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117 lines
4.2 KiB
117 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp |
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* |
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***/ |
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#define USES_PROTOCOL_CLI2GAME |
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#include "../../../Pch.h" |
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#pragma hdrstop |
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namespace Cli2Game { |
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/***************************************************************************** |
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* |
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* Cli2Game message definitions |
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* |
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***/ |
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static const NetMsgField kPingRequestFields[] = { |
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kNetMsgFieldTimeMs, // pingTimeMs |
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}; |
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static const NetMsgField kJoinAgeRequestFields[] = { |
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kNetMsgFieldTransId, // transId |
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NET_MSG_FIELD_DWORD(), // ageMcpId |
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kNetMsgFieldUuid, // accountUuid |
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NET_MSG_FIELD_DWORD(), // playerInt |
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}; |
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static const NetMsgField kPropagateBufferFields[] = { |
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NET_MSG_FIELD_DWORD(), // type |
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NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes |
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NET_MSG_FIELD_VAR_PTR(), // buffer |
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}; |
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static const NetMsgField kGameMgrMsgFields[] = { |
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NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes |
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NET_MSG_FIELD_VAR_PTR(), // buffer |
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}; |
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/***************************************************************************** |
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* |
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* Game2Cli message fields |
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* |
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***/ |
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static const NetMsgField kPingReplyFields[] = { |
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kNetMsgFieldTimeMs, // pingTimeMs |
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}; |
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static const NetMsgField kJoinAgeReplyFields[] = { |
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kNetMsgFieldTransId, // transId |
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kNetMsgFieldENetError, // result |
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}; |
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} using namespace Cli2Game; |
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/***************************************************************************** |
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* |
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* Exported data |
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* |
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***/ |
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// Cli2Game |
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const NetMsg kNetMsg_Cli2Game_PingRequest = NET_MSG(kCli2Game_PingRequest, kPingRequestFields); |
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const NetMsg kNetMsg_Cli2Game_JoinAgeRequest = NET_MSG(kCli2Game_JoinAgeRequest, kJoinAgeRequestFields); |
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const NetMsg kNetMsg_Cli2Game_PropagateBuffer = NET_MSG(kCli2Game_PropagateBuffer, kPropagateBufferFields); |
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const NetMsg kNetMsg_Cli2Game_GameMgrMsg = NET_MSG(kCli2Game_GameMgrMsg, kGameMgrMsgFields); |
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// Game2Cli |
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const NetMsg kNetMsg_Game2Cli_PingReply = NET_MSG(kGame2Cli_PingReply, kPingReplyFields); |
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const NetMsg kNetMsg_Game2Cli_JoinAgeReply = NET_MSG(kGame2Cli_JoinAgeReply, kJoinAgeReplyFields); |
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const NetMsg kNetMsg_Game2Cli_PropagateBuffer = NET_MSG(kGame2Cli_PropagateBuffer, kPropagateBufferFields); |
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const NetMsg kNetMsg_Game2Cli_GameMgrMsg = NET_MSG(kGame2Cli_GameMgrMsg, kGameMgrMsgFields);
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