You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
475 lines
12 KiB
475 lines
12 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include <direct.h> |
|
#include "HeadSpin.h" |
|
#include "hsGeometry3.h" |
|
#include "hsTimer.h" |
|
#include "hsResMgr.h" |
|
#include "plgDispatch.h" |
|
|
|
#include "plProfile.h" |
|
#include "plWin32Sound.h" |
|
#include "plAudioSystem.h" |
|
#include "plDSoundBuffer.h" |
|
#include "plWavFile.h" |
|
|
|
#include "../plAudible/plWinAudible.h" |
|
#include "../plAudioCore/plSrtFileReader.h" |
|
#include "../pnMessage/plEventCallbackMsg.h" |
|
#include "../pnMessage/plSoundMsg.h" |
|
#include "../plMessage/plSubtitleMsg.h" |
|
#include "../plNetMessage/plNetMessage.h" |
|
#include "../pnNetCommon/plNetApp.h" |
|
#include "../plPipeline/plPlates.h" |
|
#include "../plStatusLog/plStatusLog.h" |
|
|
|
plProfile_CreateMemCounter("Sounds", "Memory", MemSounds); |
|
plProfile_Extern(SoundPlaying); |
|
|
|
plWin32Sound::plWin32Sound() : |
|
fFailed(false), |
|
fPositionInited(false), |
|
fAwaitingPosition(false), |
|
fTotalBytes(0), |
|
fReallyPlaying(false), |
|
fChannelSelect(0), |
|
fDSoundBuffer(nil) |
|
{ |
|
} |
|
|
|
plWin32Sound::~plWin32Sound() |
|
{ |
|
} |
|
|
|
void plWin32Sound::Activate( hsBool forcePlay ) |
|
{ |
|
if( fFailed ) |
|
return; |
|
|
|
plSound::Activate( forcePlay ); |
|
} |
|
|
|
void plWin32Sound::DeActivate() |
|
{ |
|
plSound::DeActivate(); |
|
IFreeBuffers(); |
|
} |
|
|
|
void plWin32Sound::IFreeBuffers( void ) |
|
{ |
|
if( fDSoundBuffer != nil ) |
|
{ |
|
delete fDSoundBuffer; |
|
fDSoundBuffer = nil; |
|
plProfile_DelMem(MemSounds, fTotalBytes); |
|
fTotalBytes = 0; |
|
} |
|
|
|
fPositionInited = false; |
|
fAwaitingPosition = false; |
|
} |
|
|
|
void plWin32Sound::Update() |
|
{ |
|
plSoundBuffer* buf = GetDataBuffer(); |
|
if (buf != nullptr) { |
|
plSrtFileReader* srtReader = buf->GetSrtReader(); |
|
if (srtReader != nullptr) { |
|
uint32_t currentTimeMs = (uint32_t)(GetActualTimeSec() * 1000.0f); |
|
if (currentTimeMs <= srtReader->GetLastEntryEndTime()) { |
|
while (plSrtEntry* nextEntry = srtReader->GetNextEntryStartingBeforeTime(currentTimeMs)) { |
|
if (plgAudioSys::AreSubtitlesEnabled()) { |
|
// add a plSubtitleMsg to go... to whoever is listening (probably the KI) |
|
plSubtitleMsg* msg = new plSubtitleMsg(nextEntry->GetSubtitleText(), nextEntry->GetSpeakerName()); |
|
msg->Send(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
plSound::Update(); |
|
} |
|
|
|
void plWin32Sound::IActuallyPlay( void ) |
|
{ |
|
//plSound::Play(); |
|
if (!fDSoundBuffer && plgAudioSys::Active()) |
|
LoadSound( IsPropertySet( kPropIs3DSound ) ); |
|
if(!fLoading ) |
|
{ |
|
if (fDSoundBuffer && plgAudioSys::Active() ) |
|
{ |
|
if (!fReallyPlaying && fSynchedStartTimeSec > 0) { |
|
// advance past any subtitles that would end before the synched start time |
|
// not sure when this actually happens... |
|
plSoundBuffer* buf = GetDataBuffer(); |
|
if (buf != nullptr) { |
|
plSrtFileReader* srtReader = buf->GetSrtReader(); |
|
if (srtReader != nullptr) { |
|
srtReader->AdvanceToTime(fSynchedStartTimeSec * 1000.0); |
|
} |
|
} |
|
} |
|
|
|
// Sometimes base/derived classes can be annoying |
|
IDerivedActuallyPlay(); |
|
RefreshVolume(); |
|
} |
|
else |
|
{ |
|
// If we can't load (for ex., if audio is off), then we act like we played and then stopped |
|
// really fast. Thus, we need to send *all* of our callbacks off immediately and then Stop(). |
|
UInt32 i; |
|
for( i = 0; i < fSoundEvents.GetCount(); i++ ) |
|
{ |
|
fSoundEvents[ i ]->SendCallbacks(); |
|
} |
|
|
|
// Now stop, 'cause we played really really really really fast |
|
fPlaying = false; |
|
fPlayOnReactivate = IsPropertySet( kPropLooping ); |
|
IActuallyStop(); |
|
} |
|
} |
|
} |
|
|
|
void plWin32Sound::IActuallyStop() |
|
{ |
|
if( fReallyPlaying ) |
|
{ |
|
if( fDSoundBuffer != nil ) |
|
{ |
|
if(IsPropertySet(kPropIncidental)) |
|
{ |
|
--fIncidentalsPlaying; |
|
} |
|
fDSoundBuffer->Stop(); |
|
plStatusLog::AddLineS("impacts.log", "Stopping %s", GetKeyName()); |
|
|
|
} |
|
fReallyPlaying = false; |
|
} |
|
else |
|
{ |
|
if( fDSoundBuffer != nil && fDSoundBuffer->IsPlaying() ) |
|
{ |
|
plStatusLog::AddLineS( "audio.log", 0xffff0000, "WARNING: BUFFER FLAGGED AS STOPPED BUT NOT STOPPED - %s", GetKey() ? GetKeyName() : nil ); |
|
fDSoundBuffer->Stop(); |
|
} |
|
} |
|
|
|
// send callbacks |
|
plSoundEvent *event = IFindEvent( plSoundEvent::kStop ); |
|
if( event != nil ) |
|
{ |
|
event->SendCallbacks(); |
|
} |
|
|
|
plSound::IActuallyStop(); |
|
} |
|
|
|
plSoundMsg* plWin32Sound::GetStatus(plSoundMsg* pMsg) |
|
{ |
|
plSoundMsg* pReply = TRACKED_NEW plSoundMsg; |
|
pReply->AddReceiver( pMsg->GetSender() ); |
|
pReply->SetCmd(plSoundMsg::kStatusReply); |
|
pReply->fLoop = IsPropertySet( kPropLooping ); |
|
pReply->fPlaying = IsPlaying(); |
|
return pReply; |
|
} |
|
|
|
void plWin32Sound::SetMin( const int m ) |
|
{ |
|
plSound::SetMin(m); |
|
if(fDSoundBuffer) |
|
{ |
|
fDSoundBuffer->SetMinDistance(m); |
|
} |
|
} |
|
|
|
void plWin32Sound::SetMax( const int m ) |
|
{ |
|
plSound::SetMax(m); |
|
if( fDSoundBuffer ) |
|
{ |
|
fDSoundBuffer->SetMaxDistance( m ); |
|
} |
|
} |
|
|
|
void plWin32Sound::SetOuterVolume( const int v ) |
|
{ |
|
plSound::SetOuterVolume(v); |
|
if(fDSoundBuffer) |
|
{ |
|
fDSoundBuffer->SetConeOutsideVolume(v); |
|
} |
|
} |
|
|
|
void plWin32Sound::SetConeAngles( int inner, int outer ) |
|
{ |
|
plSound::SetConeAngles(inner, outer); |
|
if(fDSoundBuffer) |
|
{ |
|
fDSoundBuffer->SetConeAngles(inner, outer); |
|
} |
|
} |
|
|
|
void plWin32Sound::SetConeOrientation( hsScalar x, hsScalar y, hsScalar z ) |
|
{ |
|
plSound::SetConeOrientation(x, y, z); |
|
if(fDSoundBuffer) |
|
{ |
|
fDSoundBuffer->SetConeOrientation(x, z, y); |
|
} |
|
} |
|
|
|
void plWin32Sound::SetVelocity( const hsVector3 vel ) |
|
{ |
|
plSound::SetVelocity(vel); |
|
if( fDSoundBuffer) |
|
fDSoundBuffer->SetVelocity(vel.fX, vel.fZ, vel.fY); |
|
} |
|
|
|
void plWin32Sound::SetPosition( const hsPoint3 pos ) |
|
{ |
|
plSound::SetPosition(pos); |
|
if(fDSoundBuffer) |
|
{ |
|
// in openal sounds that are mono are played as positional. Since gui's may be positioned way off in space, the sound may not be audible. |
|
// doing this allows us to play mono gui sounds and still hear them, since this attaches the sound to the listener. |
|
if(fType == kGUISound) |
|
{ |
|
hsPoint3 listenerPos = plgAudioSys::Sys()->GetCurrListenerPos(); |
|
fDSoundBuffer->SetPosition(listenerPos.fX, listenerPos.fZ, listenerPos.fY); |
|
} |
|
else |
|
{ |
|
fDSoundBuffer->SetPosition(pos.fX, pos.fZ, pos.fY); |
|
} |
|
} |
|
|
|
fPositionInited = true; |
|
if( fAwaitingPosition ) |
|
{ |
|
// If this is set, then we tried to set the volume before the position. Since |
|
// this results in some ghastly sound popping, we wait until we set the position |
|
// (here), and then call our volume again |
|
RefreshVolume(); |
|
fAwaitingPosition = false; |
|
} |
|
} |
|
|
|
void plWin32Sound::ISetActualVolume(float volume) |
|
{ |
|
float vol = IAttenuateActualVolume( volume ) * IGetChannelVolume(); |
|
if( fDSoundBuffer ) |
|
{ |
|
if( fPositionInited || !IsPropertySet( kPropIs3DSound ) ) |
|
{ |
|
fDSoundBuffer->SetScalarVolume( vol ); |
|
} |
|
else |
|
{ |
|
// If position isn't inited, we don't want to set the volume yet, |
|
// so set this flag so we know to set the volume once we DO get the position |
|
fAwaitingPosition = true; |
|
} |
|
} |
|
IUpdateDebugPlate(); // Byte me. |
|
} |
|
|
|
////////////////////////////////////////////////////////////// |
|
// The base class will make sure all our params are correct and up-to-date, |
|
// but before it does its work, we have to make sure our buffer is ready to |
|
// be updated. |
|
void plWin32Sound::IRefreshParams( void ) |
|
{ |
|
if (!fDSoundBuffer && plgAudioSys::Active()) |
|
LoadSound( IsPropertySet( kPropIs3DSound ) ); |
|
|
|
else |
|
{ |
|
// There is a gap between the ds buffer stopping and the sound being marked as stopped. |
|
// If the sound is asked to play again during this time frame it will never actually be |
|
// played because it is still marked as playing. Not only that, but we'll lose a hardware voice too. |
|
// This will fix that by starting it up again. |
|
if(plgAudioSys::Active()) |
|
fDSoundBuffer->Play(); |
|
} |
|
plSound::IRefreshParams(); |
|
} |
|
|
|
void plWin32Sound::IRefreshEAXSettings( hsBool force ) |
|
{ |
|
if( fDSoundBuffer != nil ) |
|
fDSoundBuffer->SetEAXSettings( &GetEAXSettings(), force ); |
|
} |
|
|
|
void plWin32Sound::IAddCallback( plEventCallbackMsg *pMsg ) |
|
{ |
|
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg ); |
|
plSoundEvent *event; |
|
|
|
if( type == plSoundEvent::kTime ) |
|
{ |
|
UInt32 byteTime = ( fDSoundBuffer != nil ) ? fDSoundBuffer->GetBufferBytePos( pMsg->fEventTime ) : 0; |
|
|
|
event = IFindEvent( type, byteTime ); |
|
|
|
if( event == nil ) |
|
{ |
|
// Add a new sound event for this guy |
|
event = TRACKED_NEW plSoundEvent( type, byteTime, this ); |
|
//fDSoundBuffer->AddPosNotify( byteTime ); |
|
fSoundEvents.Append( event ); |
|
} |
|
} |
|
else |
|
{ |
|
event = IFindEvent( type ); |
|
|
|
if( event == nil ) |
|
{ |
|
// Add a new sound event for this guy |
|
event = TRACKED_NEW plSoundEvent( type, this ); |
|
fSoundEvents.Append( event ); |
|
} |
|
} |
|
|
|
event->AddCallback( pMsg ); |
|
} |
|
|
|
void plWin32Sound::IRemoveCallback( plEventCallbackMsg *pMsg ) |
|
{ |
|
plSoundEvent::Types type = plSoundEvent::GetTypeFromCallbackMsg( pMsg ); |
|
|
|
for(int i = 0; i < fSoundEvents.GetCount(); ++i) |
|
{ |
|
if( fSoundEvents[ i ]->GetType() == type ) |
|
{ |
|
if( fSoundEvents[ i ]->RemoveCallback( pMsg ) ) |
|
{ |
|
if( fSoundEvents[ i ]->GetNumCallbacks() == 0 ) |
|
{ |
|
//if( fSoundEvents[ i ]->GetType() == plSoundEvent::kTime ) |
|
//fDSoundBuffer->RemovePosNotify( fSoundEvents[ i ]->GetTime() ); |
|
|
|
delete fSoundEvents[ i ]; |
|
fSoundEvents.Remove( i ); |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
plSoundEvent *plWin32Sound::IFindEvent( plSoundEvent::Types type, UInt32 bytePos ) |
|
{ |
|
for(int i = 0; i < fSoundEvents.GetCount(); ++i ) |
|
{ |
|
if( fSoundEvents[ i ]->GetType() == type ) |
|
{ |
|
if( type != plSoundEvent::kTime || bytePos == fSoundEvents[ i ]->GetTime() ) |
|
return fSoundEvents[ i ]; |
|
} |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
void plWin32Sound::RemoveCallbacks(plSoundMsg* pSoundMsg) |
|
{ |
|
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i ) |
|
IRemoveCallback( pSoundMsg->GetEventCallback( i ) ); |
|
} |
|
|
|
void plWin32Sound::AddCallbacks(plSoundMsg* pSoundMsg) |
|
{ |
|
for(int i = 0; i < pSoundMsg->GetNumCallbacks(); ++i ) |
|
IAddCallback( pSoundMsg->GetEventCallback( i ) ); |
|
} |
|
|
|
hsBool plWin32Sound::MsgReceive( plMessage* pMsg ) |
|
{ |
|
plEventCallbackMsg *e = plEventCallbackMsg::ConvertNoRef( pMsg ); |
|
if( e != nil ) |
|
{ |
|
if( e->fEvent == kStop ) |
|
{ |
|
fPlaying = false; |
|
fPlayOnReactivate = false; // Just to make sure... |
|
|
|
// Do we have an ending fade? |
|
if( fFadeOutParams.fLengthInSecs > 0 ) |
|
{ |
|
IStartFade( &fFadeOutParams ); |
|
plSoundEvent *event = IFindEvent( plSoundEvent::kStop ); |
|
if( event != nil ) |
|
event->SendCallbacks(); |
|
} |
|
else |
|
{ |
|
if( fFading ) |
|
IStopFade(); |
|
|
|
fCurrVolume = 0.f; |
|
this->ISetActualVolume( fCurrVolume ); |
|
} |
|
this->IActuallyStop(); |
|
return true; |
|
} |
|
} |
|
return plSound::MsgReceive( pMsg ); |
|
} |
|
|
|
void plWin32Sound::IRead( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
plSound::IRead( s, mgr ); |
|
fChannelSelect = s->ReadByte(); |
|
} |
|
|
|
void plWin32Sound::IWrite( hsStream *s, hsResMgr *mgr ) |
|
{ |
|
plSound::IWrite( s, mgr ); |
|
s->WriteByte( fChannelSelect ); |
|
}
|
|
|