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1890 lines
55 KiB
1890 lines
55 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include <cmath> |
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#include "plCameraBrain.h" |
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#include "hsTimer.h" |
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#include "hsResMgr.h" |
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#include "plRefFlags.h" |
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#include "plCameraModifier.h" |
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#include "plVirtualCamNeu.h" |
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#include "plgDispatch.h" |
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#include "plInterp/plController.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "pnSceneObject/plSimulationInterface.h" |
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#include "pnSceneObject/plDrawInterface.h" |
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#include "plScene/plSceneNode.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "pnMessage/plPlayerPageMsg.h" |
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#include "pnMessage/plEnableMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "plMessage/plLOSRequestMsg.h" |
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#include "plMessage/plLOSHitMsg.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "plInputCore/plInputDevice.h" |
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#include "plInputCore/plInputManager.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pfAnimation/plLineFollowMod.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plNetClient/plNetClientMgr.h" |
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bool plCameraBrain1_FirstPerson::fDontFade = false; |
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float plCameraBrain1::fFallAccel = 20.0f; |
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float plCameraBrain1::fFallDecel = 5.0f; |
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float plCameraBrain1::fFallVelocity = 50.0f; |
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float plCameraBrain1::fFallPOAAccel = 10.0f; |
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float plCameraBrain1::fFallPOADecel = 10.0f; |
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float plCameraBrain1::fFallPOAVelocity = 50.0f; |
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// basic camera brain now is a fixed brain by default. |
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// if it doesn't have a subject (an object) it will just look straight ahead. |
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// if there's a subject it will follow it. |
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|
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// the avatar and drive cameras are subclasses of the basic brain. |
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plCameraBrain1::plCameraBrain1() : |
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fCurCamSpeed(0.0f), |
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fCurViewSpeed(0.0f), |
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fVelocity(30.0f), |
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fAccel(30.0f), |
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fDecel(30.0f), |
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fPOAVelocity(30.0f), |
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fPOAAccel(30.0f), |
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fPOADecel(30.0f), |
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fSubjectKey(nil), |
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fRail(nil), |
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fXPanLimit(0.0f), |
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fZPanLimit(0.0f), |
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fPanSpeed(0.5f), |
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fZoomMin(0.0f), |
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fZoomMax(0.0f), |
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fZoomRate(0.0f), |
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fOffsetLength(0.0f), |
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fOffsetPct(1.0f) |
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{ |
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} |
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plCameraBrain1::plCameraBrain1(plCameraModifier1* pMod) : |
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fCurCamSpeed(0.0f), |
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fCurViewSpeed(0.0f), |
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fVelocity(30.0f), |
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fAccel(30.0f), |
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fDecel(30.0f), |
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fPOAVelocity(30.0f), |
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fPOAAccel(30.0f), |
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fPOADecel(30.0f), |
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fSubjectKey(nil), |
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fRail(nil), |
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fXPanLimit(0.0f), |
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fZPanLimit(0.0f), |
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fZoomMin(0.0f), |
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fZoomMax(0.0f), |
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fZoomRate(0.0f), |
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fOffsetLength(0.0f), |
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fOffsetPct(1.0f) |
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{ |
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fCamera = pMod; |
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pMod->SetBrain(this); |
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fPOAGoal.Set(0,0,0); |
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fGoal.Set(1,1,1); |
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fPOAOffset.Set(0,0,0); |
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hsVector3 up(0, 0, 1); |
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fTargetMatrix.Make(&fGoal, &fPOAGoal, &up); |
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fFlags.Clear(); |
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} |
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plCameraBrain1::~plCameraBrain1() |
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{ |
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} |
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void plCameraBrain1::AddTarget() |
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{ |
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fTargetMatrix = fCamera->GetTarget()->GetCoordinateInterface()->GetLocalToWorld(); |
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hsVector3 view; |
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fTargetMatrix.GetAxis(0, &view, 0); |
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fGoal = fTargetMatrix.GetTranslate(); |
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fPOAGoal = fGoal - view; |
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fCamera->SetTargetPos(fGoal); |
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fCamera->SetTargetPOA(fPOAGoal); |
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} |
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// called when we are pushed on top of the camera stack (or re-activated by another popping off directly above) |
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void plCameraBrain1::Push(bool recenter) |
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{ |
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if (fFlags.IsBitSet(kRailComponent)) |
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{ |
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fRail->Init(); |
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} |
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if (recenter) |
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plInputManager::SetRecenterMouse(false); |
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fOffsetPct = 1.0f; |
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// force update once to pop into position before we render |
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SetFlags(kCutPOAOnce); |
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SetFlags(kCutPosOnce); |
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Update(true); |
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} |
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// called when we pop off the camera stack - only if we are the current camera |
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void plCameraBrain1::Pop() |
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{ |
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ClearMovementFlag(S_SET_FREELOOK); |
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} |
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// set the goal to which we want to animate the fov |
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void plCameraBrain1::SetFOVGoal(float w, float h, double t) |
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{ |
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if (fFOVhGoal == h || h == fCamera->GetFOVh() && |
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fFOVwGoal == w || w == fCamera->GetFOVw()) |
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return; |
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float dif = h - fCamera->GetFOVh(); |
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fFOVhAnimRate = dif / ((float)t); |
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fFOVhGoal = h; |
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fFOVStartTime = hsTimer::GetSysSeconds(); |
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fFOVEndTime = fFOVStartTime + t; |
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if (w == 0.f) |
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{ |
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fFOVwGoal = IMakeFOVwZoom(h); |
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dif = fFOVwGoal - fCamera->GetFOVw(); |
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fFOVwAnimRate = dif / ((float)t); |
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} |
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else |
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{ |
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dif = w - fCamera->GetFOVw(); |
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fFOVwAnimRate = dif / ((float)t); |
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fFOVwGoal = w; |
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} |
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fFlags.SetBit(kAnimateFOV); |
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} |
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// set parameters for how this camera zooms FOV based on user input (mostly for telescopes) |
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void plCameraBrain1::SetZoomParams(float max, float min, float rate) |
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{ |
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fZoomRate = rate; |
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fZoomMax = max; |
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fZoomMin = min; |
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fFlags.SetBit(kZoomEnabled); |
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} |
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// periodic update - forced means we are forcing an update at a non-normal time to "prime" the camera |
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// into position before it renders the first time (hence the fake 10 second frame delta) |
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void plCameraBrain1::Update(bool forced) |
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{ |
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double secs = hsTimer::GetDelSysSeconds(); |
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if (forced) |
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secs = 10.0f; |
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// is there a subject we are following? |
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if (GetSubject()) |
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{ |
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fTargetMatrix = fCamera->GetTarget()->GetCoordinateInterface()->GetLocalToWorld(); |
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fGoal = fTargetMatrix.GetTranslate(); |
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fPOAGoal = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
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fPOAGoal += fPOAOffset; |
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} |
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else |
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{ |
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// get view based on current orientation (we could be animated) |
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if (fCamera->GetTarget()) |
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{ |
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fTargetMatrix = fCamera->GetTarget()->GetCoordinateInterface()->GetLocalToWorld(); |
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hsVector3 view; |
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fTargetMatrix.GetAxis(0, &view, 0); |
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fGoal = fTargetMatrix.GetTranslate(); |
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fPOAGoal = fGoal - (view * 10); |
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} |
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} |
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AdjustForInput(secs); |
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IMoveTowardGoal(secs); |
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IPointTowardGoal(secs); |
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if (fFlags.IsBitSet(kAnimateFOV)) |
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IAnimateFOV(secs); |
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} |
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// adjust FOV based on elapsed time |
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void plCameraBrain1::IAnimateFOV(double time) |
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{ |
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float dH = fFOVhAnimRate * hsTimer::GetDelSysSeconds(); |
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float dW = fFOVwAnimRate * hsTimer::GetDelSysSeconds(); |
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dH += fCamera->GetFOVh(); |
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dW += fCamera->GetFOVw(); |
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if ( (fFOVhAnimRate < 0.0f && dH <= fFOVhGoal) || |
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(fFOVhAnimRate > 0.0f && dH >= fFOVhGoal) ) |
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{ |
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dH = fFOVhGoal; |
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} |
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if ( (fFOVwAnimRate < 0.0f && dW <= fFOVwGoal) || |
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(fFOVwAnimRate > 0.0f && dW >= fFOVwGoal) ) |
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{ |
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dW = fFOVwGoal; |
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} |
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if (dW == fFOVwGoal && dH == fFOVhGoal) |
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fFlags.ClearBit(kAnimateFOV); |
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fCamera->SetFOV( dW, dH ); |
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} |
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// move the camera's origin point (not where it is looking) toward where it is going |
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void plCameraBrain1::IMoveTowardGoal(double elapsedTime) |
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{ |
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bool current = plVirtualCam1::Instance()->IsCurrentCamera(GetCamera()); |
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if (fFlags.IsBitSet(kCutPos) || fFlags.IsBitSet(kNonPhys) || !current) |
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{ |
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fCamera->SetTargetPos(fGoal); |
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return; |
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} |
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if (fFlags.IsBitSet(kCutPosOnce)) |
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{ |
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fCamera->SetTargetPos(fGoal); |
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fFlags.ClearBit(kCutPosOnce); |
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return; |
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} |
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hsVector3 dir(fGoal - fCamera->GetTargetPos()); |
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float distToGoal=dir.Magnitude(); |
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//smooth out stoppage... |
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float adjMaxVel = fVelocity; |
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if (distToGoal <= 5.0f && distToGoal > 0.1f) |
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{ |
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float mult = (distToGoal - 5.0f)*0.1f; |
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adjMaxVel = fVelocity - hsABS(fVelocity*mult); |
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} |
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if (distToGoal > 0.0f) |
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dir.Normalize(); |
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hsVector3 vel( dir * fCurCamSpeed ); |
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if (fFlags.IsBitSet(kFalling)) |
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IAdjustVelocity(plCameraBrain1::fFallAccel, plCameraBrain1::fFallDecel, &dir, &vel, plCameraBrain1::fFallVelocity, distToGoal, elapsedTime); |
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else |
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if (plVirtualCam1::Instance()->fUseAccelOverride) |
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IAdjustVelocity(plVirtualCam1::Instance()->fAccel, plVirtualCam1::Instance()->fDecel, &dir, &vel, plVirtualCam1::Instance()->fVel, distToGoal, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kPanicVelocity)) |
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IAdjustVelocity(fAccel, fDecel, &dir, &vel, 1000.0f, distToGoal, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kRunning) && fVelocity < 16.0f) // speed up when we run if necessary |
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IAdjustVelocity(fAccel, fDecel, &dir, &vel, 16.0f, distToGoal, elapsedTime); |
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else |
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IAdjustVelocity(fAccel, fDecel, &dir, &vel, adjMaxVel, distToGoal, elapsedTime); |
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fCurCamSpeed = vel.Magnitude(); |
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float distMoved; |
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if (fFlags.IsBitSet(kPanicVelocity)) |
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distMoved = IClampVelocity(&vel, 1000.0f, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kFalling)) |
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distMoved = IClampVelocity(&vel, plCameraBrain1::fFallVelocity, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kRunning) && fVelocity < 16.0f) |
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distMoved = IClampVelocity(&vel, 16.0f, elapsedTime); |
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else |
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distMoved = IClampVelocity(&vel, fVelocity, elapsedTime); |
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// compute final pos |
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if (distMoved > distToGoal) |
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fCamera->SetTargetPos(fGoal); |
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else |
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fCamera->SetTargetPos(fCamera->GetTargetPos() + vel); |
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} |
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void plCameraBrain1::SetMovementFlag(int f) |
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{ |
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fMoveFlags.SetBit(f); |
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} |
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void plCameraBrain1::IPointTowardGoal(double elapsedTime) |
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{ |
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bool current = plVirtualCam1::Instance()->IsCurrentCamera(GetCamera()); |
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if (fFlags.IsBitSet(kCutPOA) || fFlags.IsBitSet(kNonPhys) || !current) |
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{ |
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fCamera->SetTargetPOA(fPOAGoal); |
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return; |
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} |
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if (fFlags.IsBitSet(kCutPOAOnce)) |
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{ |
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fCamera->SetTargetPOA(fPOAGoal); |
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fFlags.ClearBit(kCutPOAOnce); |
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return; |
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} |
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hsVector3 dir(fPOAGoal - fCamera->GetTargetPOA()); |
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float distToGoal=dir.Magnitude(); |
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if (distToGoal > 0.0f) |
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dir.Normalize(); |
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// smooth out stoppage |
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float adjMaxVel = fPOAVelocity; |
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if (distToGoal <= 5.0f && distToGoal > 0.1f) |
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{ |
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float mult = (distToGoal - 5.0f)*0.1f; |
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adjMaxVel = fPOAVelocity - hsABS(fPOAVelocity*mult); |
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} |
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hsVector3 vel( dir * fCurViewSpeed ); |
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if (fFlags.IsBitSet(kFalling)) |
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IAdjustVelocity(plCameraBrain1::fFallPOAAccel, plCameraBrain1::fFallPOADecel, &dir, &vel, plCameraBrain1::fFallPOAVelocity, distToGoal, elapsedTime); |
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else |
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if (plVirtualCam1::Instance()->fUseAccelOverride) |
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IAdjustVelocity(plVirtualCam1::Instance()->fAccel, plVirtualCam1::Instance()->fDecel, &dir, &vel, plVirtualCam1::Instance()->fVel, distToGoal, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kPanicVelocity)) |
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IAdjustVelocity(fPOAAccel, fPOADecel, &dir, &vel, 1000.0f, distToGoal, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kRunning) && fPOAVelocity < 16.0f) |
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IAdjustVelocity(fPOAAccel, fPOADecel, &dir, &vel, 16.0f, distToGoal, elapsedTime); |
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else |
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IAdjustVelocity(fPOAAccel, fPOADecel, &dir, &vel, adjMaxVel, distToGoal, elapsedTime); |
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fCurViewSpeed = vel.Magnitude(); |
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float distMoved; |
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if (fFlags.IsBitSet(kPanicVelocity)) |
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distMoved = IClampVelocity(&vel, 1000.0f, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kFalling)) |
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distMoved = IClampVelocity(&vel, plCameraBrain1::fFallPOAVelocity, elapsedTime); |
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else |
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if (fFlags.IsBitSet(kRunning) && fPOAVelocity < 16.0f) |
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distMoved = IClampVelocity(&vel, 16.0f, elapsedTime); |
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else |
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distMoved = IClampVelocity(&vel, fPOAVelocity, elapsedTime); |
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// compute final pos |
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if (distMoved > distToGoal) |
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fCamera->SetTargetPOA(fPOAGoal); |
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else |
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fCamera->SetTargetPOA(fCamera->GetTargetPOA() + vel); |
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} |
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void plCameraBrain1::IAdjustVelocity(float adjAccelRate, float adjDecelRate, |
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hsVector3* dir, hsVector3* vel, float maxSpeed, |
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float distToGoal, double elapsedTime) |
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{ |
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float speed = vel->Magnitude(); // save current speed |
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*vel = *dir * speed; // change vel to correct dir |
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// compute accel/decel |
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float finalAccelRate; |
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if (IShouldDecelerate(adjDecelRate, speed, distToGoal)) |
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{ |
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finalAccelRate = -adjDecelRate; |
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} |
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else |
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{ |
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finalAccelRate = adjAccelRate; |
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} |
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if (finalAccelRate != 0) |
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{ |
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// compute accel vector in the direction of the goal |
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hsVector3 accelVec = *dir * finalAccelRate; |
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accelVec = accelVec * (float)elapsedTime; |
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|
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// add acceleration to velocity |
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*vel = *vel + accelVec; |
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} |
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else |
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{ |
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*vel = *dir * maxSpeed; |
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} |
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} |
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float plCameraBrain1::IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime) |
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{ |
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*vel = *vel * (float)elapsedTime; |
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maxSpeed *= (float)elapsedTime; |
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|
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// clamp speed (clamp if going negative?) |
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float distMoved = vel->Magnitude(); |
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if (distMoved > maxSpeed) |
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{ |
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vel->Normalize(); |
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*vel = *vel * maxSpeed; |
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return maxSpeed; |
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} |
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return distMoved; |
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} |
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bool plCameraBrain1::IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal) |
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{ |
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if (decelSpeed == 0) |
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// no deceleration |
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return false; |
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// compute distance required to stop, given decel speed (in units/sec sq) |
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float stopTime = curSpeed / decelSpeed; |
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float avgSpeed = curSpeed * .5f; |
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float stopDist = avgSpeed * stopTime; |
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return (hsABS(distToGoal) <= hsABS(stopDist)); // stopDist+avgSpeed? |
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} |
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// |
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// Make adjustments to camera position based on |
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// user input - NOTE this is for mouse-cursor based adjustment |
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// |
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void plCameraBrain1::AdjustForInput(double secs) |
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{ |
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// move closer to camera target based on user input |
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if (fOffsetPct < 1.0f) |
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{ |
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hsVector3 v(fPOAGoal - fGoal); |
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float len = v.Magnitude(); |
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len = len - (len * fOffsetPct); |
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v.Normalize(); |
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fGoal = fGoal + (v * len); |
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} |
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} |
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void plCameraBrain1::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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hsKeyedObject::Read(stream, mgr); |
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fPOAOffset.Read(stream); |
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plGenRefMsg* msg = new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kSubject ); // SceneObject |
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mgr->ReadKeyNotifyMe( stream, msg, plRefFlags::kActiveRef ); |
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plGenRefMsg* msg2 = new plGenRefMsg( GetKey(), plRefMsg::kOnRequest, 0, kRailComponent ); // SceneObject |
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mgr->ReadKeyNotifyMe( stream, msg2, plRefFlags::kActiveRef ); |
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fFlags.Read(stream); |
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|
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if (fFlags.IsBitSet(kFollowLocalAvatar)) |
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{ |
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if (plNetClientApp::GetInstance() && plNetClientApp::GetInstance()->GetLocalPlayer()) |
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SetSubject((plSceneObject*)plNetClientApp::GetInstance()->GetLocalPlayer()); |
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|
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plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
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} |
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fAccel = stream->ReadLEFloat(); |
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fDecel = stream->ReadLEFloat(); |
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fVelocity = stream->ReadLEFloat(); |
|
fPOAAccel = stream->ReadLEFloat(); |
|
fPOADecel = stream->ReadLEFloat(); |
|
fPOAVelocity = stream->ReadLEFloat(); |
|
fXPanLimit = stream->ReadLEFloat(); |
|
fZPanLimit = stream->ReadLEFloat(); |
|
fZoomRate = stream->ReadLEFloat(); |
|
fZoomMin = stream->ReadLEFloat(); |
|
fZoomMax = stream->ReadLEFloat(); |
|
|
|
} |
|
|
|
void plCameraBrain1::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
hsKeyedObject::Write(stream, mgr); |
|
fPOAOffset.Write(stream); |
|
mgr->WriteKey(stream, GetSubject()); |
|
mgr->WriteKey(stream, fRail); |
|
fFlags.Write(stream); |
|
stream->WriteLEFloat(fAccel); |
|
stream->WriteLEFloat(fDecel); |
|
stream->WriteLEFloat(fVelocity); |
|
stream->WriteLEFloat(fPOAAccel); |
|
stream->WriteLEFloat(fPOADecel); |
|
stream->WriteLEFloat(fPOAVelocity); |
|
stream->WriteLEFloat(fXPanLimit); |
|
stream->WriteLEFloat(fZPanLimit); |
|
stream->WriteLEFloat(fZoomRate); |
|
stream->WriteLEFloat(fZoomMin); |
|
stream->WriteLEFloat(fZoomMax); |
|
} |
|
|
|
float plCameraBrain1::IMakeFOVwZoom(float fovH) const |
|
{ |
|
float num = tan(hsDegreesToRadians(fovH / 2)) * tan(hsDegreesToRadians(fCamera->GetFOVw() / 2)); |
|
float denom = tan(hsDegreesToRadians(fCamera->GetFOVh() / 2)); |
|
return 2 * hsABS(hsRadiansToDegrees(atan(num / denom))); |
|
} |
|
|
|
bool plCameraBrain1::MsgReceive(plMessage* msg) |
|
{ |
|
plCameraMsg* pCamMsg = plCameraMsg::ConvertNoRef(msg); |
|
if (pCamMsg) |
|
{ |
|
if (pCamMsg->Cmd(plCameraMsg::kStartZoomIn)) |
|
{ |
|
fFlags.SetBit(kAnimateFOV); |
|
fFOVhGoal = fZoomMin; |
|
fFOVwGoal = IMakeFOVwZoom(fZoomMin); |
|
fFOVwAnimRate = fFOVhAnimRate = -1*fZoomRate; |
|
return true; |
|
} |
|
else |
|
if (pCamMsg->Cmd(plCameraMsg::kStartZoomOut)) |
|
{ |
|
fFlags.SetBit(kAnimateFOV); |
|
fFOVhGoal = fZoomMax; |
|
fFOVwGoal = IMakeFOVwZoom(fZoomMax); |
|
fFOVwAnimRate = fFOVhAnimRate = fZoomRate; |
|
return true; |
|
} |
|
else |
|
if (pCamMsg->Cmd(plCameraMsg::kStopZoom)) |
|
{ |
|
fFlags.ClearBit(kAnimateFOV); |
|
return true; |
|
} |
|
else |
|
if (pCamMsg->Cmd(plCameraMsg::kNonPhysOn)) |
|
{ |
|
fFlags.SetBit(kNonPhys); |
|
return true; |
|
} |
|
else |
|
if (pCamMsg->Cmd(plCameraMsg::kNonPhysOff)) |
|
{ |
|
fFlags.ClearBit(kNonPhys); |
|
return true; |
|
} |
|
} |
|
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (pRefMsg) |
|
{ |
|
if (pRefMsg->fType == kSubject) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
SetSubject((plSceneObject*)pRefMsg->GetRef()); |
|
else |
|
SetSubject(nil); |
|
return true; |
|
} |
|
else |
|
if (pRefMsg->fType == kRailComponent) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
{ |
|
fFlags.SetBit(kRailComponent); |
|
fRail = (plRailCameraMod*)pRefMsg->GetRef(); |
|
} |
|
else |
|
{ |
|
fRail = nil; |
|
fFlags.ClearBit(kRailComponent); |
|
} |
|
return true; |
|
} |
|
} |
|
plPlayerPageMsg* pPMsg = plPlayerPageMsg::ConvertNoRef(msg); |
|
if (pPMsg) |
|
{ |
|
if (pPMsg->fPlayer == plNetClientMgr::GetInstance()->GetLocalPlayerKey()) |
|
{ |
|
if (pPMsg->fUnload) |
|
{ |
|
if (fFlags.IsBitSet(kFollowLocalAvatar)) |
|
SetSubject(nil); |
|
} |
|
else |
|
{ |
|
plGenRefMsg* msg = new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kSubject ); // SceneObject |
|
hsgResMgr::ResMgr()->AddViaNotify(pPMsg->fPlayer, msg, plRefFlags::kPassiveRef); |
|
|
|
fFlags.SetBit(kCutPosOnce); |
|
fFlags.SetBit(kCutPOAOnce); |
|
} |
|
} |
|
return true; |
|
} |
|
plControlEventMsg* pCMsg = plControlEventMsg::ConvertNoRef(msg); |
|
if (pCMsg) |
|
{ |
|
if (pCMsg->ControlActivated()) |
|
{ |
|
SetMovementFlag(pCMsg->GetControlCode()); |
|
if (pCMsg->GetControlCode() == S_SET_FREELOOK) |
|
{ |
|
plInputManager::SetRecenterMouse(true); |
|
plMouseDevice::HideCursor(); |
|
} |
|
if (pCMsg->GetControlCode() == B_CAMERA_ZOOM_IN && fFlags.IsBitSet(kZoomEnabled)) |
|
{ |
|
fFlags.SetBit(kAnimateFOV); |
|
fFOVhGoal = fZoomMin; |
|
fFOVwGoal = IMakeFOVwZoom(fZoomMin); |
|
fFOVwAnimRate = fFOVhAnimRate = -1*fZoomRate; |
|
fFOVEndTime = hsTimer::GetSysSeconds() + 60; |
|
return true; |
|
} |
|
else |
|
if (pCMsg->GetControlCode() == B_CAMERA_ZOOM_OUT && fFlags.IsBitSet(kZoomEnabled)) |
|
{ |
|
fFlags.SetBit(kAnimateFOV); |
|
fFOVhGoal = fZoomMax; |
|
fFOVwGoal = IMakeFOVwZoom(fZoomMin); |
|
fFOVwAnimRate = fFOVhAnimRate = fZoomRate; |
|
fFOVEndTime = hsTimer::GetSysSeconds() + 60; |
|
return true; |
|
} |
|
else |
|
if (pCMsg->GetControlCode() == B_CAMERA_RECENTER) |
|
{ |
|
if (fFlags.IsBitSet(kZoomEnabled)) |
|
{ |
|
fFlags.SetBit(kAnimateFOV); |
|
fFOVhGoal = fZoomMin + ((fZoomMax - fZoomMin) / 2); |
|
fFOVwGoal = IMakeFOVwZoom(fFOVhGoal); |
|
if (fCamera->GetFOVh() >= fFOVhGoal) |
|
fFOVwAnimRate = fFOVhAnimRate = -1*fZoomRate; |
|
else |
|
fFOVwAnimRate = fFOVhAnimRate = fZoomRate; |
|
fFOVEndTime = hsTimer::GetSysSeconds() + 60; |
|
} |
|
return true; |
|
} |
|
} |
|
else |
|
{ |
|
ClearMovementFlag(pCMsg->GetControlCode()); |
|
if (pCMsg->GetControlCode() == S_SET_FREELOOK) |
|
{ |
|
plInputManager::SetRecenterMouse(false); |
|
plMouseDevice::ShowCursor(); |
|
} |
|
else |
|
if ( (pCMsg->GetControlCode() == B_CAMERA_ZOOM_IN || pCMsg->GetControlCode() == B_CAMERA_ZOOM_OUT) |
|
&& fFlags.IsBitSet(kZoomEnabled) ) |
|
{ |
|
fFlags.ClearBit(kAnimateFOV); |
|
return true; |
|
} |
|
|
|
} |
|
return true; |
|
} |
|
|
|
return hsKeyedObject::MsgReceive(msg); |
|
} |
|
|
|
plSceneObject* plCameraBrain1::GetSubject() |
|
{ |
|
if (fSubjectKey) |
|
return plSceneObject::ConvertNoRef(fSubjectKey->ObjectIsLoaded()); |
|
return nil; |
|
} |
|
|
|
void plCameraBrain1::SetSubject(plSceneObject* sub) |
|
{ |
|
if (sub) |
|
fSubjectKey = sub->GetKey(); |
|
else |
|
fSubjectKey = nil; |
|
} |
|
|
|
// |
|
// |
|
// new drive mode brain |
|
// |
|
|
|
|
|
float plCameraBrain1_Drive::fTurnRate = 100.0f; |
|
float plCameraBrain1_Drive::fAcceleration = 200.0f; |
|
float plCameraBrain1_Drive::fDeceleration = 200.0f; |
|
float plCameraBrain1_Drive::fMaxVelocity = 100.0f; |
|
|
|
|
|
// constructor |
|
plCameraBrain1_Drive::plCameraBrain1_Drive() : plCameraBrain1() |
|
{ |
|
fGoal.Set(100,100,100); |
|
fPOAGoal.Set(0,0,0); |
|
fUp.Set(0,0,1); |
|
fCamera->SetTargetPos(fGoal); |
|
fCamera->SetTargetPOA(fPOAGoal); |
|
fLastTime = 0.f; |
|
} |
|
|
|
plCameraBrain1_Drive::plCameraBrain1_Drive(plCameraModifier1* pMod) : plCameraBrain1(pMod) |
|
{ |
|
fGoal.Set(100,100,100); |
|
fPOAGoal.Set(0,0,0); |
|
fUp.Set(0,0,1); |
|
fCamera->SetTargetPos(fGoal); |
|
fCamera->SetTargetPOA(fPOAGoal); |
|
fLastTime = 0.f; |
|
} |
|
|
|
// destructor |
|
plCameraBrain1_Drive::~plCameraBrain1_Drive() |
|
{ |
|
} |
|
|
|
|
|
void plCameraBrain1_Drive::Push(bool recenter) |
|
{ |
|
plCameraBrain1::Push(recenter); |
|
plInputManager::SetRecenterMouse(true); |
|
fLastTime = hsTimer::GetSeconds(); |
|
} |
|
void plCameraBrain1_Drive::Pop() |
|
{ |
|
plInputManager::SetRecenterMouse(false); |
|
} |
|
|
|
// |
|
// Update Method |
|
// |
|
void plCameraBrain1_Drive::Update(bool forced) |
|
{ |
|
hsVector3 neg_up = -1 * fUp; |
|
fTargetMatrix.Make(&fGoal, &fPOAGoal, &neg_up); |
|
|
|
// update our desired position: |
|
double time = hsTimer::GetSeconds(); |
|
float eTime = (float)(time-fLastTime); |
|
if(eTime > 0.01f) |
|
eTime = 0.01f; |
|
fLastTime = time; |
|
hsPoint3 cameraPos = fCamera->GetTargetPos(); |
|
hsVector3 view, up, right; |
|
|
|
fTargetMatrix.GetAxis(&view,&up,&right); |
|
float delta = 5.0f * eTime; |
|
|
|
// adjust speed |
|
if (HasMovementFlag(B_CAMERA_DRIVE_SPEED_UP)) |
|
{ |
|
plCameraBrain1_Drive::fAcceleration += delta; |
|
plCameraBrain1_Drive::fDeceleration += delta; |
|
plCameraBrain1_Drive::fMaxVelocity += delta; |
|
} |
|
if (HasMovementFlag(B_CAMERA_DRIVE_SPEED_DOWN)) |
|
{ |
|
plCameraBrain1_Drive::fAcceleration -= delta; |
|
plCameraBrain1_Drive::fDeceleration -= delta; |
|
plCameraBrain1_Drive::fMaxVelocity -= delta; |
|
|
|
if (plCameraBrain1_Drive::fAcceleration <= 0.0f) |
|
plCameraBrain1_Drive::fAcceleration = 0.0f; |
|
|
|
if (plCameraBrain1_Drive::fTurnRate <= 0.0f) |
|
plCameraBrain1_Drive::fTurnRate = 0.0f; |
|
|
|
if (plCameraBrain1_Drive::fDeceleration <= 0.0f) |
|
plCameraBrain1_Drive::fDeceleration = 0.0f; |
|
|
|
if (plCameraBrain1_Drive::fMaxVelocity <= 0.0f) |
|
plCameraBrain1_Drive::fMaxVelocity = 0.0f; |
|
|
|
} |
|
if (plVirtualCam1::Instance()->fUseAccelOverride) |
|
{ |
|
fMaxVelocity = plVirtualCam1::Instance()->fVel; |
|
} |
|
|
|
float speed = fMaxVelocity; |
|
float turn = 1.0f; |
|
|
|
if (HasMovementFlag(B_CONTROL_MODIFIER_FAST)) |
|
{ |
|
turn *= 0.25; |
|
speed *= 10; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_FORWARD)) |
|
{ |
|
cameraPos += view * speed * eTime; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_BACKWARD)) |
|
{ |
|
cameraPos += view * speed * eTime * -1; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_LEFT)) |
|
{ |
|
cameraPos += right * speed * eTime * -1; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_RIGHT)) |
|
{ |
|
cameraPos += right * speed * eTime; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_DOWN)) |
|
{ |
|
cameraPos += up * speed * eTime * -1; |
|
} |
|
if (HasMovementFlag(B_CAMERA_MOVE_UP)) |
|
{ |
|
cameraPos += up * speed * eTime; |
|
} |
|
fGoal = cameraPos; |
|
|
|
IMoveTowardGoal(eTime); |
|
hsMatrix44 rot; |
|
|
|
// make sure camera is perpindicular to absolute up |
|
fTargetMatrix.fMap[0][2] = 0.0f; |
|
fTargetMatrix.fMap[1][2] = 0.0f; |
|
|
|
fTargetMatrix.GetAxis(&view,&up,&right); |
|
|
|
if ( HasMovementFlag( B_CAMERA_ROTATE_RIGHT ) || HasMovementFlag( B_CAMERA_ROTATE_LEFT ) ) |
|
{ |
|
hsQuat q(turn * fTurnRate * eTime * deltaX, &up); |
|
q.NormalizeIfNeeded(); |
|
q.MakeMatrix(&rot); |
|
ClearMovementFlag( B_CAMERA_ROTATE_RIGHT ); |
|
ClearMovementFlag( B_CAMERA_ROTATE_LEFT ); |
|
fTargetMatrix = rot * fTargetMatrix; |
|
} |
|
rot.Reset(); |
|
|
|
if ( HasMovementFlag( B_CAMERA_ROTATE_UP ) || HasMovementFlag(B_CAMERA_ROTATE_DOWN) ) |
|
{ |
|
hsQuat q(turn * fTurnRate* eTime * deltaY, &right); |
|
q.NormalizeIfNeeded(); |
|
q.MakeMatrix(&rot); |
|
ClearMovementFlag( B_CAMERA_ROTATE_UP ); |
|
ClearMovementFlag( B_CAMERA_ROTATE_DOWN ); |
|
fTargetMatrix = rot * fTargetMatrix; |
|
} |
|
|
|
fTargetMatrix.GetAxis(&view,&up,&right); |
|
hsPoint3 at(fGoal + (view * 2.0f)); |
|
|
|
// Now passing in Up for up parameter, instead of down. mf_flip_up - mf |
|
fTargetMatrix.MakeCamera(&fGoal, &at, &up); |
|
|
|
fPOAGoal = at; |
|
fUp = up; |
|
|
|
fCamera->SetTargetPos(fGoal); |
|
fCamera->SetTargetPOA(fPOAGoal); |
|
} |
|
|
|
bool plCameraBrain1_Drive::MsgReceive(plMessage* msg) |
|
{ |
|
plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(msg); |
|
if( pMouseMsg ) |
|
{ |
|
if (pMouseMsg->GetDX() > 0.4 || pMouseMsg->GetDX() < -0.4) |
|
{ |
|
bDisregardY = true; |
|
return true; |
|
} |
|
else |
|
if (pMouseMsg->GetDY() > 0.4 || pMouseMsg->GetDY() < -0.4) |
|
{ |
|
bDisregardX = true; |
|
return true; |
|
} |
|
|
|
if (bDisregardY && pMouseMsg->GetDY() != 0.0) |
|
{ |
|
bDisregardY = false; |
|
return true; |
|
} |
|
|
|
if (bDisregardX && pMouseMsg->GetDX() != 0.0) |
|
{ |
|
bDisregardX = false; |
|
return true; |
|
} |
|
if (pMouseMsg->GetDX() < 0) |
|
{ |
|
SetMovementFlag( B_CAMERA_ROTATE_RIGHT ); |
|
deltaX = pMouseMsg->GetDX(); |
|
} |
|
else |
|
if (pMouseMsg->GetDX() > 0) |
|
{ |
|
SetMovementFlag( B_CAMERA_ROTATE_LEFT ); |
|
deltaX = pMouseMsg->GetDX(); |
|
} |
|
else |
|
if (pMouseMsg->GetDY() > 0) |
|
{ |
|
SetMovementFlag( B_CAMERA_ROTATE_DOWN ); |
|
deltaY = pMouseMsg->GetDY(); |
|
} |
|
else |
|
if (pMouseMsg->GetDY() < 0) |
|
{ |
|
deltaY = pMouseMsg->GetDY(); |
|
SetMovementFlag( B_CAMERA_ROTATE_UP ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return plCameraBrain1::MsgReceive(msg); |
|
} |
|
|
|
|
|
|
|
// |
|
// |
|
// |
|
// new simplified avatar camera |
|
|
|
// constructor |
|
plCameraBrain1_Avatar::plCameraBrain1_Avatar() : plCameraBrain1() |
|
{ |
|
bObscured = false; |
|
fOffset.Set(0,0,0); |
|
fPOAOffset.Set(0,0,0); |
|
fFaded = false; |
|
} |
|
|
|
plCameraBrain1_Avatar::plCameraBrain1_Avatar(plCameraModifier1* pMod) : plCameraBrain1(pMod) |
|
{ |
|
bObscured = false; |
|
fOffset.Set(0,0,0); |
|
fPOAOffset.Set(0,0,0); |
|
fFaded = false; |
|
} |
|
|
|
|
|
// destructor |
|
plCameraBrain1_Avatar::~plCameraBrain1_Avatar() |
|
{ |
|
if (!plNetClientMgr::GetInstance()) |
|
return; |
|
|
|
if (fFaded) |
|
{ |
|
plCameraTargetFadeMsg* pMsg = new plCameraTargetFadeMsg; |
|
pMsg->SetFadeOut(false); |
|
pMsg->SetSubjectKey(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByExactType); |
|
pMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
|
pMsg->AddReceiver(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); |
|
plgDispatch::MsgSend(pMsg); |
|
} |
|
|
|
} |
|
|
|
void plCameraBrain1_Avatar::Pop() |
|
{ |
|
bObscured = false; |
|
if (fFaded) |
|
ISendFadeMsg(false); |
|
plCameraBrain1::Pop(); |
|
} |
|
|
|
void plCameraBrain1_Avatar::Push(bool recenter) |
|
{ |
|
bObscured = false; |
|
fFallTimer = 0.0f; |
|
plCameraBrain1::Push(recenter); |
|
} |
|
|
|
|
|
// |
|
// Update Method |
|
// |
|
void plCameraBrain1_Avatar::Update(bool forced) |
|
{ |
|
if (!GetSubject()) |
|
return; |
|
if (HasFlag(kBeginFalling) && hsTimer::GetSysSeconds() >= fFallTimer) |
|
{ |
|
fFallTimer = 0.0f; |
|
|
|
fFlags.SetBit(kFalling); |
|
fFlags.ClearBit(kBeginFalling); |
|
plVirtualCam1::Instance()->SetFlags(plVirtualCam1::kFalling); |
|
plVirtualCam1::Instance()->StartUnPan(); |
|
fOffsetPct = 1.0f; |
|
|
|
} |
|
// determine elapsed time; |
|
double secs = hsTimer::GetDelSysSeconds(); |
|
if (forced) |
|
secs = 10.0f; |
|
|
|
if (fFlags.IsBitSet(kIsTransitionCamera)) |
|
{ |
|
if (GetKey()) |
|
hsStatusMessageF("%s thinks it's the transition camera\n", GetKeyName().c_str()); |
|
} |
|
else |
|
{ |
|
CalculatePosition(); |
|
AdjustForInput(secs); |
|
} |
|
|
|
IMoveTowardGoal(secs); |
|
IPointTowardGoal(secs); |
|
|
|
if (fFlags.IsBitSet(kAnimateFOV)) |
|
IAnimateFOV(secs); |
|
} |
|
|
|
// |
|
// Calculate the best position for the camera in basic follow mode: |
|
// |
|
void plCameraBrain1_Avatar::CalculatePosition() |
|
{ |
|
if (!GetSubject() || !GetSubject()->GetCoordinateInterface()) |
|
return; |
|
|
|
// get target pos |
|
hsPoint3 targetFrom = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
|
|
// get view normal |
|
hsVector3 view = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
|
hsVector3 right = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kRight); |
|
|
|
// compute camera position and interest |
|
if (HasFlag(kWorldspacePos)) |
|
{ |
|
fGoal = targetFrom + GetOffset(); |
|
} |
|
else |
|
{ |
|
fGoal = targetFrom; |
|
if (!fFlags.IsBitSet(kFalling)) |
|
{ |
|
fGoal = fGoal - view * GetOffset().fY; |
|
fGoal = fGoal - right * GetOffset().fX; |
|
fGoal.fZ += GetOffset().fZ; |
|
} |
|
else |
|
{ |
|
fGoal = fGoal - view * 0.5; |
|
fGoal.fZ += 20; |
|
} |
|
} |
|
|
|
if (HasFlag(kWorldspacePOA)) |
|
{ |
|
fPOAGoal = targetFrom + GetPOAOffset(); |
|
} |
|
else |
|
{ |
|
fPOAGoal = targetFrom; |
|
//if (!fFlags.IsBitSet(kFalling)) |
|
{ |
|
fPOAGoal = fPOAGoal - view * GetPOAOffset().fY; |
|
fPOAGoal = fPOAGoal - right * GetPOAOffset().fX; |
|
fPOAGoal.fZ += GetPOAOffset().fZ; |
|
} |
|
} |
|
|
|
// check to see if we've lagged too far behind |
|
hsVector3 dist(fCamera->GetTargetPos() - fGoal); |
|
if (dist.MagnitudeSquared() > (4*fOffset.MagnitudeSquared())) |
|
SetFlags(kPanicVelocity); |
|
else |
|
ClearFlags(kPanicVelocity); |
|
|
|
// check LOS |
|
if (GetCamera()->GetKey() && fFlags.IsBitSet(kMaintainLOS) && (plVirtualCam1::Instance()->GetCurrentStackCamera() == GetCamera())) |
|
{ |
|
plLOSRequestMsg* pMsg = new plLOSRequestMsg( GetCamera()->GetKey(), fPOAGoal, fGoal, plSimDefs::kLOSDBCameraBlockers, |
|
plLOSRequestMsg::kTestClosest, plLOSRequestMsg::kReportHitOrMiss); |
|
plgDispatch::MsgSend( pMsg ); |
|
} |
|
|
|
if (bObscured) |
|
{ |
|
fGoal = fHitPoint + (fHitNormal * 0.5f); |
|
|
|
hsVector3 newOff(fGoal - fPOAGoal); |
|
hsVector3 actualOff(fCamera->GetTargetPos() - fPOAGoal); |
|
if (newOff.MagnitudeSquared() <= 16.0f && actualOff.MagnitudeSquared() <= 16.0f && !fFaded) |
|
{ |
|
ISendFadeMsg(true); |
|
fFaded = true; |
|
} |
|
else |
|
if (newOff.MagnitudeSquared() >= 16.0f && fFaded) |
|
{ |
|
ISendFadeMsg(false); |
|
fFaded = false; |
|
} |
|
} |
|
else |
|
if (fFaded && !bObscured) |
|
{ |
|
ISendFadeMsg(false); |
|
fFaded = false; |
|
} |
|
} |
|
|
|
|
|
void plCameraBrain1_Avatar::IHandleObstacle() |
|
{ |
|
// swing around the 'obstacle' |
|
} |
|
|
|
void plCameraBrain1_Avatar::ISendFadeMsg(bool fade) |
|
{ |
|
if (plVirtualCam1::IsCurrentCamera(GetCamera())) |
|
{ |
|
if (fade) |
|
plVirtualCam1::AddMsgToLog("current camera sending Fade Out message to Avatar"); |
|
else |
|
plVirtualCam1::AddMsgToLog("current camera sending Fade In message to Avatar"); |
|
|
|
plCameraTargetFadeMsg* pMsg = new plCameraTargetFadeMsg; |
|
pMsg->SetFadeOut(fade); |
|
pMsg->SetSubjectKey(GetSubject()->GetKey()); |
|
pMsg->SetBCastFlag(plMessage::kBCastByExactType); |
|
pMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
|
pMsg->AddReceiver(GetSubject()->GetKey()); |
|
plgDispatch::MsgSend(pMsg); |
|
} |
|
} |
|
|
|
bool plCameraBrain1_Avatar::MsgReceive(plMessage* msg) |
|
{ |
|
plLOSHitMsg *pLOSMsg = plLOSHitMsg::ConvertNoRef( msg ); |
|
if( pLOSMsg ) |
|
{ |
|
bObscured = !pLOSMsg->fNoHit; |
|
fHitPoint = pLOSMsg->fHitPoint; |
|
fHitNormal = pLOSMsg->fNormal; |
|
if (pLOSMsg->fHitFlags & plSimDefs::kLOS_CameraAvoidObject) |
|
fObstacle = (plSceneObject*)pLOSMsg->fObj->GetObjectPtr(); |
|
else |
|
fObstacle = nil; |
|
return true; |
|
} |
|
plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(msg); |
|
if( pMouseMsg ) |
|
{ |
|
if (pMouseMsg->GetButton() == kWheelPos || pMouseMsg->GetButton() == kWheelNeg) |
|
{ |
|
if (fFlags.IsBitSet(kFalling)) |
|
return true; |
|
|
|
fOffsetPct += -1 * ( (pMouseMsg->GetWheelDelta() / 24) * 0.01f); |
|
if (fOffsetPct > 1.0f) |
|
fOffsetPct = 1.0f; |
|
else |
|
if (fOffsetPct < 0.1f) |
|
fOffsetPct = 0.1f; |
|
return true; |
|
} |
|
} |
|
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (pRefMsg) |
|
{ |
|
if (pRefMsg->fType == kSubject) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
{ |
|
SetSubject((plSceneObject*)pRefMsg->GetRef()); |
|
plSceneObject* avSO = nil; |
|
if (plNetClientMgr::GetInstance()) |
|
avSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer()); |
|
|
|
if (GetSubject() == avSO) |
|
{ |
|
plArmatureMod* avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
if (avMod) |
|
avMod->RegisterForBehaviorNotify(GetKey()); |
|
} |
|
} |
|
else |
|
SetSubject(nil); |
|
return true; |
|
} |
|
} |
|
plAvatarBehaviorNotifyMsg *behNotifymsg = plAvatarBehaviorNotifyMsg::ConvertNoRef(msg); |
|
if (behNotifymsg) |
|
{ |
|
if (behNotifymsg->fType == plHBehavior::kBehaviorTypeFall && fFlags.IsBitSet(kVerticalWhenFalling)) |
|
{ |
|
if (behNotifymsg->state) |
|
{ |
|
SetFlags(kBeginFalling); |
|
fFallTimer = hsTimer::GetSysSeconds() + plVirtualCam1::fFallTimerDelay; |
|
} |
|
else |
|
if (!behNotifymsg->state) |
|
{ |
|
if (fFlags.IsBitSet(kFalling)) |
|
{ plVirtualCam1::Instance()->ClearFlags(plVirtualCam1::kFalling); |
|
fFlags.ClearBit(kFalling); |
|
} |
|
else |
|
{ |
|
ClearFlags(kBeginFalling); |
|
fFallTimer = 0.0f; |
|
} |
|
} |
|
} |
|
else |
|
if (behNotifymsg->fType == plHBehavior::kBehaviorTypeFall) |
|
{ |
|
if (behNotifymsg->state && fFlags.IsBitSet(kSpeedUpWhenRunning)) |
|
fFlags.SetBit(kRunning); |
|
else |
|
fFlags.ClearBit(kRunning); |
|
} |
|
return true; |
|
} |
|
return plCameraBrain1::MsgReceive(msg); |
|
} |
|
|
|
void plCameraBrain1_Avatar::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Read(stream, mgr); |
|
fOffset.Read(stream); |
|
SetFlags(kCutPOA); |
|
|
|
if (fFlags.IsBitSet(kFollowLocalAvatar) && GetSubject()) |
|
{ |
|
plSceneObject* avSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer()); |
|
if (GetSubject() == avSO) |
|
{ |
|
plArmatureMod* avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
if (avMod) |
|
avMod->RegisterForBehaviorNotify(GetKey()); |
|
} |
|
} |
|
|
|
} |
|
|
|
void plCameraBrain1_Avatar::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Write(stream, mgr); |
|
fOffset.Write(stream); |
|
} |
|
|
|
|
|
// |
|
// first person cam, derived from avatar cam - |
|
// only difference is push() & pop() fade avatar in/out |
|
// |
|
|
|
plCameraBrain1_FirstPerson::plCameraBrain1_FirstPerson() : plCameraBrain1_Avatar() |
|
{ |
|
fPosNode = nil; |
|
} |
|
|
|
plCameraBrain1_FirstPerson::plCameraBrain1_FirstPerson(plCameraModifier1* pMod) : plCameraBrain1_Avatar(pMod) |
|
{ |
|
} |
|
|
|
// destructor |
|
plCameraBrain1_FirstPerson::~plCameraBrain1_FirstPerson() |
|
{ |
|
} |
|
|
|
bool plCameraBrain1_FirstPerson::MsgReceive(plMessage* msg) |
|
{ |
|
|
|
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (pRefMsg) |
|
{ |
|
if (pRefMsg->fType == kSubject) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
{ |
|
fPosNode = nil; |
|
SetSubject((plSceneObject*)pRefMsg->GetRef()); |
|
// are we the built-in 1st person camera? If we are, change our subject pointer to FPCameraOrigin node on the avatar |
|
plUoid U(kDefaultCameraMod1_KEY); |
|
plKey pKey = hsgResMgr::ResMgr()->FindKey(U); |
|
if (pKey && pKey == fCamera->GetKey()) |
|
{ |
|
const plCoordinateInterface* ci = GetSubject()->GetCoordinateInterface(); |
|
for (int i = 0; i < ci->GetNumChildren(); i++) |
|
{ |
|
plSceneObject* child = (plSceneObject*)ci->GetChild(i)->GetOwner(); |
|
if (child) |
|
{ |
|
const plString& name = child->GetKeyName(); |
|
if (name.Compare("FPCameraOrigin", plString::kCaseInsensitive) == 0) |
|
{ |
|
fPosNode = child; |
|
SetOffset(hsVector3(0,0,0)); |
|
SetPOAOffset(hsVector3(0,-10,0)); |
|
return true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
fPosNode = nil; |
|
SetSubject(nil); |
|
} |
|
return true; |
|
} |
|
} |
|
plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(msg); |
|
if( pMouseMsg ) |
|
{ |
|
if (pMouseMsg->GetButton() == kWheelPos || pMouseMsg->GetButton() == kWheelNeg) |
|
{ |
|
return true; |
|
} |
|
} |
|
return plCameraBrain1_Avatar::MsgReceive(msg); |
|
} |
|
|
|
void plCameraBrain1_FirstPerson::CalculatePosition() |
|
{ |
|
// get target pos |
|
hsPoint3 targetFrom; |
|
if (fPosNode) |
|
targetFrom = fPosNode->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
else |
|
targetFrom = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
|
|
// get view normal |
|
hsVector3 view = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
|
hsVector3 right = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kRight); |
|
|
|
// compute camera position and interest |
|
if (HasFlag(kWorldspacePos)) |
|
{ |
|
fGoal = targetFrom + GetOffset(); |
|
} |
|
else |
|
{ |
|
fGoal = targetFrom; |
|
fGoal = fGoal - view * GetOffset().fY; |
|
fGoal = fGoal - right * GetOffset().fX; |
|
fGoal.fZ += GetOffset().fZ; |
|
} |
|
|
|
if (HasFlag(kWorldspacePOA)) |
|
{ |
|
fPOAGoal = targetFrom + GetPOAOffset(); |
|
} |
|
else |
|
{ |
|
fPOAGoal = targetFrom; |
|
fPOAGoal = fPOAGoal - view * GetPOAOffset().fY; |
|
fPOAGoal = fPOAGoal - right * GetPOAOffset().fX; |
|
fPOAGoal.fZ += GetPOAOffset().fZ; |
|
} |
|
|
|
// check to see if we've lagged too far behind |
|
hsVector3 dist(fCamera->GetTargetPos() - fGoal); |
|
if (dist.MagnitudeSquared() > (4*fOffset.MagnitudeSquared())) |
|
SetFlags(kPanicVelocity); |
|
else |
|
ClearFlags(kPanicVelocity); |
|
|
|
// check LOS |
|
if (GetCamera()->GetKey() && fFlags.IsBitSet(kMaintainLOS) && (plVirtualCam1::Instance()->GetCurrentStackCamera() == GetCamera())) |
|
{ |
|
plLOSRequestMsg* pMsg = new plLOSRequestMsg( GetCamera()->GetKey(), fPOAGoal, fGoal, plSimDefs::kLOSDBCameraBlockers, |
|
plLOSRequestMsg::kTestClosest, plLOSRequestMsg::kReportHitOrMiss); |
|
plgDispatch::MsgSend( pMsg ); |
|
} |
|
|
|
if (bObscured) |
|
{ |
|
fGoal = fHitPoint + (fHitNormal * 0.5f); |
|
|
|
hsVector3 newOff(fGoal - fPOAGoal); |
|
hsVector3 actualOff(fCamera->GetTargetPos() - fPOAGoal); |
|
if (newOff.MagnitudeSquared() <= 16.0f && actualOff.MagnitudeSquared() <= 16.0f && !fFaded) |
|
{ |
|
ISendFadeMsg(true); |
|
fFaded = true; |
|
} |
|
else |
|
if (newOff.MagnitudeSquared() >= 16.0f && fFaded) |
|
{ |
|
ISendFadeMsg(false); |
|
fFaded = false; |
|
} |
|
} |
|
else |
|
if (fFaded && !bObscured) |
|
{ |
|
ISendFadeMsg(false); |
|
fFaded = false; |
|
} |
|
} |
|
|
|
|
|
void plCameraBrain1_FirstPerson::Push(bool recenter) |
|
{ |
|
if (!GetSubject()) |
|
return; |
|
|
|
if (plCameraBrain1_FirstPerson::fDontFade) |
|
return; |
|
plEnableMsg* pMsg = new plEnableMsg; |
|
pMsg->SetCmd(plEnableMsg::kDisable); |
|
pMsg->AddType(plEnableMsg::kDrawable); |
|
pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); |
|
pMsg->AddReceiver(GetSubject()->GetKey()); |
|
pMsg->SetSender(GetCamera()->GetKey()); |
|
plgDispatch::MsgSend(pMsg); |
|
plCameraBrain1::Push(recenter); |
|
|
|
ISendFadeMsg(true); |
|
} |
|
|
|
void plCameraBrain1_FirstPerson::Pop() |
|
{ |
|
|
|
plCameraBrain1::Pop(); |
|
if (!GetSubject()) |
|
return; |
|
|
|
ISendFadeMsg(false); |
|
} |
|
|
|
// |
|
// true fixed cam, derived from basic cam - |
|
// Has a separate interest point object it maintains |
|
// |
|
|
|
plCameraBrain1_Fixed::plCameraBrain1_Fixed() : plCameraBrain1() |
|
{ |
|
fTargetPoint= nil; |
|
} |
|
|
|
plCameraBrain1_Fixed::plCameraBrain1_Fixed(plCameraModifier1* pMod) : plCameraBrain1(pMod) |
|
{ |
|
fTargetPoint = nil; |
|
} |
|
|
|
// destructor |
|
plCameraBrain1_Fixed::~plCameraBrain1_Fixed() |
|
{ |
|
} |
|
|
|
void plCameraBrain1_Fixed::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Read(stream, mgr); |
|
mgr->ReadKeyNotifyMe( stream, new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, 99), plRefFlags::kPassiveRef); |
|
} |
|
|
|
void plCameraBrain1_Fixed::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Write(stream, mgr); |
|
mgr->WriteKey(stream, fTargetPoint); |
|
} |
|
|
|
void plCameraBrain1_Fixed::Update(bool forced) |
|
{ |
|
double secs = hsTimer::GetDelSysSeconds(); |
|
if (forced) |
|
secs = 10.0f; |
|
|
|
if (!fFlags.IsBitSet(kIsTransitionCamera)) |
|
{ |
|
if(fTargetPoint) |
|
fTargetPoint->GetBrain()->Update(); |
|
|
|
if (GetSubject()) |
|
{ |
|
fTargetMatrix = fCamera->GetTarget()->GetCoordinateInterface()->GetLocalToWorld(); |
|
fGoal = fTargetMatrix.GetTranslate(); |
|
|
|
// get target pos |
|
hsPoint3 targetFrom = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
|
|
// get view normal |
|
hsVector3 view = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
|
hsVector3 right = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kRight); |
|
|
|
// compute camera position and interest |
|
if (HasFlag(kWorldspacePOA)) |
|
{ |
|
fPOAGoal = targetFrom + GetPOAOffset(); |
|
} |
|
else |
|
{ |
|
fPOAGoal = targetFrom; |
|
fPOAGoal = fPOAGoal - view * GetPOAOffset().fY; |
|
fPOAGoal = fPOAGoal - right * GetPOAOffset().fX; |
|
fPOAGoal.fZ += GetPOAOffset().fZ; |
|
} |
|
|
|
} |
|
else |
|
{ |
|
if (fCamera->GetTarget()) |
|
{ |
|
fTargetMatrix = fCamera->GetTarget()->GetCoordinateInterface()->GetLocalToWorld(); |
|
hsVector3 view; |
|
hsVector3 up; |
|
fTargetMatrix.GetAxis(0, &view, &up); |
|
fGoal = fTargetMatrix.GetTranslate(); |
|
if (fTargetPoint) |
|
fPOAGoal = fTargetPoint->GetBrain()->GetGoal(); |
|
else |
|
fPOAGoal = fGoal - (view * 10); |
|
} |
|
} |
|
if (fFlags.IsBitSet(kRailComponent) && fRail) |
|
{ |
|
if (fCurCamSpeed == 0) |
|
fCurCamSpeed = 1.0f; |
|
if (forced) |
|
fGoal = fRail->GetGoal(10, 10); |
|
else |
|
fGoal = fRail->GetGoal(secs, fCurCamSpeed); |
|
} |
|
AdjustForInput(secs); |
|
} |
|
IMoveTowardGoal(secs); |
|
IPointTowardGoal(secs); |
|
if (fFlags.IsBitSet(kAnimateFOV)) |
|
IAnimateFOV(secs); |
|
} |
|
|
|
void plCameraBrain1_Fixed::CalculatePosition() |
|
{ |
|
} |
|
|
|
bool plCameraBrain1_Fixed::MsgReceive(plMessage* msg) |
|
{ |
|
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (pRefMsg) |
|
{ |
|
if (pRefMsg->GetContext() == plRefMsg::kOnCreate && |
|
pRefMsg->fType == 99) |
|
{ |
|
fTargetPoint = (plCameraModifier1*)(pRefMsg->GetRef()); |
|
} |
|
} |
|
return (plCameraBrain1::MsgReceive(msg)); |
|
} |
|
|
|
|
|
|
|
// |
|
// |
|
// |
|
// circle camera crap |
|
static const float kTwoPI = 2.0f*M_PI; |
|
|
|
plCameraBrain1_Circle::plCameraBrain1_Circle() : plCameraBrain1_Fixed() |
|
{ |
|
fCircleFlags = 0; |
|
fCenterObject = nil; |
|
fCenter.Set(0,0,0); |
|
fCurRad = fGoalRad = 1; |
|
fPOAObj = nil; |
|
fCirPerSec = 0.25f; |
|
} |
|
plCameraBrain1_Circle::plCameraBrain1_Circle(plCameraModifier1* pMod) : plCameraBrain1_Fixed(pMod) |
|
{ |
|
fCircleFlags = 0; |
|
fCenterObject = nil; |
|
fCenter.Set(0,0,0); |
|
fCurRad = fGoalRad = 1; |
|
fPOAObj = nil; |
|
fCirPerSec = 0.25f; |
|
} |
|
|
|
plCameraBrain1_Circle::~plCameraBrain1_Circle() |
|
{ |
|
} |
|
|
|
// |
|
// |
|
// |
|
void plCameraBrain1_Circle::Update(bool forced) |
|
{ |
|
double secs = hsTimer::GetDelSysSeconds(); |
|
if (forced) |
|
secs = 10.0f; |
|
|
|
if (!GetSubject() || !GetSubject()->GetCoordinateInterface()) |
|
return; |
|
hsPoint3 sub = GetSubject()->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
fGoal = IGetClosestPointOnCircle(&sub); |
|
|
|
if (fPOAObj && fPOAObj->GetCoordinateInterface()) |
|
fPOAGoal = fPOAObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
else |
|
fPOAGoal = GetCenterPoint(); |
|
|
|
fPOAGoal += fPOAOffset; |
|
|
|
hsPoint3 goalpos = fCamera->GetTargetPos(); |
|
if (HasFlag(kCutPosOnce)) |
|
{ |
|
fGoal = MoveTowardsFromGoal(&goalpos, secs, true); |
|
fFlags.ClearBit(kCutPos); |
|
} |
|
else |
|
{ |
|
fGoal = MoveTowardsFromGoal(&goalpos, secs); |
|
fFlags.SetBit(kCutPos); |
|
} |
|
AdjustForInput(secs); |
|
|
|
IMoveTowardGoal(secs); |
|
IPointTowardGoal(secs); |
|
if (fFlags.IsBitSet(kAnimateFOV)) |
|
IAnimateFOV(secs); |
|
} |
|
|
|
// |
|
// keep us on the circle |
|
// |
|
hsPoint3 plCameraBrain1_Circle::MoveTowardsFromGoal(const hsPoint3* fromGoal, double secs, bool warp) |
|
{ |
|
|
|
if (fCurRad != fGoalRad) |
|
{ |
|
float dist = hsABS(fGoalRad-fCurRad); |
|
|
|
hsAssert(dist>=0 && dist<=kTwoPI, "illegal radian diff"); |
|
bool mustWrap = (dist > M_PI); // go opposite direction for shortcut and wrap |
|
|
|
// compute speed |
|
float speed; |
|
if (warp) |
|
speed = (float)(kTwoPI * 100 * secs); |
|
else |
|
speed = (float)(kTwoPI * fCirPerSec * secs); |
|
|
|
// move towards goalRad |
|
hsAssert(fCurRad>=0 && fCurRad<=kTwoPI, "illegal radian value"); |
|
|
|
if (fCurRad<fGoalRad) |
|
{ |
|
if (mustWrap) |
|
{ |
|
fCurRad-=speed; |
|
bool didWrap=false; |
|
while(fCurRad<0) |
|
{ |
|
didWrap=true; |
|
fCurRad+=kTwoPI; |
|
} |
|
if (fCurRad<fGoalRad && didWrap) |
|
fCurRad=fGoalRad; |
|
} |
|
else |
|
{ |
|
fCurRad+=speed; |
|
if (fCurRad>fGoalRad) |
|
fCurRad=fGoalRad; |
|
} |
|
} |
|
else |
|
{ |
|
if (mustWrap) |
|
{ |
|
fCurRad+=speed; |
|
bool didWrap=false; |
|
while(fCurRad>kTwoPI) |
|
{ |
|
didWrap=true; |
|
fCurRad-=kTwoPI; |
|
} |
|
if (fCurRad>fGoalRad && didWrap) |
|
fCurRad=fGoalRad; |
|
} |
|
else |
|
{ |
|
fCurRad-=speed; |
|
if (fCurRad<fGoalRad) |
|
fCurRad=fGoalRad; |
|
} |
|
} |
|
} |
|
hsAssert(fCurRad>=0 && fCurRad<=kTwoPI, "illegal radian value"); |
|
|
|
hsPoint3 x; |
|
x = GetCenterPoint() + hsVector3((float)cos(fCurRad)*fRadius, (float)sin(fCurRad)*fRadius, 0.0f); |
|
x.fZ = fCamera->GetTargetPos().fZ; |
|
return x; |
|
} |
|
|
|
hsPoint3 plCameraBrain1_Circle::IGetClosestPointOnCircle(const hsPoint3* toThis) |
|
{ |
|
hsPoint3 center=GetCenterPoint(); |
|
hsPoint3 p(toThis->fX, toThis->fY, center.fZ); // Move to plane of circle |
|
hsVector3 v; |
|
if (!(GetCircleFlags() & kFarthest) ) |
|
{ |
|
v = hsVector3(&p, ¢er); |
|
} |
|
else |
|
{ |
|
// farthest |
|
v = hsVector3(¢er, &p); |
|
} |
|
v.Normalize(); |
|
fGoalRad = (float)atan2(v.fY, v.fX); // -pi to pi |
|
hsAssert(fGoalRad>=-M_PI && fGoalRad<=M_PI, "Illegal atan2 val"); |
|
if (fGoalRad<0) |
|
fGoalRad = kTwoPI + fGoalRad; // 0 to 2pi |
|
hsAssert(fGoalRad>=0 && fGoalRad<=kTwoPI, "Illegal atan2 val"); |
|
v = v * fRadius; |
|
center = center + v; |
|
center.fZ = fCamera->GetTargetPos().fZ; |
|
return (center); |
|
} |
|
|
|
|
|
hsPoint3 plCameraBrain1_Circle::GetCenterPoint() |
|
{ |
|
if (fCenterObject && fCenterObject->GetCoordinateInterface()) |
|
{ |
|
return fCenterObject->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(); |
|
} |
|
return fCenter; |
|
} |
|
|
|
void plCameraBrain1_Circle::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Write(stream, mgr); |
|
stream->WriteLE32(GetCircleFlags()); |
|
fCenter.Write(stream); |
|
stream->WriteLEScalar(GetRadius()); |
|
mgr->WriteKey(stream, fCenterObject); |
|
mgr->WriteKey(stream, fPOAObj); |
|
stream->WriteLEScalar(fCirPerSec); |
|
} |
|
|
|
void plCameraBrain1_Circle::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plCameraBrain1::Read(stream, mgr); |
|
SetCircleFlags(stream->ReadLE32()); |
|
if (GetCircleFlags() & kCircleLocalAvatar) |
|
{ |
|
if (plNetClientApp::GetInstance() && plNetClientApp::GetInstance()->GetLocalPlayer()) |
|
SetPOAObject((plSceneObject*)plNetClientApp::GetInstance()->GetLocalPlayer()); |
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); |
|
} |
|
|
|
fCenter.Read(stream); |
|
SetRadius(stream->ReadLEScalar()); |
|
plGenRefMsg* msg = new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kCircleTarget ); // SceneObject |
|
mgr->ReadKeyNotifyMe( stream, msg, plRefFlags::kActiveRef ); |
|
plGenRefMsg* msg2 = new plGenRefMsg( GetKey(), plRefMsg::kOnRequest, 0, kPOAObject ); // SceneObject |
|
mgr->ReadKeyNotifyMe( stream, msg2, plRefFlags::kActiveRef ); |
|
fCirPerSec = stream->ReadLEScalar(); |
|
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
|
} |
|
|
|
bool plCameraBrain1_Circle::MsgReceive(plMessage* msg) |
|
{ |
|
plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (pRefMsg) |
|
{ |
|
if (pRefMsg->fType == kCircleTarget) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
fCenterObject = (plSceneObject*)pRefMsg->GetRef(); |
|
else |
|
fCenterObject = nil; |
|
return true; |
|
} |
|
else |
|
if (pRefMsg->fType == kPOAObject) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
fPOAObj = (plSceneObject*)pRefMsg->GetRef(); |
|
else |
|
fPOAObj = nil; |
|
return true; |
|
} |
|
else |
|
if (pRefMsg->fType == kSubject) |
|
{ |
|
if( pRefMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) |
|
SetSubject((plSceneObject*)pRefMsg->GetRef()); |
|
else |
|
SetSubject(nil); |
|
return true; |
|
} |
|
} |
|
plPlayerPageMsg* pPMsg = plPlayerPageMsg::ConvertNoRef(msg); |
|
if (pPMsg && pPMsg->fPlayer == plNetClientMgr::GetInstance()->GetLocalPlayerKey()) |
|
{ |
|
if (pPMsg->fUnload) |
|
{ |
|
if (GetCircleFlags() & kCircleLocalAvatar) |
|
fPOAObj = nil; |
|
if (fFlags.IsBitSet(kFollowLocalAvatar)) |
|
SetSubject(nil); |
|
} |
|
else |
|
{ |
|
if (GetCircleFlags() & kCircleLocalAvatar) |
|
{ |
|
SetPOAObject((plSceneObject*)pPMsg->fPlayer->GetObjectPtr()); |
|
fFlags.SetBit(kCutPOA); |
|
} |
|
if (fFlags.IsBitSet(kFollowLocalAvatar)) |
|
{ |
|
plGenRefMsg* msg = new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kSubject ); // SceneObject |
|
hsgResMgr::ResMgr()->AddViaNotify(pPMsg->fPlayer, msg, plRefFlags::kPassiveRef); |
|
|
|
fFlags.SetBit(kCutPosOnce); |
|
fFlags.SetBit(kCutPOA); |
|
} |
|
} |
|
return true; |
|
} |
|
return (plCameraBrain1_Fixed::MsgReceive(msg)); |
|
} |
|
|
|
|
|
|