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171 lines
4.9 KiB
171 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plDynaFootMgr.h" |
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#include "plDynaDecal.h" |
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#include "plCutter.h" |
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#include "plPrintShape.h" |
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#include "plgDispatch.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "hsTimer.h" |
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#include "plMessage/plDynaDecalEnableMsg.h" |
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#include "plMessage/plAvatarFootMsg.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plMath/plRandom.h" |
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static plRandom sRand; |
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static const uint32_t kNumPrintIDs = 2; |
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static const uint32_t kPrintIDs[kNumPrintIDs] = |
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{ |
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plAvBrainHuman::RFootPrint, |
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plAvBrainHuman::LFootPrint |
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}; |
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int plDynaFootMgr::INewDecal() |
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{ |
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int idx = fDecals.GetCount(); |
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fDecals.Append(new plDynaSplot()); |
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return idx; |
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} |
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plDynaFootMgr::plDynaFootMgr() |
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{ |
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fPartIDs.SetCount(kNumPrintIDs); |
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int i; |
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for( i = 0; i < kNumPrintIDs; i++ ) |
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fPartIDs[i] = kPrintIDs[i]; |
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} |
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plDynaFootMgr::~plDynaFootMgr() |
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{ |
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} |
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void plDynaFootMgr::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDynaDecalMgr::Read(stream, mgr); |
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plgDispatch::Dispatch()->RegisterForExactType(plAvatarFootMsg::Index(), GetKey()); |
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} |
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void plDynaFootMgr::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plDynaDecalMgr::Write(stream, mgr); |
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} |
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hsBool plDynaFootMgr::MsgReceive(plMessage* msg) |
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{ |
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plAvatarFootMsg* footMsg = plAvatarFootMsg::ConvertNoRef(msg); |
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if( footMsg ) |
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{ |
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uint32_t id = footMsg->IsLeft() ? plAvBrainHuman::LFootPrint : plAvBrainHuman::RFootPrint; |
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plArmatureMod* armMod = footMsg->GetArmature(); |
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const plPrintShape* shape = IGetPrintShape(armMod, id); |
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if( shape ) |
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{ |
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plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(shape), shape->GetKey()); |
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if( IPrintFromShape(shape, footMsg->IsLeft()) ) |
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{ |
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INotifyActive(info, armMod->GetKey(), id); |
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} |
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else |
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{ |
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INotifyInactive(info, armMod->GetKey(), id); |
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} |
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} |
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return true; |
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} |
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return plDynaDecalMgr::MsgReceive(msg); |
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} |
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hsBool plDynaFootMgr::IPrintFromShape(const plPrintShape* shape, hsBool flip) |
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{ |
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hsBool retVal = false; |
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if( shape ) |
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{ |
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plDynaDecalInfo& info = IGetDecalInfo(uintptr_t(shape), shape->GetKey()); |
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double secs = hsTimer::GetSysSeconds(); |
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float wetness = IHowWet(info, secs); |
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fInitAtten = wetness; |
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if( wetness <= 0 ) |
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return true; |
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hsMatrix44 shapeL2W = shape->GetOwner()->GetLocalToWorld(); |
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hsPoint3 newPos = shapeL2W.GetTranslate(); |
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hsVector3 newDir = shapeL2W.GetAxis(hsMatrix44::kView); |
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hsVector3 newUp(0.f, 0.f, 1.f); |
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hsVector3 size(shape->GetWidth() * fScale.fX, shape->GetLength() * fScale.fY, shape->GetHeight() * fScale.fZ * 2.f); |
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fCutter->SetLength(size); |
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fCutter->Set(newPos, newDir, newUp, flip); |
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// Should this be moved inside the if( ICutout() ) clause? I think so. Probably doesn't |
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// matter for foot prints, but it seems more correct, since fLastPos/fLastTime is the |
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// last time and position we actually dropped a print, not tried to. |
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info.fLastPos = newPos; |
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info.fLastTime = secs; |
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if( ICutoutTargets(secs) ) |
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{ |
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retVal = true; |
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} |
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} |
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return retVal; |
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}
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