You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
463 lines
14 KiB
463 lines
14 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "HeadSpin.h" |
|
//Resource related |
|
#include "resource.h" |
|
|
|
//Max related |
|
#include "plComponent.h" |
|
#include "plComponentReg.h" |
|
|
|
//Messages related |
|
#include "plgDispatch.h" |
|
#include "pnMessage/plObjRefMsg.h" |
|
#include "pnMessage/plIntRefMsg.h" |
|
#include "pnMessage/plNodeRefMsg.h" |
|
#include "MaxMain/plPlasmaRefMsgs.h" |
|
|
|
//Scene related |
|
#include "plScene/plSceneNode.h" |
|
#include "plInterp/plController.h" |
|
#include "MaxMain/plMaxNode.h" |
|
#include "MaxMain/plMaxNodeData.h" |
|
#include "pnKeyedObject/plKey.h" |
|
#include "pnSceneObject/plSceneObject.h" |
|
#include "pnSceneObject/plCoordinateInterface.h" |
|
#include "hsResMgr.h" |
|
|
|
//Conversion related |
|
#include "MaxConvert/hsConverterUtils.h" |
|
#include "MaxConvert/hsControlConverter.h" |
|
|
|
//Avatar related |
|
#include "plAvatar/plAGAnim.h" |
|
#include "plAvatar/plMatrixChannel.h" |
|
#include "BipedKiller.h" |
|
|
|
//Anim related |
|
#include "plNotetrackAnim.h" |
|
|
|
|
|
// |
|
// DummyCodeIncludeFuncAGComp Function |
|
// Necessary to keep the compiler from tossing this file. |
|
// No functions herein are directly called, excepting this |
|
// one. |
|
// |
|
// |
|
void DummyCodeIncludeFuncAGComp() |
|
{ |
|
} |
|
|
|
enum { |
|
kShareableBool, //Added in v1 |
|
kGlobalBool, //Added in v1 |
|
}; |
|
|
|
////////////////////////////////////////////////////////////// |
|
// |
|
// AnimAvatar Component |
|
// |
|
// |
|
// |
|
class plAnimAvatarComponent : public plComponent |
|
{ |
|
//protected: |
|
// static plAGAnimMgr *fManager; |
|
public: |
|
plAnimAvatarComponent(); |
|
virtual hsBool SetupProperties(plMaxNode* node, plErrorMsg *pErrMsg); |
|
|
|
virtual hsBool Convert(plMaxNode* node, plErrorMsg *pErrMsg); |
|
|
|
virtual plATCAnim * NewAnimation(const plString &name, double begin, double end); |
|
|
|
hsBool ConvertNode(plMaxNode *node, plErrorMsg *pErrMsg); |
|
hsBool ConvertNodeSegmentBranch(plMaxNode *node, plAGAnim *mod, plErrorMsg *pErrMsg); |
|
hsBool MakePersistent(plMaxNode *node, plAGAnim *anim, const plString &animName, plErrorMsg *pErrMsg); |
|
|
|
virtual void CollectNonDrawables(INodeTab& nonDrawables) { AddTargetsToList(nonDrawables); } |
|
|
|
void DeleteThis() { delete this; } |
|
}; |
|
|
|
//plAGAnimMgr * plAnimAvatarComponent::fManager = nil; |
|
|
|
CLASS_DESC(plAnimAvatarComponent, gAnimAvatarDesc, "Compound Animation", "Compound Animation", COMP_TYPE_AVATAR, Class_ID(0x3192253d, 0x60c4178c)) |
|
|
|
// |
|
// Anim Avatar ParamBlock2 |
|
// |
|
// |
|
ParamBlockDesc2 gAnimAvatarBk |
|
( |
|
plComponent::kBlkComp, _T("CompoundAnim"), 0, &gAnimAvatarDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
|
|
|
//Roll out |
|
IDD_COMP_ANIM_AVATAR, IDS_COMP_ANIM_AVATARS, 0, 0, NULL, |
|
|
|
// params |
|
kShareableBool, _T("ShareableBool"), TYPE_BOOL, 0, 0, |
|
p_default, FALSE, |
|
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AVATAR_SHAREBOOL, |
|
end, |
|
|
|
kGlobalBool, _T("ShareableBool"), TYPE_BOOL, 0, 0, |
|
p_default, FALSE, |
|
p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AVATAR_GLOBALBOOL, |
|
end, |
|
|
|
//kBoundCondRadio, _T("BoundingConditions"), TYPE_INT, 0, 0, |
|
// p_ui, TYPE_RADIO, 2, IDC_COMP_PHYS_DETECTOR_RAD1, IDC_COMP_PHYS_DETECTOR_RAD2, |
|
// end, |
|
|
|
end |
|
); |
|
|
|
|
|
// |
|
// Anim Avatar CONSTRUCTOR |
|
// |
|
// |
|
plAnimAvatarComponent::plAnimAvatarComponent() |
|
{ |
|
fClassDesc = &gAnimAvatarDesc; |
|
fClassDesc->MakeAutoParamBlocks(this); |
|
} |
|
|
|
|
|
// |
|
// Anim Avatar PRECONVERT |
|
// |
|
// |
|
hsBool plAnimAvatarComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
if(node->GetMaxNodeData()) |
|
{ |
|
node->SetMovable(true); |
|
node->SetForceLocal(true); |
|
node->SetDrawable(false); |
|
} |
|
|
|
int childCount = node->NumberOfChildren(); |
|
for (int i = 0; i < childCount; i++) |
|
{ |
|
SetupProperties((plMaxNode *)node->GetChildNode(i), pErrMsg); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
// |
|
// |
|
// CONVERT |
|
// top level conversion: recursive descent on the node and children |
|
// for each node, search for segments to convert... |
|
// |
|
// |
|
hsBool plAnimAvatarComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
Interface *theInterface = node->GetInterface(); |
|
RemoveBiped(node, theInterface); |
|
|
|
ConvertNode(node, pErrMsg); |
|
|
|
((plSceneNode *)node->GetRoomKey()->GetObjectPtr())->SetFilterGenericsOnly(true); |
|
|
|
return true; |
|
} |
|
|
|
// |
|
// CONVERTNODE |
|
// look for all the segments on this node and convert them |
|
// recurse on children |
|
// |
|
// |
|
hsBool plAnimAvatarComponent::ConvertNode(plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
plNotetrackAnim noteAnim(node, pErrMsg); |
|
// does this node have any segments specified? |
|
if (noteAnim.HasNotetracks()) |
|
{ |
|
// for each segment we found: |
|
plString animName; |
|
while (!(animName = noteAnim.GetNextAnimName()).IsNull()) |
|
{ |
|
plAnimInfo info = noteAnim.GetAnimInfo(animName); |
|
|
|
plATCAnim *anim = NewAnimation(info.GetAnimName(), info.GetAnimStart(), info.GetAnimEnd()); |
|
|
|
plString loopName = info.GetNextLoopName(); |
|
if (!loopName.IsNull()) |
|
{ |
|
anim->SetLoop(true); |
|
float loopStart = info.GetLoopStart(loopName); |
|
float loopEnd = info.GetLoopEnd(loopName); |
|
anim->SetLoopStart(loopStart == -1 ? anim->GetStart() : loopStart); |
|
anim->SetLoopEnd(loopEnd == -1 ? anim->GetEnd() : loopEnd); |
|
} |
|
plString marker; |
|
while (!(marker = info.GetNextMarkerName()).IsNull()) |
|
anim->AddMarker(marker, info.GetMarkerTime(marker)); |
|
|
|
ConvertNodeSegmentBranch(node, anim, pErrMsg); |
|
MakePersistent(node, anim, info.GetAnimName(), pErrMsg); |
|
} |
|
} |
|
|
|
// let's see if the children have any segments specified... |
|
int childCount = node->NumberOfChildren(); |
|
for (int i = 0; i < childCount; i++) |
|
ConvertNode((plMaxNode *)(node->GetChildNode(i)), pErrMsg); |
|
|
|
return true; |
|
} |
|
|
|
// NewAnimation ------------------------------------------------------------------------- |
|
// ------------- |
|
plATCAnim * plAnimAvatarComponent::NewAnimation(const plString &name, double begin, double end) |
|
{ |
|
return new plATCAnim(name, begin, end); |
|
} |
|
|
|
|
|
// |
|
// CONVERT NODE SEGMENT BRANCH |
|
// we're now in the middle of converting a segment |
|
// every node gets an animation channel for the time period in question |
|
// |
|
// |
|
hsBool plAnimAvatarComponent::ConvertNodeSegmentBranch(plMaxNode *node, plAGAnim *mod, plErrorMsg *pErrMsg) |
|
{ |
|
// Check for a suppression marker |
|
plNotetrackAnim noteAnim(node, pErrMsg); |
|
plAnimInfo info = noteAnim.GetAnimInfo(plString::Null); |
|
hsBool suppressed = info.IsSuppressed(mod->GetName()); |
|
|
|
// Get the affine parts and the TM Controller |
|
plSceneObject *obj = node->GetSceneObject(); |
|
if(obj && !suppressed) { |
|
hsAffineParts parts; |
|
hsControlConverter::Instance().ReduceKeys(node->GetTMController(), node->GetKeyReduceThreshold()); |
|
plController* tmc = hsControlConverter::Instance().ConvertTMAnim(obj, node, &parts, mod->GetStart(), mod->GetEnd()); |
|
|
|
if (tmc) |
|
{ |
|
plMatrixChannel *channel; |
|
hsMatrix44 constSetting; |
|
parts.ComposeMatrix(&constSetting); |
|
|
|
// If all our keys match, there's no point in keeping an animation controller |
|
// around. Just nuke it and replace it with a constant channel. |
|
if (tmc->PurgeRedundantSubcontrollers()) |
|
{ |
|
channel = new plMatrixConstant(constSetting); |
|
delete tmc; |
|
tmc = nil; |
|
} |
|
else |
|
{ |
|
channel = new plMatrixControllerChannel(tmc, &parts); |
|
} |
|
plMatrixChannelApplicator *app = new plMatrixChannelApplicator(); |
|
app->SetChannelName(node->GetKey()->GetName()); |
|
app->SetChannel(channel); |
|
mod->AddApplicator(app); |
|
} |
|
|
|
// let's see if the children have any segments specified... |
|
int childCount = node->NumberOfChildren(); |
|
for (int i = 0; i < childCount; i++) |
|
ConvertNodeSegmentBranch((plMaxNode *)(node->GetChildNode(i)), mod, pErrMsg); |
|
|
|
return true; |
|
} else { |
|
return false; |
|
} |
|
} |
|
|
|
plKey FindSceneNode(plMaxNode *node) |
|
{ |
|
plSceneObject *obj = node->GetSceneObject(); |
|
if(obj) |
|
{ |
|
return obj->GetSceneNode(); |
|
} else { |
|
plMaxNode *parent = (plMaxNode *)node->GetParentNode(); |
|
|
|
if(parent) |
|
{ |
|
return FindSceneNode(parent); |
|
} else { |
|
return nil; |
|
} |
|
} |
|
} |
|
|
|
// |
|
// MAKE PERSISTENT |
|
// Perform wizardry necessary to make the object save itself. |
|
// |
|
// |
|
hsBool plAnimAvatarComponent::MakePersistent(plMaxNode *node, plAGAnim *anim, const plString &animName, plErrorMsg *pErrMsg) |
|
{ |
|
// new approach: add to the generic pool on the scene node |
|
plLocation nodeLoc = node->GetLocation(); |
|
plKey sceneNodeKey = FindSceneNode(node); |
|
if(sceneNodeKey) |
|
{ |
|
plKey animKey = hsgResMgr::ResMgr()->NewKey(animName, anim, nodeLoc); |
|
|
|
plNodeRefMsg* refMsg = new plNodeRefMsg(sceneNodeKey, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kGeneric); |
|
|
|
hsgResMgr::ResMgr()->AddViaNotify(animKey, refMsg, plRefFlags::kActiveRef); |
|
} |
|
else |
|
{ |
|
pErrMsg->Set(true, "Sorry", "Can't find node to save animation. Animation will not be saved."); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
// plEmoteComponent --------------------------------- |
|
// ----------------- |
|
class plEmoteComponent : public plAnimAvatarComponent |
|
{ |
|
public: |
|
enum { |
|
kBodyUsage, |
|
kFadeIn, |
|
kFadeOut |
|
}; |
|
|
|
enum { |
|
kBodyUnknown, |
|
kBodyUpper, |
|
kBodyFull |
|
}; |
|
|
|
plEmoteComponent(); |
|
virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg); |
|
virtual plATCAnim * NewAnimation(const plString &name, double begin, double end); |
|
|
|
protected: |
|
float fFadeIn; |
|
float fFadeOut; |
|
plEmoteAnim::BodyUsage fBodyUsage; |
|
}; |
|
|
|
|
|
// gEmoteDesc --------------------------------------------------------------------------------------------------------------------- |
|
// ----------- |
|
CLASS_DESC(plEmoteComponent, gEmoteDesc, "Emote Animation", "Emote Animation", COMP_TYPE_AVATAR, Class_ID(0x383c55ba, 0x6f1d454c)) |
|
|
|
|
|
// gEmoteDesc ---------- |
|
// ----------- |
|
ParamBlockDesc2 gEmoteBk |
|
( |
|
plComponent::kBlkComp, _T("EmoteAnim"), 0, &gEmoteDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp, |
|
|
|
//Roll out |
|
IDD_COMP_EMOTE, IDS_COMP_EMOTE, 0, 0, NULL, |
|
|
|
plEmoteComponent::kBodyUsage, _T("Blend"), TYPE_INT, 0, 0, |
|
p_ui, TYPE_RADIO, 3, IDC_BODY_UNKNOWN, IDC_BODY_UPPER, IDC_BODY_FULL, |
|
p_vals, plEmoteComponent::kBodyUnknown, plEmoteComponent::kBodyUpper, plEmoteComponent::kBodyFull, |
|
p_default, plEmoteComponent::kBodyUnknown, |
|
end, |
|
|
|
plEmoteComponent::kFadeIn, _T("Length"), TYPE_FLOAT, 0, 0, |
|
p_default, 2.0, |
|
p_range, 0.1, 10.0, |
|
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
|
IDC_EMO_FADEIN, IDC_EMO_FADEIN_SPIN, 0.1, |
|
end, |
|
|
|
plEmoteComponent::kFadeOut, _T("Length"), TYPE_FLOAT, 0, 0, |
|
p_default, 2.0, |
|
p_range, 0.1, 10.0, |
|
p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
|
IDC_EMO_FADEOUT, IDC_EMO_FADEOUT_SPIN, 0.1, |
|
end, |
|
|
|
|
|
end |
|
); |
|
|
|
|
|
// plEmoteComponent ---------------- |
|
// ----------------- |
|
plEmoteComponent::plEmoteComponent() |
|
{ |
|
fClassDesc = &gEmoteDesc; |
|
fClassDesc->MakeAutoParamBlocks(this); |
|
} |
|
|
|
|
|
// Convert ------------------------------------------------------------ |
|
// -------- |
|
hsBool plEmoteComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
|
{ |
|
Interface *theInterface = node->GetInterface(); |
|
RemoveBiped(node, theInterface); |
|
|
|
fFadeIn = fCompPB->GetFloat(kFadeIn); |
|
fFadeOut = fCompPB->GetFloat(kFadeOut); |
|
fBodyUsage = static_cast<plEmoteAnim::BodyUsage>(fCompPB->GetInt(kBodyUsage)); |
|
|
|
ConvertNode(node, pErrMsg); |
|
((plSceneNode *)node->GetRoomKey()->GetObjectPtr())->SetFilterGenericsOnly(true); |
|
return true; |
|
} |
|
|
|
|
|
// NewAnimation ---------------------------------------------------------------------- |
|
// ------------- |
|
plATCAnim * plEmoteComponent::NewAnimation(const plString &name, double begin, double end) |
|
{ |
|
return new plEmoteAnim(name, begin, end, fFadeIn, fFadeOut, fBodyUsage); |
|
}
|
|
|