You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

301 lines
9.0 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCollisionDetector_inc
#define plCollisionDetector_inc
#include "plDetectorModifier.h"
#include "hsGeometry3.h"
#include <list>
#include <set>
class plMessage;
class plCameraMsg;
class plArmatureMod;
class plActivatorMsg;
class plEvalMsg;
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
class plCollisionDetector : public plDetectorModifier
{
protected:
int8_t fType;
bool fBumped, fTriggered;
plArmatureMod* IGetAvatarModifier(plKey key);
bool IIsDisabledAvatar(plKey key);
public:
enum
{
kTypeEnter = 0x01,
kTypeExit = 0x02,
kTypeAny = 0x04,
kTypeUnEnter = 0x08,
kTypeUnExit = 0x10,
kTypeBump = 0x20,
};
plCollisionDetector() : fType(0), fTriggered(false), fBumped(false){ }
plCollisionDetector(int8_t type) : fType(type), fTriggered(false), fBumped(false) { }
virtual ~plCollisionDetector(){;}
virtual bool MsgReceive(plMessage* msg);
CLASSNAME_REGISTER( plCollisionDetector );
GETINTERFACE_ANY( plCollisionDetector, plDetectorModifier );
virtual void SetType(int8_t i) { fType |= i; }
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
// sub type for object-in-volume detectors
class plObjectInVolumeDetector : public plCollisionDetector
{
protected:
class plCollisionBookKeepingInfo
{
public:
plCollisionBookKeepingInfo(const plKey& key, bool entering)
: fHitter(key), fEntering(entering) { }
plKey fHitter;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
uint32_t fLastStep;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
bool fEntering;
};
void ITrigger(plKey hitter, bool entering);
void ISendTriggerMsg(plKey hitter, bool entering);
void IRegisterForEval();
virtual void IHandleEval(plEvalMsg*);
bool fWaitingForEval;
typedef std::list<plCollisionBookKeepingInfo*> bookKeepingList;
bookKeepingList fCollisionList;
typedef std::set<plKey> ResidentSet;
ResidentSet fCurrentResidents;
public:
plObjectInVolumeDetector()
: plCollisionDetector(), fWaitingForEval(false) { }
plObjectInVolumeDetector(int8_t type)
: plCollisionDetector(type), fWaitingForEval(false) { }
virtual ~plObjectInVolumeDetector() { }
virtual bool MsgReceive(plMessage* msg);
CLASSNAME_REGISTER(plObjectInVolumeDetector);
GETINTERFACE_ANY(plObjectInVolumeDetector, plCollisionDetector);
virtual void SetTarget(plSceneObject* so);
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
class plObjectInVolumeAndFacingDetector : public plObjectInVolumeDetector
{
protected:
float fFacingTolerance;
bool fNeedWalkingForward;
bool fAvatarInVolume;
bool fTriggered;
void ICheckForTrigger();
public:
plObjectInVolumeAndFacingDetector();
virtual ~plObjectInVolumeAndFacingDetector();
virtual bool MsgReceive(plMessage* msg);
CLASSNAME_REGISTER(plObjectInVolumeAndFacingDetector);
GETINTERFACE_ANY(plObjectInVolumeAndFacingDetector, plObjectInVolumeDetector);
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
// Export only
void SetFacingTolerance(int degrees);
void SetNeedWalkingForward(bool v) { fNeedWalkingForward = v; }
};
// sub-type for camera command regions
class plCameraRegionDetector : public plObjectInVolumeDetector
{
protected:
typedef std::vector<plCameraMsg*> plCameraMsgVec;
plCameraMsgVec fMessages;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
uint32_t fLastStep;
#endif
bool fIsInside;
bool fEntering;
void ISendTriggerMsg();
virtual void IHandleEval(plEvalMsg*);
public:
plCameraRegionDetector()
: plObjectInVolumeDetector(), fIsInside(false) { }
~plCameraRegionDetector();
virtual bool MsgReceive(plMessage* msg);
void AddMessage(plCameraMsg* pMsg) { fMessages.push_back(pMsg); }
CLASSNAME_REGISTER( plCameraRegionDetector );
GETINTERFACE_ANY( plCameraRegionDetector, plCollisionDetector );
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
// sub-type for subworld regions
class plSubworldRegionDetector : public plCollisionDetector
{
protected:
plKey fSub;
bool fOnExit;
public:
enum
{
kSubworld = 0,
};
plSubworldRegionDetector() : fSub(nil), fOnExit(false){;}
~plSubworldRegionDetector();
virtual bool MsgReceive(plMessage* msg);
void SetSubworldKey(plKey pKey) { fSub = pKey; }
void SetTriggerOnExit(bool b) { fOnExit = b; }
CLASSNAME_REGISTER( plSubworldRegionDetector );
GETINTERFACE_ANY( plSubworldRegionDetector, plCollisionDetector );
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
// sub-type for panic link regions
class plPanicLinkRegion : public plCollisionDetector
{
public:
bool fPlayLinkOutAnim;
plPanicLinkRegion() : fPlayLinkOutAnim(true) { }
virtual bool MsgReceive(plMessage* msg);
CLASSNAME_REGISTER( plPanicLinkRegion );
GETINTERFACE_ANY( plPanicLinkRegion, plCollisionDetector );
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
/** \Class plSimpleRegionSensor
A dead-simple interface for a collision region. Holds one message that it
sends to anyone who enters, and another message that it sends to anyone
who exits.
We may want to tie this into the plCollisionDetector so that it could be
integrated with responders.
*/
class plSimpleRegionSensor : public plSingleModifier
{
public:
plSimpleRegionSensor();
plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg);
virtual ~plSimpleRegionSensor();
virtual bool MsgReceive(plMessage *msg);
CLASSNAME_REGISTER( plSimpleRegionSensor );
GETINTERFACE_ANY( plSimpleRegionSensor, plSingleModifier);
virtual void Write(hsStream *stream, hsResMgr *mgr);
virtual void Read(hsStream *stream, hsResMgr *mgr);
virtual bool IEval(double secs, float del, uint32_t dirty);
protected:
plMessage *fEnterMsg;
plMessage *fExitMsg;
};
// This class really just exists so that I can hunt for it specifically by index
// (and not accidentally get some other SimpleRegionSensor).
class plSwimDetector : public plSimpleRegionSensor
{
public:
plSwimDetector() {}
plSwimDetector(plMessage *enterMsg, plMessage *exitMsg) : plSimpleRegionSensor(enterMsg, exitMsg) {}
virtual ~plSwimDetector() {}
CLASSNAME_REGISTER( plSwimDetector );
GETINTERFACE_ANY( plSwimDetector, plSimpleRegionSensor);
virtual void Write(hsStream *stream, hsResMgr *mgr);
virtual void Read(hsStream *stream, hsResMgr *mgr);
bool MsgReceive(plMessage *msg);
};
class plRidingAnimatedPhysicalDetector: public plSimpleRegionSensor
{
public:
plRidingAnimatedPhysicalDetector(){}
plRidingAnimatedPhysicalDetector(plMessage *enterMsg, plMessage *exitMsg) : plSimpleRegionSensor(enterMsg, exitMsg) {}
virtual ~plRidingAnimatedPhysicalDetector(){}
virtual bool MsgReceive(plMessage *msg);
CLASSNAME_REGISTER( plRidingAnimatedPhysicalDetector );
GETINTERFACE_ANY( plRidingAnimatedPhysicalDetector, plSimpleRegionSensor);
};
#endif //plCollisionDetector_inc