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394 lines
13 KiB
394 lines
13 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plAvatar/plAvCallbackAction.h" |
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#include "HeadSpin.h" |
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// singular |
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#include "plAvLadderModifier.h" |
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// local |
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#include "plArmatureMod.h" |
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#include "plAvatarMgr.h" |
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#include "plAvBrainGeneric.h" |
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#include "plAGAnim.h" |
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#include "plAnimStage.h" |
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// global |
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#include "plCreatableIndex.h" |
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// #include "plgDispatch.h" // Message Dependencies |
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#include "hsStream.h" |
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//other |
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#include "plMessage/plCollideMsg.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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#include "plStatusLog/plStatusLog.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnMessage/plEnableMsg.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "plgDispatch.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnSceneObject/plCoordinateInterface.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plModifier/plDetectorLog.h" |
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enum NotifyType |
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{ |
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kNotifyTrigger, |
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kNotifyAvatarOnLadder, |
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}; |
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// CTOR default |
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plAvLadderMod::plAvLadderMod() |
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: fGoingUp(true), |
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fType(kBig), |
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fLoops(0), |
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fEnabled(true), |
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fAvatarInBox(false), |
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fLadderView(0,0,0), |
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fAvatarMounting(false) |
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{ |
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fTarget = nil; |
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} |
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// CTOR goingUp, type, loops |
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plAvLadderMod::plAvLadderMod(bool goingUp, int type, int loops, bool enabled, hsVector3& ladderView) |
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: fGoingUp(goingUp), |
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fType(type), |
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fLoops(loops), |
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fEnabled(enabled), |
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fAvatarInBox(false), |
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fLadderView(ladderView) |
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{ |
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fTarget = nil; |
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} |
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// Must be facing within 45 degrees of the ladder |
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static const float kTolerance = cos(hsDegreesToRadians(45)); |
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bool plAvLadderMod::IIsReadyToClimb() |
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{ |
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if (fAvatarMounting) |
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return false; |
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plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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plSceneObject* avatar = armMod->GetTarget(0); |
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if (avatar) |
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{ |
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hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); |
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playerView.fZ = 0; |
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// Are we facing towards the ladder? |
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float dot = playerView * fLadderView; |
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bool movingForward = false; |
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// And are we walking towards it? |
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hsAssert(armMod, "Avatar doesn't have an armature mod"); |
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if (armMod) |
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{ |
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plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(armMod->GetCurrentBrain()); |
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if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround()) |
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movingForward = true; |
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} |
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if (dot >= kTolerance && movingForward) |
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{ |
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DetectorLogSpecial("%s: Ladder starting climb (%f)", GetKeyName(), hsRadiansToDegrees(acos(dot))); |
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return true; |
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} |
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else if (movingForward) |
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{ |
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// DetectorLog("%s: Ladder rejecting climb (%f)", GetKeyName(), hsRadiansToDegrees(acos(dot))); |
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return false; |
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} |
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} |
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return false; |
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} |
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// use a plNotify (to ourself) to propagate across the network |
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void plAvLadderMod::ITriggerSelf(plKey avKey) |
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{ |
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if (fEnabled) |
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{ |
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plKey avPhysKey = avKey; |
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// I'm going to lie and pretend it's from the avatar. the alternative is lengthy and unreadable. |
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plNotifyMsg *notifyMsg = new plNotifyMsg(avPhysKey, GetKey()); |
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notifyMsg->fID = kNotifyTrigger; |
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notifyMsg->Send(); |
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fAvatarMounting = true; |
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} |
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} |
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// MSGRECEIVE |
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hsBool plAvLadderMod::MsgReceive(plMessage* msg) |
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{ |
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// Avatar is entering or exiting our detector box |
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plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg); |
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if (collMsg) |
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{ |
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// make sure this is the local player... the notify will be the thing that propagates over the network |
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey) |
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return true; |
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fAvatarInBox = (collMsg->fEntering != 0); |
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// If entering, check if ready to climb. If not, register for eval so |
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// we can check every frame |
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if (fAvatarInBox) |
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{ |
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DetectorLogSpecial("%s: Avatar entered ladder region", GetKeyName()); |
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if (IIsReadyToClimb()) |
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ITriggerSelf(collMsg->fOtherKey); |
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else |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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} |
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else |
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{ |
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DetectorLogSpecial("%s: Avatar exited ladder region", GetKeyName()); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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} |
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return true; |
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} |
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// Avatar is inside our detector box, so every frame we check if he's ready to climb |
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg); |
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if (evalMsg) |
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{ |
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if (IIsReadyToClimb()) |
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ITriggerSelf(plNetClientApp::GetInstance()->GetLocalPlayerKey()); |
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return true; |
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} |
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plNotifyMsg *notifyMsg = plNotifyMsg::ConvertNoRef(msg); |
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if (notifyMsg) |
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{ |
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if (notifyMsg->fID == kNotifyTrigger && fEnabled) |
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{ |
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const plKey avPhysKey = notifyMsg->GetSender(); |
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EmitCommand(avPhysKey); |
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} |
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else if (notifyMsg->fID == kNotifyAvatarOnLadder) |
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{ |
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DetectorLogSpecial("%s: Avatar mounted ladder", GetKeyName()); |
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fAvatarMounting = false; |
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} |
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return true; |
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} |
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plEnableMsg *enableMsg = plEnableMsg::ConvertNoRef(msg); |
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if (enableMsg) |
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{ |
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if (enableMsg->Cmd(plEnableMsg::kDisable)) |
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fEnabled = false; |
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else if (enableMsg->Cmd(plEnableMsg::kEnable)) |
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fEnabled = true; |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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// EMITCOMMAND |
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void plAvLadderMod::EmitCommand(const plKey receiver) |
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{ |
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hsKeyedObject *object = receiver->ObjectIsLoaded(); |
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plSceneObject *SO = plSceneObject::ConvertNoRef(object); |
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if(SO) |
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{ |
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const plArmatureMod *constAvMod = (plArmatureMod*)SO->GetModifierByType(plArmatureMod::Index()); |
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if(constAvMod) |
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{ |
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plAvBrainGeneric *curGenBrain = (plAvBrainGeneric *)constAvMod->FindBrainByClass(plAvBrainGeneric::Index()); |
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// *** warning; if there's more than one generic brain active, this will only look at the first |
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bool alreadyOnLadder = ( curGenBrain && curGenBrain->GetType() == plAvBrainGeneric::kLadder ); |
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if( ! alreadyOnLadder) |
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{ |
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plSceneObject *seekObj = GetTarget(); |
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plKey seekKey = seekObj->GetKey(); // this modifier's target is the seek object |
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char *mountName, *dismountName, *traverseName; |
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if(fGoingUp) |
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{ |
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mountName = "LadderUpOn"; |
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dismountName = "LadderUpOff"; |
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traverseName = "LadderUp"; |
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} else { |
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mountName = "LadderDownOn"; |
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dismountName = "LadderDownOff"; |
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traverseName = "LadderDown"; |
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} |
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plAnimStageVec *v = new plAnimStageVec; |
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plAnimStage *s1 = new plAnimStage(mountName, |
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0, |
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plAnimStage::kForwardAuto, |
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plAnimStage::kBackAuto, |
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plAnimStage::kAdvanceAuto, |
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plAnimStage::kRegressAuto, |
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0); |
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if( ! fGoingUp) |
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s1->SetReverseOnIdle(true); |
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v->push_back(s1); |
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// if loops is zero, we don't need the traverse animation at all. |
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if(fLoops) |
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{ |
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plAnimStage *s2 = new plAnimStage(traverseName, |
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0, |
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plAnimStage::kForwardKey, |
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plAnimStage::kBackKey, |
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plAnimStage::kAdvanceAuto, |
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plAnimStage::kRegressAuto, |
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fLoops - 1 // first loop is implied; zero loops means |
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// play this anim once, 1 loop means "loop |
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// once after reaching the end." |
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); |
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if( ! fGoingUp) |
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s2->SetReverseOnIdle(true); |
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v->push_back(s2); |
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} |
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plAnimStage *s3 = new plAnimStage(dismountName, |
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0, |
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plAnimStage::kForwardAuto, |
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plAnimStage::kBackAuto, |
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plAnimStage::kAdvanceAuto, |
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plAnimStage::kRegressAuto, |
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0); |
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if( ! fGoingUp) |
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s3->SetReverseOnIdle(true); |
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v->push_back(s3); |
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plNotifyMsg* enterNotify = new plNotifyMsg(GetKey(), GetKey()); |
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enterNotify->fID = kNotifyAvatarOnLadder; |
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uint32_t exitFlags = plAvBrainGeneric::kExitNormal; |
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plAvBrainGeneric *ladBrain = new plAvBrainGeneric(v, enterNotify, nil, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn, |
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plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative); |
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ladBrain->SetType(plAvBrainGeneric::kLadder); |
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ladBrain->SetReverseFBControlsOnRelease(!fGoingUp); |
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plKey avKey = constAvMod->GetKey(); |
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// Very important that we dumb seek here. Otherwise you can run off the edge of a ladder, and seek will be helpless |
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// until you hit the ground, at which point you have no hope of successfully seeking. |
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plAvSeekMsg *seeker = new plAvSeekMsg(nil, avKey, seekKey, 1.0f, false); |
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seeker->Send(); |
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plAvPushBrainMsg *brainer = new plAvPushBrainMsg(nil, avKey, ladBrain); |
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brainer->Send(); |
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} |
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} |
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} |
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} |
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void plAvLadderMod::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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fType = stream->ReadLE32(); |
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fLoops = stream->ReadLE32(); |
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fGoingUp = stream->Readbool(); |
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fEnabled = stream->Readbool(); |
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fLadderView.fX = stream->ReadLEScalar(); |
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fLadderView.fY = stream->ReadLEScalar(); |
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fLadderView.fZ = stream->ReadLEScalar(); |
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} |
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void plAvLadderMod::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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stream->WriteLE32(fType); |
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stream->WriteLE32(fLoops); |
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stream->Writebool(fGoingUp); |
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stream->WriteBool(fEnabled); |
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stream->WriteLEScalar(fLadderView.fX); |
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stream->WriteLEScalar(fLadderView.fY); |
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stream->WriteLEScalar(fLadderView.fZ); |
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} |
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// true is up; false is down |
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bool plAvLadderMod::GetGoingUp() const |
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{ |
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return fGoingUp; |
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} |
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void plAvLadderMod::SetGoingUp(bool up) |
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{ |
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fGoingUp = up; |
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} |
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int plAvLadderMod::GetLoops() const |
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{ |
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return fLoops; |
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} |
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void plAvLadderMod::SetLoops(int loops) |
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{ |
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fLoops = loops; |
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} |
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int plAvLadderMod::GetType() const |
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{ |
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return fType; |
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} |
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void plAvLadderMod::SetType(int type) |
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{ |
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if(type >= kNumOfTypeFields || type < 0) |
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{ |
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hsStatusMessage("Invalid param to plAvLadderMod::SetType: defaulting to kBig"); |
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fType = kBig; |
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} else { |
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fType = type; |
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} |
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}
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