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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pySDL_h_
#define _pySDL_h_
//////////////////////////////////////////////////////////////////////
//
// pySDL - python subset of the plSDL library.
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStlUtils.h"
#include <python.h>
#include "pyGlueHelpers.h"
class plStateDataRecord;
class plSimpleStateVariable;
class pySimpleStateVariable;
class plKey;
// pySDL -- this thing really only exists for the constants
class pySDL
{
public:
static void AddPlasmaConstantsClasses(PyObject *m);
};
// pySDLStateDataRecord
class pySDLStateDataRecord
{
private:
plStateDataRecord * fRec;
protected:
pySDLStateDataRecord();
pySDLStateDataRecord( plStateDataRecord * rec );
public:
~pySDLStateDataRecord();
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptSDLStateDataRecord);
PYTHON_CLASS_NEW_DEFINITION;
static PyObject *New(plStateDataRecord* rec);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySDLStateDataRecord object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySDLStateDataRecord); // converts a PyObject to a pySDLStateDataRecord (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
plStateDataRecord * GetRec() const;
/////////////////////
PyObject * FindVar( const char * name ) const; // returns pySimpleStateVariable
const char *GetName() const;
std::vector<std::string> GetVarList();
void SetFromDefaults(bool timeStampNow);
};
typedef unsigned char byte;
// pySimpleStateVariable
class pySimpleStateVariable
{
private:
plSimpleStateVariable * fVar;
mutable std::string fString; // for GetString()
protected:
pySimpleStateVariable();
pySimpleStateVariable( plSimpleStateVariable * var );
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptSimpleStateVariable);
PYTHON_CLASS_NEW_DEFINITION;
static PyObject *New(plSimpleStateVariable* var);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySimpleStateVariable object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySimpleStateVariable); // converts a PyObject to a pySimpleStateVariable (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
plSimpleStateVariable * GetVar() const;
/////////////////////
bool SetByte( byte v, int idx=0 );
bool SetShort( short v, int idx=0 );
bool SetFloat( float v, int idx=0 );
bool SetDouble( double v, int idx=0 );
bool SetInt( int v, int idx=0 );
bool SetString( const char * v, int idx=0 );
bool SetBool(bool v, int idx=0 );
byte GetByte( int idx=0 ) const;
short GetShort( int idx=0 ) const;
int GetInt( int idx=0 ) const;
float GetFloat( int idx=0 ) const;
double GetDouble( int idx=0 ) const;
bool GetBool( int idx=0 ) const;
const char * GetString( int idx=0 ) const;
plKey GetKey( int idx=0 ) const;
int GetType() const;
const char *GetDisplayOptions() const;
const char *GetDefault() const;
bool IsAlwaysNew() const;
bool IsInternal() const;
};
#endif // _pySDL_h_