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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "plLayer.h"
#include "../plMessage/plAnimCmdMsg.h"
#include "hsStream.h"
#include "hsResMgr.h"
#include "hsMatrix44.h"
#include "hsGMatState.inl"
#include "../plMessage/plLayRefMsg.h"
#include "../plGImage/plBitmap.h"
#include "../plPipeline/hsGDeviceRef.h"
#include "plShader.h"
#include "plPipeline.h"
#include "plgDispatch.h"
#include "../pnMessage/plPipeResMakeMsg.h"
plLayer::plLayer()
{
fOwnedChannels = kTransform
| kPreshadeColor
| kRuntimeColor
| kAmbientColor
| kOpacity
| kState
| kUVWSrc
| kLODBias
| kSpecularColor
| kSpecularPower
| kTexture
| kVertexShader
| kPixelShader
| kBumpEnvXfm;
fTransform = TRACKED_NEW hsMatrix44;
fTransform->Reset();
fPreshadeColor = TRACKED_NEW hsColorRGBA;
fRuntimeColor = TRACKED_NEW hsColorRGBA;
fAmbientColor = TRACKED_NEW hsColorRGBA;
fSpecularColor = TRACKED_NEW hsColorRGBA;
fOpacity = TRACKED_NEW hsScalar;
fState = TRACKED_NEW hsGMatState;
fState->Reset();
fUVWSrc = TRACKED_NEW UInt32;
fLODBias = TRACKED_NEW hsScalar;
fSpecularPower = TRACKED_NEW hsScalar;
fTexture = TRACKED_NEW plBitmap*;
*fTexture = nil;
fVertexShader = TRACKED_NEW plShader*;
*fVertexShader = nil;
fPixelShader = TRACKED_NEW plShader*;
*fPixelShader = nil;
fBumpEnvXfm = TRACKED_NEW hsMatrix44;
fBumpEnvXfm->Reset();
}
plLayer::~plLayer()
{
}
UInt32 plLayer::Eval(double secs, UInt32 frame, UInt32 ignore)
{
return UInt32(0);
}
void plLayer::Read(hsStream* s, hsResMgr* mgr)
{
plLayerInterface::Read(s, mgr);
fState->Read(s);
fTransform->Read(s);
fPreshadeColor->Read(s);
fRuntimeColor->Read( s );
fAmbientColor->Read(s);
fSpecularColor->Read( s );
*fUVWSrc = s->ReadSwap32();
*fOpacity = s->ReadSwapScalar();
*fLODBias = s->ReadSwapScalar();
*fSpecularPower = s->ReadSwapScalar();
plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture);
mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef);
#if 1 // For read/write shaders
refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kVertexShader);
mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef);
refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kPixelShader);
mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef);
fBumpEnvXfm->Read(s);
#endif // For read/write shaders
}
void plLayer::Write(hsStream* s, hsResMgr* mgr)
{
plLayerInterface::Write(s, mgr);
fState->Write(s);
fTransform->Write(s);
fPreshadeColor->Write(s);
fRuntimeColor->Write( s );
fAmbientColor->Write(s);
fSpecularColor->Write( s );
s->WriteSwap32(*fUVWSrc);
s->WriteSwapScalar(*fOpacity);
s->WriteSwapScalar(*fLODBias);
s->WriteSwapScalar(*fSpecularPower);
mgr->WriteKey(s, GetTexture());
mgr->WriteKey(s, GetVertexShader());
mgr->WriteKey(s, GetPixelShader());
fBumpEnvXfm->Write(s);
}
hsBool plLayer::MsgReceive(plMessage* msg)
{
plLayRefMsg* refMsg = plLayRefMsg::ConvertNoRef(msg);
if( refMsg )
{
switch( refMsg->fType )
{
case plLayRefMsg::kTexture:
{
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
{
plBitmap *tex = plBitmap::ConvertNoRef(refMsg->GetRef());
*fTexture = tex;
if( tex )
plgDispatch::Dispatch()->RegisterForExactType(plPipeTexMakeMsg::Index(), GetKey());
else
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeTexMakeMsg::Index(), GetKey());
}
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
{
*fTexture = nil;
plgDispatch::Dispatch()->UnRegisterForExactType(plPipeTexMakeMsg::Index(), GetKey());
}
}
return true;
case plLayRefMsg::kVertexShader:
{
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
{
plShader* shader = plShader::ConvertNoRef(refMsg->GetRef());
*fVertexShader = shader;
}
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
{
*fVertexShader = nil;
}
}
return true;
case plLayRefMsg::kPixelShader:
{
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) )
{
plShader* shader = plShader::ConvertNoRef(refMsg->GetRef());
*fPixelShader = shader;
}
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) )
{
*fPixelShader = nil;
}
}
return true;
}
}
plPipeTexMakeMsg* texMake = plPipeTexMakeMsg::ConvertNoRef(msg);
if( texMake )
{
texMake->Pipeline()->CheckTextureRef(this);
return true;
}
return plLayerInterface::MsgReceive(msg);
}
void plLayer::SetState(const hsGMatState& s)
{
*fState = s;
}
void plLayer::SetTransform(const hsMatrix44& xfm)
{
*fTransform = xfm;
}
void plLayer::SetBumpEnvMatrix(const hsMatrix44& xfm)
{
*fBumpEnvXfm = xfm;
}
plLayer& plLayer::InitToDefault()
{
fState->Reset();
*fTexture = nil;
SetRuntimeColor(hsColorRGBA().Set(0.5f, 0.5f, 0.5f, 1.f));
SetPreshadeColor(hsColorRGBA().Set(0.5f, 0.5f, 0.5f, 1.f));
SetAmbientColor(hsColorRGBA().Set(0,0,0,1.f));
SetOpacity(1.f);
fTransform->Reset();
SetUVWSrc(0);
SetLODBias(-1.f);
SetSpecularColor( hsColorRGBA().Set(0,0,0,1.f));
SetSpecularPower(1.f);
*fVertexShader = nil;
*fPixelShader = nil;
fBumpEnvXfm->Reset();
return *this;
}
plLayerInterface* plLayer::DefaultLayer()
{
static plLayer defLayer;
defLayer.InitToDefault();
return &defLayer;
}
//// CloneNoTexture ///////////////////////////////////////////////////////////
// Copies all the fields from the original layer given, not including the
// texture
void plLayer::CloneNoTexture( plLayerInterface *original )
{
SetBlendFlags( original->GetBlendFlags() );
SetClampFlags( original->GetClampFlags() );
SetShadeFlags( original->GetShadeFlags() );
SetZFlags( original->GetZFlags() );
SetMiscFlags( original->GetMiscFlags() );
SetState( original->GetState() );
SetPreshadeColor( original->GetPreshadeColor() );
SetRuntimeColor( original->GetRuntimeColor() );
SetAmbientColor( original->GetAmbientColor() );
SetSpecularColor( original->GetSpecularColor() );
SetOpacity( original->GetOpacity() );
SetTransform( original->GetTransform() );
SetUVWSrc( original->GetUVWSrc() );
SetLODBias( original->GetLODBias() );
SetSpecularPower( original->GetSpecularPower() );
SetVertexShader( original->GetVertexShader() );
SetPixelShader( original->GetPixelShader() );
SetBumpEnvMatrix( original->GetBumpEnvMatrix() );
}