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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plNotifyMsg_h_
#define _plNotifyMsg_h_
#include "plMessage.h"
#include "hsResMgr.h"
#include "pnModifier/plSingleModifier.h"
#include "hsGeometry3.h"
//
// repeatable Event data in Notify message
//
// Updated 4.13.2002 mcn - Unions are all well and good, but only work on simple data types, and since
// plKey now isn't so simple...
class proEventData
{
public:
// keep this enum synchronized with the list at the top of PlasmaTypes.py
enum eventType
{
kCollision=1,
kPicked =2,
kControlKey=3,
kVariable=4,
kFacing=5,
kContained=6,
kActivate=7,
kCallback=8,
kResponderState=9,
kMultiStage=10,
kSpawned=11,
kClickDrag=12,
kCoop=13,
kOfferLinkingBook=14,
kBook=15,
kClimbingBlockerHit=16,
kNone
};
proEventData( int32_t evtType = kNone ) : fEventType( evtType )
{
}
virtual ~proEventData() {}
enum dataType
{
kFloat=1,
kKey,
kInt,
kNull,
kNotta
};
// what the multstage event types are for multistage.fEvent
enum multiStageEventType
{
kEnterStage=1,
kBeginingOfLoop,
kAdvanceNextStage,
kRegressPrevStage,
kNothing
};
int32_t fEventType; // what type of event (evenType enum)
static proEventData* ICreateEventDataType(int32_t type);
static proEventData* Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
static proEventData* ReadVersion(hsStream* s, hsResMgr* mgr);
void WriteVersion(hsStream* s, hsResMgr* mgr);
protected:
virtual void IInit() {}
virtual void IDestruct() {}
virtual void IRead(hsStream* stream, hsResMgr* mgr) {}
virtual void IWrite(hsStream* stream, hsResMgr* mgr) {}
virtual void IReadVersion(hsStream* s, hsResMgr* mgr) {}
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr) {}
};
// The following macro makes it easy (or easier) to define new event data types
#define proEventType(type) class pro##type##EventData : public proEventData { public: pro##type##EventData() : proEventData( k##type ) {IInit();} virtual ~pro##type##EventData(){IDestruct();}
proEventType(Collision)
bool fEnter; // entering? (false is exit)
plKey fHitter; // collision hitter (other probably player)
plKey fHittee; // collision hittee (probably us)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Picked)
plKey fPicker; // who picked it (problably player)
plKey fPicked; // object that was picked
bool fEnabled; // pick (true) or un-pick (false)
hsPoint3 fHitPoint; // where on the picked object that it was picked on
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Spawned)
plKey fSpawner; // who spawned it (typicall plNPCSpawnMod)
plKey fSpawnee; // what was spawned (typically a scene object with an armature mod)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(ControlKey)
int32_t fControlKey; // what control key was hit
bool fDown; // was the key going down (false if going up)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Variable)
char* fName; // name of variable
int32_t fDataType; // type of data
// Can't be a union, sadly, but it isn't that much of a waste of space...
plKey fKey; // if its a plKey (pointer to something)
union {
float f;
int32_t i;
} fNumber;
protected:
virtual void IInit();
virtual void IDestruct();
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
virtual void IReadNumber(hsStream * stream);
virtual void IWriteNumber(hsStream * stream);
};
proEventType(Facing)
plKey fFacer; // what was facing
plKey fFacee; // what was being faced
float dot; // the dot prod of their view vectors
bool enabled; // Now meets facing requirement (true) or no longer meets requirement (false)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Contained)
plKey fContained; // who's inside of
plKey fContainer; // this containing volume
bool fEntering; // entering volume (true) or exiting (false)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Activate)
bool fActive; // Whether or not to use the data in this field
bool fActivate; // the data
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Callback)
int32_t fEventType; // enumerated in plEventCallbackMsg.h
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(ResponderState)
int32_t fState; // what state the responder should be switched to before triggering
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(MultiStage)
int32_t fStage;
int32_t fEvent;
plKey fAvatar; // who was running the stage
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Coop)
uint32_t fID; // player ID of the initiator
uint16_t fSerial; // serial number for the initiator
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(ClickDrag)
plKey picker; // always the local avatar in this case
plKey picked;
float animPos; // 0.0 to 1.0 animation percentage
};
proEventType(OfferLinkingBook)
plKey offerer; // the avatar offering the linking book to you
int targetAge; // the age the book is for - taken from konstant list of age buttons in xLinkingBookPopupGUI.py
int offeree; // who we are offering the book to
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(Book)
uint32_t fEvent; // The type of event. See pfJournalBook.h for enumsu
uint32_t fLinkID; // The link ID of the image clicked, if an image link event, otherwise unused
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
proEventType(ClimbingBlockerHit)
plKey fBlockerKey; // collision hittee (probably us)
protected:
virtual void IRead(hsStream* stream, hsResMgr* mgr);
virtual void IWrite(hsStream* stream, hsResMgr* mgr);
virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};
/////////////////////////////////////////////////////////////////////////////
//
// MESSAGE : plNotifyMsg
// PARAMETERS : none
//
// PURPOSE : This is the message that notifies someone (either a responder or activator)
// : that some event or transition of state has happened
//
//
class plNotifyMsg : public plMessage
{
protected:
virtual void IInit();
public:
plNotifyMsg() { IInit(); }
plNotifyMsg(const plKey &s, const plKey &r);
~plNotifyMsg();
CLASSNAME_REGISTER( plNotifyMsg );
GETINTERFACE_ANY( plNotifyMsg, plMessage );
// data area
enum notificationType
{
kActivator=0,
kVarNotification,
kNotifySelf,
kResponderFF, // Fast forward
kResponderChangeState, // Change state without triggering
};
int32_t fType; // what type of notification
float fState; // state of the notifier 0.0=false, 1.0=true
int32_t fID; // special ID mostly for responder State transitions
hsTArray<proEventData*> fEvents;// list of events with data
void SetType(notificationType type) { fType = type; }
void SetState(float state) { fState = state; }
// event records for the notify message
void AddEvent( proEventData* ed);
void AddCollisionEvent( bool enter, const plKey &other, const plKey &self, bool onlyOneCollision=true );
void AddPickEvent( const plKey &other, const plKey& self, bool enabled, hsPoint3 hitPoint );
void AddControlKeyEvent( int32_t key, bool down );
void AddVariableEvent( const char* name, float number );
void AddVariableEvent( const char* name, int32_t number );
void AddVariableEvent( const char* name );
void AddVariableEvent( const char *name, const plKey &key );
void AddFacingEvent( const plKey &other, const plKey &self, float dot, bool enabled);
void AddContainerEvent( const plKey &container, const plKey &contained, bool entering);
void AddActivateEvent( bool activate );
void AddCallbackEvent( int32_t event );
void AddResponderStateEvent( int32_t state );
void AddMultiStageEvent( int32_t stage, int32_t event, const plKey& avatar );
void AddCoopEvent(uint32_t id, uint16_t serial);
void AddSpawnedEvent (const plKey &spawner, const plKey &spawned);
void AddClickDragEvent(const plKey& dragger, const plKey& dragee, float animPos);
void AddOfferBookEvent(const plKey& offerer, int targetAge, int offeree);
void AddBookEvent( uint32_t event, uint32_t linkID = 0 );
void AddHitClimbingBlockerEvent(const plKey &blocker);
proEventData* FindEventRecord( int32_t eventtype );
int32_t GetEventCount() { return fEvents.Count(); }
proEventData* GetEventRecord(int32_t i) { return fEvents[i]; }
void ClearEvents();
// Searches the event records for an event triggered by an avatar, and returns that key
plKey GetAvatarKey();
// IO
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
void ReadVersion(hsStream* s, hsResMgr* mgr);
void WriteVersion(hsStream* s, hsResMgr* mgr);
};
#endif // _plNotifyMsg_h_