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200 lines
5.4 KiB
200 lines
5.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// local |
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#include "plAvBrain.h" |
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#include "plAvBehaviors.h" |
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#include "plArmatureMod.h" |
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#include "plAvatarMgr.h" |
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#include "plAvatarTasks.h" |
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// global |
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#include "hsGeometry3.h" |
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#include "hsQuat.h" |
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// other |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plPipeline/plDebugText.h" |
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// messages |
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#include "plMessage/plAvatarMsg.h" |
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///////////////////////////////////////////////////////////////////////////////////////// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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plArmatureBrain::plArmatureBrain() : |
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fCurTask(nil), |
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fArmature(nil), |
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fAvMod(nil) |
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{ |
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} |
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plArmatureBrain::~plArmatureBrain() |
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{ |
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while (fTaskQueue.size() > 0) |
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{ |
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plAvTask *task = fTaskQueue.front(); |
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delete task; |
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fTaskQueue.pop_front(); |
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} |
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if (fCurTask) |
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delete fCurTask; |
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} |
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bool plArmatureBrain::Apply(double timeNow, float elapsed) |
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{ |
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IProcessTasks(timeNow, elapsed); |
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fArmature->ApplyAnimations(timeNow, elapsed); |
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return true; |
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} |
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void plArmatureBrain::Activate(plArmatureModBase *armature) |
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{ |
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fArmature = armature; |
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fAvMod = plArmatureMod::ConvertNoRef(armature); |
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} |
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void plArmatureBrain::QueueTask(plAvTask *task) |
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{ |
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if (task) |
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fTaskQueue.push_back(task); |
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} |
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bool plArmatureBrain::LeaveAge() |
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{ |
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if (fCurTask) |
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fCurTask->LeaveAge(plArmatureMod::ConvertNoRef(fArmature)); |
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plAvTaskQueue::iterator i = fTaskQueue.begin(); |
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for (; i != fTaskQueue.end(); i++) |
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{ |
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plAvTask *task = *i; |
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task->LeaveAge(plArmatureMod::ConvertNoRef(fArmature)); // Give it a chance to do something before we nuke it. |
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delete task; |
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} |
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fTaskQueue.clear(); |
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return true; |
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} |
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bool plArmatureBrain::IsRunningTask() const |
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{ |
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if (fCurTask) |
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return true; |
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if(fTaskQueue.size() > 0) |
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return true; |
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return false; |
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} |
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// Nothing for this class to read/write. These methods exist |
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// for backwards compatability with plAvBrain and plAvBrainUser |
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void plArmatureBrain::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plCreatable::Write(stream, mgr); |
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// plAvBrain |
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stream->WriteLE32(0); |
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stream->WriteBool(false); |
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// plAvBrainUser |
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stream->WriteLE32(0); |
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stream->WriteLEScalar(0.f); |
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stream->WriteLEDouble(0.f); |
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} |
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void plArmatureBrain::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plCreatable::Read(stream, mgr); |
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// plAvBrain |
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stream->ReadLE32(); |
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if (stream->ReadBool()) |
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mgr->ReadKey(stream); |
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// plAvBrainUser |
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stream->ReadLE32(); |
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stream->ReadLEScalar(); |
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stream->ReadLEDouble(); |
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} |
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// MSGRECEIVE |
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bool plArmatureBrain::MsgReceive(plMessage * msg) |
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{ |
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plAvTaskMsg *taskMsg = plAvTaskMsg::ConvertNoRef(msg); |
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if (taskMsg) |
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{ |
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return IHandleTaskMsg(taskMsg); |
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} |
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return false; |
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} |
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void plArmatureBrain::IProcessTasks(double time, float elapsed) |
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{ |
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if (!fCurTask || !fCurTask->Process(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed)) |
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{ |
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if (fCurTask) |
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{ |
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fCurTask->Finish(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed); |
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delete fCurTask; |
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fCurTask = nil; |
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} |
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// need a new task |
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if (fTaskQueue.size() > 0) |
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{ |
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plAvTask *newTask = fTaskQueue.front(); |
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if (newTask && newTask->Start(plArmatureMod::ConvertNoRef(fArmature), this, time, elapsed)) |
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{ |
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fCurTask = newTask; |
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fTaskQueue.pop_front(); |
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} |
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// if we couldn't start the task, we'll keep trying until we can. |
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} |
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} |
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} |
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bool plArmatureBrain::IHandleTaskMsg(plAvTaskMsg *msg) |
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{ |
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plAvTask *task = msg->GetTask(); |
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QueueTask(task); |
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return true; |
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} |