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147 lines
5.9 KiB
147 lines
5.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plCAnimParamBlock.h - Common animation paramblock and associated code // |
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// // |
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//// History ///////////////////////////////////////////////////////////////// |
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// // |
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// 10.3.02 mcn - Created from the gory destruction of the separated anim // |
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// component and material animations. // |
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// // |
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//// Notes /////////////////////////////////////////////////////////////////// |
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// // |
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// This file is shared currently between MaxComponent and MaxPlasmaMtl. // |
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// Since the latter links to virtually nothing, this header MUST remain // |
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// MAX-pure; no reference to components or any other Plasma-specific stuff // |
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// above basically nucleusLib. Once we merge materials back into the main // |
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// plugins, this restriction can go away. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plCAnimParamBlock_h |
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#define _plCAnimParamBlock_h |
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#include "HeadSpin.h" |
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#include "Max.h" |
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#include "iparamb2.h" |
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#include "iparamm2.h" |
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/// Note: the namespace is so our enums and such don't clash with anything |
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/// else |
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namespace plCAnimPB |
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{ |
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//// ParamBlock IDs ////////////////////////////////////////////////////////// |
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// IDs for the common paramblock def below |
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enum Rollouts |
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{ |
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kRollMain, |
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kRollEase |
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}; |
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enum |
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{ |
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kAnimRadio_DEAD, |
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kAnimAutoStart, // Start the Animation on load (V2) |
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kAnimLoop, // Start Looping at Begin Location |
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kAnimBegin_DEAD, |
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kAnimEnd_DEAD, |
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kAnimLoopSegCkBx_DEAD, |
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kAnimLoopSegBeg_DEAD, |
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kAnimLoopSegEnd_DEAD, |
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kAnimName, // Name of the notetrack animation to play |
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kAnimLoopSegBegBox_DEAD, |
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kAnimLoopSegEndBox_DEAD, |
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kAnimUseGlobal, |
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kAnimGlobalName, |
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kAnimLoopName, // Name of the notetrack specified loop |
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kAnimEaseInType, |
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kAnimEaseOutType, |
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kAnimEaseInLength, |
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kAnimEaseOutLength, |
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kAnimEaseInMin, |
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kAnimEaseInMax, |
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kAnimEaseOutMin, |
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kAnimEaseOutMax, |
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kAnimPhysAnim, |
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}; |
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//// Static ParamBlock Accessor ////////////////////////////////////////////// |
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// So we can ensure we only have one definition of our base paramBlock, but |
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// can access it multiple times without having to worry about which is the |
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// first. Defined here so the macro can get to it; don't reference it |
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// directly! |
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class plPBBaseDec |
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{ |
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public: |
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static int kPlComponentBlkID; |
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static int kPlComponentRefID; |
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static ParamBlockDesc2 fAnimBlock; |
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}; |
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//// ParamBlock Macro //////////////////////////////////////////////////////// |
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// Use this macro to create your paramblock for your animation object. This |
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// way, all the paramblocks for animation info will be identical! |
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// |
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// Ex. Usage: kDefineAnimPB( gAnimBlock, &gAnimDesc, PASS_ANIM, PASS_ANIM_EASE, gAnimMainProc, gAnimEaseProc ); |
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#define kDefineAnimPB( blockName, descPtr, mainResIDName, easeResIDName, mainProc, easeProc ) \ |
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static ParamBlockDesc2 blockName##( \ |
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\ |
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plPBBaseDec::kPlComponentBlkID, _T("animation"), 0, descPtr, P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP + P_INCLUDE_PARAMS, plPBBaseDec::kPlComponentRefID, \ |
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2, /* # rollouts */ \ |
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plCAnimPB::kRollMain, IDD_##mainResIDName, IDS_##mainResIDName, 0, 0, mainProc, \ |
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plCAnimPB::kRollEase, IDD_##easeResIDName, IDS_##easeResIDName, 0, 0, easeProc, \ |
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&plPBBaseDec::fAnimBlock, /* ParamBlock to include */ \ |
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end, \ |
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); |
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}; // namespace |
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#endif //_plCAnimParamBlock_h
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