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313 lines
8.7 KiB
313 lines
8.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#pragma once |
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#ifndef plClient_inc |
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#define plClient_inc |
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//#define NEW_CAMERA_CODE |
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#include "hsWindowHndl.h" |
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#include "hsBitVector.h" |
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#include "hsTemplates.h" |
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#include "hsUtils.h" |
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#include "hsStlUtils.h" |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "pnKeyedObject/plUoid.h" |
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#include "plScene/plRenderRequest.h" |
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class plSceneNode; |
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class plPipeline; |
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class hsG3DDeviceModeRecord; |
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class plInputManager; |
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class plInputController; |
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class plSceneObject; |
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class pfConsoleEngine; |
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class pfConsole; |
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class plAudioSystem; |
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class plVirtualCam1; |
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class plKey; |
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class plPageTreeMgr; |
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class plTransitionMgr; |
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class plLinkEffectsMgr; |
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class plOperationProgress; |
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class pfGameGUIMgr; |
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class pfKI; |
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class plAnimDebugList; |
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class plFontCache; |
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class plClientMsg; |
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class plLocation; |
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class plMovieMsg; |
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class plBinkPlayer; |
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class plMoviePlayer; |
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class plPreloaderMsg; |
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class plNetCommAuthMsg; |
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class plAgeLoaded2Msg; |
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typedef void (*plMessagePumpProc)( void ); |
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class plClient : public hsKeyedObject |
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{ |
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protected: |
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class plRoomRec |
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{ |
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public: |
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plSceneNode *fNode; |
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UInt32 fFlags; |
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plRoomRec() { fNode = nil; fFlags = 0; } |
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plRoomRec( plSceneNode *n, UInt32 f ) : fNode( n ), fFlags( f ) {} |
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enum Flags |
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{ |
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kHeld = 0x00000001 |
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}; |
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}; |
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hsBitVector fFlags; |
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plInputManager* fInputManager; |
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plPageTreeMgr* fPageMgr; |
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hsTArray<plRoomRec> fRooms; |
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plSceneNode* fCurrentNode; |
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plPipeline* fPipeline; |
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hsColorRGBA fClearColor; |
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plTransitionMgr *fTransitionMgr; |
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plLinkEffectsMgr *fLinkEffectsMgr; |
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plFontCache *fFontCache; |
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pfConsoleEngine* fConsoleEngine; |
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pfConsole* fConsole; |
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pfKI *fKIGUIGlue; |
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hsBool fDone; |
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hsBool fWindowActive; |
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hsWindowHndl fWindowHndl; |
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double fLastProgressUpdate; |
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plOperationProgress *fProgressBar; |
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pfGameGUIMgr *fGameGUIMgr; |
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virtual hsG3DDeviceModeRecord ILoadDevMode(const char* devModeFile); |
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hsBool IUpdate(); |
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hsBool IDraw(); |
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hsBool IDrawProgress(); |
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plVirtualCam1* fNewCamera; |
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static plClient* fInstance; |
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char * fpAuxInitDir; |
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static hsBool fDelayMS; |
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int fClampCap; |
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int fQuality; |
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hsBool fQuitIntro; |
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hsTArray<plMoviePlayer*> fMovies; |
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hsBool fPatchGlobalAges; |
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plMessagePumpProc fMessagePumpProc; |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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bool bPythonDebugConnected; |
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#endif |
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hsTArray<plRenderRequest*> fPreRenderRequests; |
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hsTArray<plRenderRequest*> fPostRenderRequests; |
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bool fHoldLoadRequests; |
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class LoadRequest |
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{ |
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public: |
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LoadRequest(const plLocation& loc, bool hold) { this->loc = loc; this->hold = hold; } |
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plLocation loc; |
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bool hold; |
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}; |
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typedef std::list<LoadRequest*> LoadList; |
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LoadList fLoadRooms; |
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int fNumLoadingRooms; // Number of rooms we're waiting for load callbacks on |
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std::vector<plLocation> fRoomsLoading; // the locations we are currently in the middle of loading |
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int fNumPostLoadMsgs; |
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float fPostLoadMsgInc; |
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void ICompleteInit (); |
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void IOnAsyncInitComplete (); |
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void IHandlePreloaderMsg (plPreloaderMsg * msg); |
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void IHandleNetCommAuthMsg (plNetCommAuthMsg * msg); |
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bool IHandleAgeLoaded2Msg (plAgeLoaded2Msg * msg); |
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hsBool IFlushRenderRequests(); |
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void IProcessPreRenderRequests(); |
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void IProcessPostRenderRequests(); |
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void IProcessRenderRequests(hsTArray<plRenderRequest*>& reqs); |
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void IAddRenderRequest(plRenderRequest* req); |
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hsBool IPlayIntroMovie(const char* movieName, hsScalar endDelay, hsScalar posX, hsScalar posY, hsScalar scaleX, hsScalar scaleY, hsScalar volume = 1.0); |
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hsBool IHandleMovieMsg(plMovieMsg* mov); |
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void IKillMovies(); |
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void IServiceMovies(); |
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void IStartProgress( const char *title, hsScalar len ); |
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void IIncProgress( hsScalar byHowMuch, const char *text ); |
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void IStopProgress( void ); |
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static void IDispatchMsgReceiveCallback(); |
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static void IReadKeyedObjCallback(plKey key); |
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static void IProgressMgrCallbackProc( plOperationProgress *progress ); |
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void IPatchGlobalAgeFiles( void ); |
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int IFindRoomByLoc(const plLocation& loc); |
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bool IIsRoomLoading(const plLocation& loc); |
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void IQueueRoomLoad(const std::vector<plLocation>& locs, bool hold); |
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void ILoadNextRoom(); |
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void IUnloadRooms(const std::vector<plLocation>& locs); |
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void IRoomLoaded(plSceneNode* node, bool hold); |
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void IRoomUnloaded(plSceneNode* node); |
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void ISetGraphicsDefaults(); |
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public: |
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plClient(); |
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virtual ~plClient(); |
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CLASSNAME_REGISTER( plClient ); |
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GETINTERFACE_ANY( plClient, hsKeyedObject ); |
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static plClient* GetInstance() { return fInstance; } |
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static void SetInstance(plClient* v) { fInstance=v; } |
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virtual hsBool MsgReceive(plMessage* msg); |
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hsBool InitPipeline(); |
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void InitInputs(); |
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void InitDLLs(); |
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void ShutdownDLLs(); |
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void InitAuxInits(); |
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virtual hsBool StartInit(); |
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virtual hsBool Shutdown(); |
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virtual hsBool MainLoop(); |
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plClient& SetDone(hsBool done) { fDone = done; return *this; } |
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hsBool GetDone() { return fDone; } |
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// Set this to true to queue any room load requests that come in. Set it to false to process them. |
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void SetHoldLoadRequests(bool hold); |
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enum |
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{ |
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kFlagIniting, |
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kFlagDBGDisableRender, |
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kFlagDBGDisableRRequests, |
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kFlagAsyncInitComplete, |
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kFlagGlobalDataLoaded, |
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}; |
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hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); } |
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void SetFlag(int f, hsBool on=true) { fFlags.SetBit(f, on); } |
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virtual plClient& SetWindowHandle(hsWindowHndl hndl) { fWindowHndl=hndl; return *this; } |
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hsWindowHndl GetWindowHandle() { return fWindowHndl; } |
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plInputManager* GetInputManager() { return fInputManager; } |
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plPipeline* GetPipeline() { return fPipeline; } |
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plSceneNode* GetCurrentScene() { return fCurrentNode; } |
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pfConsoleEngine *GetConsoleEngine() { return fConsoleEngine; } |
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void SetAuxInitDir(const char *p) { delete [] fpAuxInitDir; fpAuxInitDir = hsStrcpy(p); } |
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static void EnableClientDelay() { plClient::fDelayMS = true; } |
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// These are a hack to let the console fake a lesser capabile board and test out quality settings. |
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// They should go away once we have this built into ClientSetup et.al. |
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void SetClampCap(int c) { fClampCap = c; } |
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int GetClampCap() const { return fClampCap; } |
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void SetQuality(int q) { fQuality = q; } |
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int GetQuality() const { return fQuality; } |
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hsBool GetQuitIntro() const { return fQuitIntro; } |
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void SetQuitIntro(hsBool on) { fQuitIntro = on; } |
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void SetClearColor( hsColorRGBA &color ); |
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hsColorRGBA GetClearColor() const { return fClearColor; } |
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// The client window has focus (true) or lost it (false) |
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virtual void WindowActivate(bool active); |
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virtual hsBool WindowActive() const { return fWindowActive; } |
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void SetMessagePumpProc( plMessagePumpProc proc ) { fMessagePumpProc = proc; } |
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void ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync = false); |
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void ResizeDisplayDevice(int Width, int Height, hsBool Windowed); |
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void IDetectAudioVideoSettings(); |
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void IWriteDefaultGraphicsSettings(const wchar* destFile); |
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plAnimDebugList *fAnimDebugList; |
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#if 0 |
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std::string fUsername; |
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std::string fPasswordDigest; |
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std::string fServer; |
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int fPlayerID; |
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bool fRecreatePlayer; |
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bool fAuthPassed; |
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#endif |
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}; |
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#endif // plClient_inc
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