
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std::unique_lock<std::mutex> msgCurrentLock(fMsgCurrentMutex); |
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plMsgWrap* origTail = fMsgTail; |
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while((fMsgCurrent = fMsgHead)) |
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{ |
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IDequeue(&fMsgHead, &fMsgTail); |
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msgCurrentLock.unlock(); |
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plMessage* msg = fMsgCurrent->fMsg; |
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bool nonLocalMsg = msg && msg->HasBCastFlag(plMessage::kNetNonLocal); |
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#ifdef HS_DEBUGGING |
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int watchIdx = fMsgWatch.Find(msg); |
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if( fMsgWatch.kMissingIndex != watchIdx ) |
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{ |
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fMsgWatch.Remove(watchIdx); |
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#if HS_BUILD_FOR_WIN32 |
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__asm { int 3 } |
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#endif // HS_BUILD_FOR_WIN32 |
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} |
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#endif // HS_DEBUGGING |
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static uint64_t startTicks = 0; |
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if (plDispatchLogBase::IsLogging()) |
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startTicks = hsTimer::GetTicks(); |
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int i, numReceivers=0; |
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for( i = 0; fMsgCurrent && i < fMsgCurrent->GetNumReceivers(); i++ ) |
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{ |
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const plKey& rcvKey = fMsgCurrent->GetReceiver(i); |
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plReceiver* rcv = rcvKey ? plReceiver::ConvertNoRef(rcvKey->ObjectIsLoaded()) : nil; |
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if( rcv ) |
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{ |
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if (nonLocalMsg) |
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{ |
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// localOnly objects should not get remote messages |
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plSynchedObject* synchedObj = plSynchedObject::ConvertNoRef(rcv); |
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if (synchedObj && !synchedObj->IsNetSynched() ) |
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{ |
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continue; |
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} |
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if (plNetObjectDebuggerBase::GetInstance()) |
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{ // log net msg if this is a debug object |
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hsKeyedObject* ko = hsKeyedObject::ConvertNoRef(rcv); |
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if (plNetObjectDebuggerBase::GetInstance()->IsDebugObject(ko)) |
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{ |
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hsLogEntry(plNetObjectDebuggerBase::GetInstance()->LogMsg( |
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plFormat("<RCV> object:{}, GameMessage {} st={.3f} rt={.3f}", |
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ko->GetKeyName(), msg->ClassName(), hsTimer::GetSysSeconds(), |
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hsTimer::GetSeconds()).c_str())); |
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} |
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} |
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} |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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uint64_t rcvTicks = hsTimer::GetTicks(); |
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// Object could be deleted by this message, so we need to log this stuff now |
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plString keyname = "(unknown)"; |
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const char* className = "(unknown)"; |
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uint32_t clonePlayerID = 0; |
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if (plDispatchLogBase::IsLoggingLong()) |
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{ |
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hsKeyedObject* ko = hsKeyedObject::ConvertNoRef(rcv); |
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if (ko) |
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{ |
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keyname = ko->GetKeyName(); |
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clonePlayerID = ko->GetKey()->GetUoid().GetClonePlayerID(); |
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className = ko->ClassName(); |
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} |
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} |
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#endif // PLASMA_EXTERNAL_RELEASE |
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#ifdef HS_DEBUGGING |
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if (msg->GetBreakBeforeDispatch()) |
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DebugBreakIfDebuggerPresent(); |
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#endif |
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plProfile_BeginTiming(MsgReceive); |
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rcv->MsgReceive(msg); |
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plProfile_EndTiming(MsgReceive); |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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if (plDispatchLogBase::IsLoggingLong()) |
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{ |
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rcvTicks = hsTimer::GetTicks() - rcvTicks; |
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float rcvTime = hsTimer::GetMilliSeconds<float>(rcvTicks); |
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// If the receiver takes more than 5 ms to process its message, log it |
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if (rcvTime > 5.f) |
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plDispatchLogBase::GetInstance()->LogLongReceive(keyname.c_str(), className, clonePlayerID, msg, rcvTime); |
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} |
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#endif // PLASMA_EXTERNAL_RELEASE |
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numReceivers++; |
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if (fMsgRecieveCallback != nil) |
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fMsgRecieveCallback(); |
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} |
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} |
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// for message logging |
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// if (plDispatchLogBase::IsLogging()) |
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// { |
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// float sendTime = hsTimer::GetMilliSeconds<float>(hsTimer::GetTicks() - startTicks); |
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// |
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// plDispatchLogBase::GetInstance()->DumpMsg(msg, numReceivers, (int)sendTime, responseLevel*2 /* indent */); |
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// if (origTail==fMsgCurrent) |
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// { // if we deliver more msgs after this, they must be response msgs |
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// responseLevel++; |
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// origTail = fMsgTail; |
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// } |
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// } |
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msgCurrentLock.lock(); |
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delete fMsgCurrent; |
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// TEMP |
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fMsgCurrent = (class plMsgWrap *)0xdeadc0de; |
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} |
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fMsgActive = false; |
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} |
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// |
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// returns true if msg has been consumed and deleted |
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// |
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bool plDispatch::IMsgNetPropagate(plMessage* msg) |
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{ |
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{ |
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std::lock_guard<std::mutex> lock(fMsgCurrentMutex); |
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// Make sure cascaded messages all have the same net flags |
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plNetClientApp::InheritNetMsgFlags(fMsgCurrent ? fMsgCurrent->fMsg : nil, msg, false); |
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} |
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// Decide if msg should go out over the network. |
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// If kNetForce is used, this message should always go out over the network, even if it's already |
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// part of a net cascade. We still want to inherit net status flags (but ignore them) |
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// so that response messages obey cascading rules. In other words, we are not |
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// halting the cascade, just overriding the send rule for this message. |
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if( msg->HasBCastFlag(plMessage::kNetPropagate) && |
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(!msg->HasBCastFlag(plMessage::kNetSent) || |
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msg->HasBCastFlag(plMessage::kNetForce) || |
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msg->HasBCastFlag(plMessage::kNetNonDeterministic) || |
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msg->HasBCastFlag(plMessage::kCCRSendToAllPlayers )) ) |
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{ |
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// send it off... |
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hsAssert(!msg->HasBCastFlag(plMessage::kNetStartCascade), "initial net cascade msg getting sent over the net again?"); |
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if (plNetClientApp::GetInstance() && plNetClientApp::GetInstance()->ISendGameMessage(msg)>=0) |
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msg->SetBCastFlag(plMessage::kNetSent); |
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} |
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// Decide if msg should get sent locally |
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if (!msg->HasBCastFlag(plMessage::kLocalPropagate)) |
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{ |
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hsRefCnt_SafeUnRef(msg); |
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return true; |
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} |
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// since we've already checked this property, and the msg will be dispatched locally, |
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// it should not start any more net cascades. |
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msg->SetBCastFlag(plMessage::kNetStartCascade, false); |
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return false; |
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} |
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bool plDispatch::MsgSend(plMessage* msg, bool async) |
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{ |
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if( IMsgNetPropagate(msg) ) |
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return true; |
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plTimeMsg* timeMsg; |
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if( msg->GetTimeStamp() > hsTimer::GetSysSeconds() ) |
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return ISortToDeferred(msg); |
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else if((timeMsg = plTimeMsg::ConvertNoRef(msg))) |
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ICheckDeferred(timeMsg->DSeconds()); |
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plMsgWrap* msgWrap = new plMsgWrap(msg); |
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hsRefCnt_SafeUnRef(msg); |
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// broadcast |
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if( msg->HasBCastFlag(plMessage::kBCastByExactType) | msg->HasBCastFlag(plMessage::kBCastByType) ) |
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{ |
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int idx = msg->ClassIndex(); |
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if( idx < fRegisteredExactTypes.GetCount() ) |
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{ |
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plTypeFilter* filt = fRegisteredExactTypes[idx]; |
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if( filt ) |
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{ |
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int j; |
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for( j = 0; j < filt->fReceivers.GetCount(); j++ ) |
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{ |
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msgWrap->AddReceiver(filt->fReceivers[j]); |
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} |
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if( msg->HasBCastFlag(plMessage::kClearAfterBCast) ) |
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{ |
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delete filt; |
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fRegisteredExactTypes[idx] = nil; |
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} |
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} |
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} |
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} |
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// Direct communique |
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else |
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if( msg->GetNumReceivers() ) |
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{ |
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msgWrap->fReceivers = msg->fReceivers; |
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} |
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IMsgEnqueue(msgWrap, async); |
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return true; |
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} |
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void plDispatch::MsgQueueOnOff(bool sw) |
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{ |
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fQueuedMsgOn = sw; |
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} |
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void plDispatch::MsgQueue(plMessage* msg) |
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{ |
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if (fQueuedMsgOn) |
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{ |
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std::lock_guard<std::mutex> lock(fQueuedMsgListMutex); |
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hsAssert(msg,"Message missing"); |
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fQueuedMsgList.push_back(msg); |
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} |
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else |
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MsgSend(msg, false); |
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} |
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void plDispatch::MsgQueueProcess() |
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{ |
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// Process all messages on Queue, unlock while sending them |
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// this would allow other threads to put new messages on the list while we send() |
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bool empty = false; |
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while (!empty) |
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{ |
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plMessage * pMsg = nullptr; |
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{ |
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std::lock_guard<std::mutex> lock(fQueuedMsgListMutex); |
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empty = fQueuedMsgList.empty(); |
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if (!empty) |
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{ |
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pMsg = fQueuedMsgList.front(); |
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fQueuedMsgList.pop_front(); |
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} |
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} |
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if (pMsg) |
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MsgSend(pMsg, false); |
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} |
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} |
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void plDispatch::RegisterForType(uint16_t hClass, const plKey& receiver) |
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{ |
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int i; |
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for( i = 0; i < plFactory::GetNumClasses(); i++ ) |
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{ |
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if( plFactory::DerivesFrom(hClass, i) ) |
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RegisterForExactType(i, receiver); |
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} |
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} |
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void plDispatch::RegisterForExactType(uint16_t hClass, const plKey& receiver) |
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{ |
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int idx = hClass; |
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fRegisteredExactTypes.ExpandAndZero(idx+1); |
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plTypeFilter* filt = fRegisteredExactTypes[idx]; |
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if( !filt ) |
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{ |
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filt = new plTypeFilter; |
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fRegisteredExactTypes[idx] = filt; |
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filt->fHClass = hClass; |
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} |
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|
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if( filt->fReceivers.kMissingIndex == filt->fReceivers.Find(receiver) ) |
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filt->fReceivers.Append(receiver); |
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} |
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void plDispatch::UnRegisterForType(uint16_t hClass, const plKey& receiver) |
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{ |
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int i; |
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for( i = 0; i < fRegisteredExactTypes.GetCount(); i++ ) |
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{ |
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if( plFactory::DerivesFrom(hClass, i) ) |
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IUnRegisterForExactType(i , receiver); |
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} |
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|
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} |
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bool plDispatch::IUnRegisterForExactType(int idx, const plKey& receiver) |
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{ |
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hsAssert(idx < fRegisteredExactTypes.GetCount(), "Out of range should be filtered before call to internal"); |
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plTypeFilter* filt = fRegisteredExactTypes[idx]; |
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if (!filt) |
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return false; |
|
int j; |
|
for( j = 0; j < filt->fReceivers.GetCount(); j++ ) |
|
{ |
|
if( receiver == filt->fReceivers[j] ) |
|
{ |
|
if( filt->fReceivers.GetCount() > 1 ) |
|
{ |
|
if( j < filt->fReceivers.GetCount() - 1 ) |
|
filt->fReceivers[j] = filt->fReceivers[filt->fReceivers.GetCount() - 1]; |
|
filt->fReceivers[filt->fReceivers.GetCount()-1] = nil; |
|
filt->fReceivers.SetCount(filt->fReceivers.GetCount()-1); |
|
} |
|
else |
|
{ |
|
delete filt; |
|
fRegisteredExactTypes[idx] = nil; |
|
} |
|
|
|
break; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
void plDispatch::UnRegisterAll(const plKey& receiver) |
|
{ |
|
int i; |
|
for( i = 0; i < fRegisteredExactTypes.GetCount(); i++ ) |
|
{ |
|
plTypeFilter* filt = fRegisteredExactTypes[i]; |
|
if( filt ) |
|
{ |
|
int idx = filt->fReceivers.Find(receiver); |
|
if( idx != filt->fReceivers.kMissingIndex ) |
|
{ |
|
if( filt->fReceivers.GetCount() > 1 ) |
|
{ |
|
if( idx < filt->fReceivers.GetCount() - 1 ) |
|
filt->fReceivers[idx] = filt->fReceivers[filt->fReceivers.GetCount() - 1]; |
|
filt->fReceivers[filt->fReceivers.GetCount()-1] = nil; |
|
filt->fReceivers.SetCount(filt->fReceivers.GetCount()-1); |
|
} |
|
else |
|
{ |
|
delete filt; |
|
fRegisteredExactTypes[i] = nil; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plDispatch::UnRegisterForExactType(uint16_t hClass, const plKey& receiver) |
|
{ |
|
int idx = hClass; |
|
if( idx >= fRegisteredExactTypes.GetCount() ) |
|
return; |
|
plTypeFilter* filt = fRegisteredExactTypes[idx]; |
|
if( !filt ) |
|
return; |
|
|
|
IUnRegisterForExactType(idx, receiver); |
|
} |
|
|
|
|