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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsGGeometry3Defined
#define hsGGeometry3Defined
#include "hsTypes.h"
struct hsVector3;
struct hsPoint3;
struct hsScalarTriple;
class hsStream;
/*
If value is already close to hsScalar1, then this is a good approx. of 1/sqrt(value)
*/
static inline hsScalar hsInvSqrt(hsScalar value)
{
hsScalar guess;
hsScalar threeOverTwo = hsScalar1 + hsScalarHalf;
value = hsScalarDiv2(value);
guess = threeOverTwo - value; // with initial guess = 1.0
// repeat this line for better approx
guess = hsScalarMul(guess, threeOverTwo - hsScalarMul(hsScalarMul(value, guess), guess));
guess = hsScalarMul(guess, threeOverTwo - hsScalarMul(hsScalarMul(value, guess), guess));
return guess;
}
/////////////////////////////////////////////////////////////////////////////////////////////
struct hsScalarTriple
{
//protected:
// hsScalarTriple() : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2]) {}
// hsScalarTriple(hsScalar x, hsScalar y, hsScalar z)
// : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2]) { fX = x, fY = y, fZ = z; }
//
// union {
// u_long128 privateTemp;
// hsScalar privateData[4];
// };
//public:
//
// int operator=(const hsScalarTriple& o) { privateTemp = o.privateTemp; }
// hsScalarTriple(const hsScalarTriple& o) : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2])
// { *this = o; }
//
// hsScalar& fX;
// hsScalar& fY;
// hsScalar& fZ;
protected:
hsScalarTriple() {}
hsScalarTriple(hsScalar x, hsScalar y, hsScalar z) : fX(x), fY(y), fZ(z) {}
public:
hsScalar fX, fY, fZ;
hsScalarTriple* Set(hsScalar x, hsScalar y, hsScalar z) { fX= x; fY = y; fZ = z; return this;}
hsScalarTriple* Set(const hsScalarTriple *p) { fX = p->fX; fY = p->fY; fZ = p->fZ; return this;}
hsScalar InnerProduct(const hsScalarTriple &p) const;
hsScalar InnerProduct(const hsScalarTriple *p) const;
// hsScalarTriple LERP(hsScalarTriple &other, hsScalar t);
#if HS_SCALAR_IS_FIXED
hsScalar Magnitude() const;
hsScalar MagnitudeSquared() const;
#else
hsScalar Magnitude() const { return hsSquareRoot(MagnitudeSquared()); }
hsScalar MagnitudeSquared() const { return (fX * fX + fY * fY + fZ * fZ); }
#endif
hsBool IsEmpty() const { return fX == 0 && fY == 0 && fZ == 0; }
hsScalar operator[](int i) const;
hsScalar& operator[](int i);
void Read(hsStream *stream);
void Write(hsStream *stream) const;
};
///////////////////////////////////////////////////////////////////////////
inline hsScalar& hsScalarTriple::operator[] (int i)
{
hsAssert(i >=0 && i <3, "Bad index for hsScalarTriple::operator[]");
return *(&fX + i);
}
inline hsScalar hsScalarTriple::operator[] (int i) const
{
hsAssert(i >=0 && i <3, "Bad index for hsScalarTriple::operator[]");
return *(&fX + i);
}
inline hsScalar hsScalarTriple::InnerProduct(const hsScalarTriple &p) const
{
hsScalar tmp = fX*p.fX;
tmp += fY*p.fY;
tmp += fZ*p.fZ;
return tmp;
}
inline hsScalar hsScalarTriple::InnerProduct(const hsScalarTriple *p) const
{
hsScalar tmp = fX*p->fX;
tmp += fY*p->fY;
tmp += fZ*p->fZ;
return tmp;
}
//inline hsScalarTriple hsScalarTriple::LERP(hsScalarTriple &other, hsScalar t)
//{
// hsScalarTriple p = other - this;
// p = p / t;
// return this + p;
//}
/////////////////////////////////////////////////////////////////////////////////////////////
struct hsPoint3 : public hsScalarTriple {
hsPoint3() {};
hsPoint3(hsScalar x, hsScalar y, hsScalar z) : hsScalarTriple(x,y,z) {}
explicit hsPoint3(const hsScalarTriple& p) : hsScalarTriple(p) {}
hsPoint3* Set(hsScalar x, hsScalar y, hsScalar z) { return (hsPoint3*)this->hsScalarTriple::Set(x,y,z);}
hsPoint3* Set(const hsScalarTriple* p) { return (hsPoint3*)this->hsScalarTriple::Set(p) ;}
friend inline hsPoint3 operator+(const hsPoint3& s, const hsPoint3& t);
friend inline hsPoint3 operator+(const hsPoint3& s, const hsVector3& t);
friend inline hsPoint3 operator-(const hsPoint3& s, const hsPoint3& t);
friend inline hsPoint3 operator-(const hsPoint3& s);
friend inline hsPoint3 operator*(const hsScalar& s, const hsPoint3& t);
friend inline hsPoint3 operator*(const hsPoint3& t, const hsScalar& s);
friend inline hsPoint3 operator/(const hsPoint3& t, const hsScalar& s);
hsBool operator==(const hsPoint3& ss) const
{
return (ss.fX == fX && ss.fY == fY && ss.fZ == fZ);
}
hsBool operator!=(const hsPoint3& ss) const { return !(*this == ss); }
hsPoint3 &operator+=(const hsScalarTriple &s) { fX += s.fX; fY += s.fY; fZ += s.fZ; return *this; }
hsPoint3 &operator*=(const hsScalar s) { fX *= s; fY *= s; fZ *= s; return *this; }
};
/////////////////////////////////////////////////////////////////////////////////////////////
struct hsVector3 : public hsScalarTriple {
hsVector3() {};
hsVector3(hsScalar x, hsScalar y, hsScalar z) : hsScalarTriple(x,y,z) {}
explicit hsVector3(const hsScalarTriple& p) : hsScalarTriple(p) { }
hsVector3(const hsPoint3 *p1, const hsPoint3 *p2) {
fX = p1->fX - p2->fX, fY= p1->fY - p2->fY, fZ = p1->fZ - p2->fZ; }
hsVector3* Set(hsScalar x, hsScalar y, hsScalar z) { return (hsVector3*)hsScalarTriple::Set(x,y,z); }
hsVector3* Set(const hsScalarTriple* p) { return (hsVector3*)hsScalarTriple::Set(p) ;}
hsVector3* Set(const hsScalarTriple* p1, const hsScalarTriple* p2) { return Set(p1->fX-p2->fX,p1->fY-p2->fY,p1->fZ-p2->fZ);}
void Normalize()
{
#if HS_BUILD_FOR_PS2
hsScalar length = this->Magnitude();
hsIfDebugMessage(length == 0, "Err: Normalizing hsVector3 of length 0", 0);
if (length == 0)
return;
NormalizeVU0(length, (MATRIX4)this);
#else
hsScalar length = this->Magnitude();
// hsIfDebugMessage(length == 0, "Err: Normalizing hsVector3 of length 0", 0);
if (length == 0)
return;
hsScalar invMag = hsScalarInvert(length);
fX = hsScalarMul(fX, invMag);
fY = hsScalarMul(fY, invMag);
fZ = hsScalarMul(fZ, invMag);
#endif
}
inline void Renormalize() // if the vector is already close to unit length
{
hsScalar mag2 = *this * *this;
hsIfDebugMessage(mag2 == 0, "Err: Renormalizing hsVector3 of length 0", 0);
if (mag2 == 0)
return;
hsScalar invMag = hsInvSqrt(mag2);
fX = hsScalarMul(fX, invMag);
fY = hsScalarMul(fY, invMag);
fZ = hsScalarMul(fZ, invMag);
}
// hsVector3 &Sub(const hsPoint3& s, const hsPoint3& t)
// { Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
// return *this; };
friend inline hsVector3 operator+(const hsVector3& s, const hsVector3& t);
friend inline hsVector3 operator-(const hsVector3& s, const hsVector3& t);
friend inline hsVector3 operator-(const hsVector3& s);
friend inline hsVector3 operator*(const hsScalar& s, const hsVector3& t);
friend inline hsVector3 operator*(const hsVector3& t, const hsScalar& s);
friend inline hsVector3 operator/(const hsVector3& t, const hsScalar& s);
friend inline hsScalar operator*(const hsVector3& t, const hsVector3& s);
friend hsVector3 operator%(const hsVector3& t, const hsVector3& s);
#if 0 // Havok reeks
friend hsBool32 operator==(const hsVector3& s, const hsVector3& t)
{
return (s.fX == t.fX && s.fY == t.fY && s.fZ == t.fZ);
}
#else // Havok reeks
hsBool operator==(const hsVector3& ss) const
{
return (ss.fX == fX && ss.fY == fY && ss.fZ == fZ);
}
#endif // Havok reeks
hsVector3 &operator+=(const hsScalarTriple &s) { fX += s.fX; fY += s.fY; fZ += s.fZ; return *this; }
hsVector3 &operator-=(const hsScalarTriple &s) { fX -= s.fX; fY -= s.fY; fZ -= s.fZ; return *this; }
hsVector3 &operator*=(const hsScalar s) { fX *= s; fY *= s; fZ *= s; return *this; }
hsVector3 &operator/=(const hsScalar s) { fX /= s; fY /= s; fZ /= s; return *this; }
};
struct hsPoint4 {
hsScalar fX, fY, fZ, fW;
hsPoint4() {}
hsPoint4(hsScalar x, hsScalar y, hsScalar z, hsScalar w) : fX(x), fY(y), fZ(z), fW(w) {}
hsScalar& operator[](int i);
hsScalar operator[](int i) const;
hsPoint4& operator=(const hsPoint3&p) { Set(p.fX, p.fY, p.fZ, hsScalar1); return *this; }
hsPoint4* Set(hsScalar x, hsScalar y, hsScalar z, hsScalar w)
{ fX = x; fY = y; fZ = z; fW = w; return this; }
};
inline hsVector3 operator+(const hsVector3& s, const hsVector3& t)
{
hsVector3 result;
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
}
inline hsVector3 operator-(const hsVector3& s, const hsVector3& t)
{
hsVector3 result;
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
}
// unary minus
inline hsVector3 operator-(const hsVector3& s)
{
hsVector3 result;
return *result.Set(-s.fX, -s.fY, -s.fZ);
}
inline hsVector3 operator*(const hsVector3& s, const hsScalar& t)
{
hsVector3 result;
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
}
inline hsVector3 operator/(const hsVector3& s, const hsScalar& t)
{
hsVector3 result;
return *result.Set(hsScalarDiv(s.fX, t), hsScalarDiv(s.fY, t), hsScalarDiv(s.fZ, t));
}
inline hsVector3 operator*(const hsScalar& t, const hsVector3& s)
{
hsVector3 result;
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
}
inline hsScalar operator*(const hsVector3& t, const hsVector3& s)
{
return hsScalarMul(t.fX, s.fX) + hsScalarMul(t.fY, s.fY) + hsScalarMul(t.fZ, s.fZ);
}
////////////////////////////////////////////////////////////////////////////
inline hsPoint3 operator+(const hsPoint3& s, const hsPoint3& t)
{
hsPoint3 result;
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
}
inline hsPoint3 operator+(const hsPoint3& s, const hsVector3& t)
{
hsPoint3 result;
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
}
inline hsPoint3 operator-(const hsPoint3& s, const hsPoint3& t)
{
hsPoint3 result;
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
}
// unary -
inline hsPoint3 operator-(const hsPoint3& s)
{
hsPoint3 result;
return *result.Set(-s.fX, -s.fY, -s.fZ);
}
inline hsPoint3 operator-(const hsPoint3& s, const hsVector3& t)
{
hsPoint3 result;
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
}
inline hsPoint3 operator*(const hsPoint3& s, const hsScalar& t)
{
hsPoint3 result;
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
}
inline hsPoint3 operator/(const hsPoint3& s, const hsScalar& t)
{
hsPoint3 result;
return *result.Set(hsScalarDiv(s.fX, t), hsScalarDiv(s.fY, t), hsScalarDiv(s.fZ, t));
}
inline hsPoint3 operator*(const hsScalar& t, const hsPoint3& s)
{
hsPoint3 result;
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
}
inline hsScalar hsPoint4::operator[] (int i) const
{
hsAssert(i >=0 && i <4, "Bad index for hsPoint4::operator[]");
return *(&fX + i);
}
inline hsScalar& hsPoint4::operator[] (int i)
{
hsAssert(i >=0 && i <4, "Bad index for hsPoint4::operator[]");
return *(&fX + i);
}
typedef hsPoint3 hsGUv;
struct hsPointNorm {
hsPoint3 fPos;
hsVector3 fNorm;
void Read(hsStream* s) { fPos.Read(s); fNorm.Read(s); }
void Write(hsStream* s) const { fPos.Write(s); fNorm.Write(s); }
};
struct hsPlane3 {
hsVector3 fN;
hsScalar fD;
hsPlane3() { }
hsPlane3(const hsVector3* nrml, hsScalar d)
{ fN = *nrml; fD=d; }
hsPlane3(const hsPoint3* pt, const hsVector3* nrml)
{ fN = *nrml; fD = -pt->InnerProduct(nrml); }
// create plane from a triangle (assumes clockwise winding of vertices)
hsPlane3(const hsPoint3* pt1, const hsPoint3* pt2, const hsPoint3* pt3);
hsVector3 GetNormal() const { return fN; }
void Read(hsStream *stream);
void Write(hsStream *stream) const;
};
#endif