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147 lines
4.4 KiB
147 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h |
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* |
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***/ |
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H |
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once" |
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#endif |
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H |
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// kNetProtocolSrv2State messages |
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// Because SrvState must remain compatible with older auth builds, these message ids |
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// must not change unless all front-end servers are synchronously replaced. |
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enum { |
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kSrv2State_SaveObject = 0, |
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kSrv2State_DeleteObject = 1, |
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kSrv2State_FetchObject = 2, |
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}; |
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enum { |
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kState2Srv_ObjectFetched = 0, |
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}; |
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//============================================================================ |
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// BEGIN PACKED DATA STRUCTURES |
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//============================================================================ |
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#include <PshPack1.h> |
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/***************************************************************************** |
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* |
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* Srv2State connect packet |
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* |
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***/ |
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struct Srv2State_ConnData { |
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dword dataBytes; |
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dword buildId; |
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dword srvType; |
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}; |
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struct Srv2State_Connect { |
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AsyncSocketConnectPacket hdr; |
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Srv2State_ConnData data; |
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}; |
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/***************************************************************************** |
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* |
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* Srv2State message structures |
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* |
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***/ |
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struct Srv2State_FetchObject : SrvMsgHeader { |
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Uuid ownerId; |
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wchar objectName[kMaxStateObjectName]; |
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}; |
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struct Srv2State_SaveObject : SrvMsgHeader { |
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Uuid ownerId; |
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wchar objectName[kMaxStateObjectName]; |
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dword objectDataBytes; |
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byte objectData[1]; // objectData[objectDataBytes], actually |
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// no more fields after var length alloc |
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}; |
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struct Srv2State_DeleteObject : SrvMsgHeader { |
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Uuid ownerId; |
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wchar objectName[kMaxStateObjectName]; |
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}; |
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/***************************************************************************** |
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* |
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* State2Srv message structures |
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* |
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***/ |
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struct State2Srv_ObjectFetched : SrvMsgHeader { |
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dword objectDataBytes; |
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byte objectData[1]; |
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// no more fields after var length alloc |
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}; |
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//============================================================================ |
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// END PACKED DATA STRUCTURES |
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//============================================================================ |
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#include <PopPack.h> |
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/***************************************************************************** |
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* |
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* Srv2State functions |
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* |
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***/ |
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bool Srv2StateValidateConnect ( |
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AsyncNotifySocketListen * listen, |
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Srv2State_ConnData * connectPtr |
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); |
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