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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/ClimbingWall/pnGmClimbingWall.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_CLIMBINGWALL_PNGMCLIMBINGWALL_H
/*****************************************************************************
*
* Climbing Wall
*
***/
enum EClimbingWallInitResult {
kClimbingWallInitSuccess,
kClimbingWallInitError,
kNumClimbingWallInitResults
};
enum EClimbingWallReadyType {
kClimbingWallReadyNumBlockers,
kClimbingWallReadyBlockers,
};
const unsigned kClimbingWallMaxBlockers = 20; // TODO: Adjust this to the right size
const int kClimbingWallNoBlocker = -1; // the value of a slot in the blocker array when no blocker is in that slot
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_ClimbingWall = Uuid(L"6224cdf4-3556-4740-b7cd-d637562d07be");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_ClimbingWall_ChangeNumBlockers = kCli2Srv_NumGameMsgIds,
kCli2Srv_ClimbingWall_Ready,
kCli2Srv_ClimbingWall_BlockerChanged,
kCli2Srv_ClimbingWall_Reset,
kCli2Srv_ClimbingWall_PlayerEntered,
kCli2Srv_ClimbingWall_FinishedGame,
kCli2Srv_ClimbingWall_Panic,
};
// Srv2Cli message ids
enum {
kSrv2Cli_ClimbingWall_NumBlockersChanged = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_ClimbingWall_Ready,
kSrv2Cli_ClimbingWall_BlockersChanged,
kSrv2Cli_ClimbingWall_PlayerEntered,
kSrv2Cli_ClimbingWall_SuitMachineLocked,
kSrv2Cli_ClimbingWall_GameOver,
};
//============================================================================
// Begin networked data structures
#include <PshPack1.h>
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct ClimbingWall_CreateParam {
// no params
};
//========================================================================
// Climbing Wall message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_ClimbingWall_ChangeNumBlockers : GameMsgHeader {
int amountToAdjust; // + or - value to adjust the number of blockers by
};
struct Cli2Srv_ClimbingWall_Ready : GameMsgHeader {
byte readyType; // the type of ready this message represents (EClimbingWallReadyType)
byte teamNumber; // the team that you are saying is ready (1 or 2)
};
struct Cli2Srv_ClimbingWall_BlockerChanged : GameMsgHeader {
byte teamNumber; // the team that is adjusting their blockers
byte blockerNumber; // the number of the blocker that was added/removed
bool added; // was the blocker added, or removed?
};
struct Cli2Srv_ClimbingWall_Reset : GameMsgHeader {
// <no data>
};
struct Cli2Srv_ClimbingWall_PlayerEntered : GameMsgHeader {
byte teamNumber; // the team this player is playing for
};
struct Cli2Srv_ClimbingWall_FinishedGame : GameMsgHeader {
// <no data>
};
struct Cli2Srv_ClimbingWall_Panic : GameMsgHeader {
// <no data>
};
// Srv2Cli
struct Srv2Cli_ClimbingWall_NumBlockersChanged : GameMsgHeader {
byte newBlockerCount; // the new number of blocker we are playing with
bool localOnly; // only adjust your local display, don't net prop
};
struct Srv2Cli_ClimbingWall_Ready : GameMsgHeader {
byte readyType; // the type of ready this message represents (EClimbingWallReadyType)
bool team1Ready;
bool team2Ready;
bool localOnly; // only adjust your local display, don't net prop
};
struct Srv2Cli_ClimbingWall_BlockersChanged : GameMsgHeader {
byte teamNumber; // the team this set of blockers is for
int blockersSet[kClimbingWallMaxBlockers]; // which blockers are set
bool localOnly; // only adjust your local display, don't net prop
};
struct Srv2Cli_ClimbingWall_PlayerEntered : GameMsgHeader {
// <no data>
};
struct Srv2Cli_ClimbingWall_SuitMachineLocked : GameMsgHeader {
bool team1MachineLocked;
bool team2MachineLocked;
bool localOnly; // only adjust your local display, don't net prop
};
struct Srv2Cli_ClimbingWall_GameOver : GameMsgHeader {
byte teamWon; // which team won the game
int team1Blockers[kClimbingWallMaxBlockers];
int team2Blockers[kClimbingWallMaxBlockers];
bool localOnly; // only adjust your local display, don't net prop
};
//============================================================================
// End networked data structures
#include <PopPack.h>
//============================================================================