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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plCameraMsg_inc
#define plCameraMsg_inc
//
// camera message class
//
#include "pnMessage/plMessage.h"
#include "hsBitVector.h"
#include "hsGeometry3.h"
class plSceneObject;
class plPipeline;
class hsStream;
class hsResMgr;
class plCameraConfig
{
public:
plCameraConfig() :
fAccel(0),fDecel(0),
fVel(0),fFPAccel(0),
fFPDecel(0),fFPVel(0),
fFOVw(0),fFOVh(0),fType(0),fWorldspace(false){fOffset.Set(0,0,0);}
plCameraConfig(int flags) :
fAccel(0),fDecel(0),
fVel(0),fFPAccel(0),
fFPDecel(0),fFPVel(0),
fFOVw(0),fFOVh(0),fType(0),fWorldspace(false) { fType |= flags;fOffset.Set(0,0,0);}
enum
{
kOffset = 0x0001,
kSpeeds = 0x0002,
kFOV = 0x0004,
};
int fType;
hsPoint3 fOffset;
float fAccel;
float fDecel;
float fVel;
float fFPAccel;
float fFPDecel;
float fFPVel;
float fFOVw, fFOVh;
bool fWorldspace;
void Read(hsStream* stream);
void Write(hsStream* stream);
};
class plCameraTargetFadeMsg : public plMessage
{
protected:
plKey fSubject;
bool fFadeOut;
public:
plKey GetSubjectKey() const { return fSubject; }
void SetSubjectKey(const plKey &x) { fSubject = x; }
bool FadeOut() const { return fFadeOut; }
void SetFadeOut(bool b) { fFadeOut = b; }
plCameraTargetFadeMsg(){;}
plCameraTargetFadeMsg(const plKey &s,
const plKey &r,
const double* t){;}
CLASSNAME_REGISTER( plCameraTargetFadeMsg );
GETINTERFACE_ANY( plCameraTargetFadeMsg, plMessage );
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
class plCameraMsg : public plMessage
{
protected:
plKey fNewCam;
plKey fTriggerer;
double fTransTime;
plSceneObject* fSubject;
plPipeline* fPipe;
plCameraConfig fConfig;
bool fActivated;
public:
plKey GetNewCam() const { return fNewCam; }
plKey GetTriggerer() const { return fTriggerer; }
double GetTransTime() const { return fTransTime; }
plSceneObject* GetSubject() const { return fSubject; }
plPipeline* GetPipeline() const { return fPipe; }
bool GetActivated() const { return fActivated; }
plCameraConfig* GetConfig() { return &fConfig; }
void SetNewCam(const plKey &x) { fNewCam = x; }
void SetTriggerer(const plKey &x) { fTriggerer = x; }
void SetTransTime(double x) { fTransTime = x; }
void SetSubject(plSceneObject* x) { fSubject = x; }
void SetPipeline(plPipeline* x) { fPipe = x; }
void SetActivated(bool x) { fActivated = x; }
plCameraMsg();
plCameraMsg(const plKey &s,
const plKey &r,
const double* t);
CLASSNAME_REGISTER( plCameraMsg );
GETINTERFACE_ANY( plCameraMsg, plMessage );
enum ModCmds
{
kSetSubject = 0,
kCameraMod,
kSetAsPrimary,
kTransitionTo,
kPush,
kPop,
// kSetOffset,
// kRegionOffset,
kEntering,
// kSetFirstPerson,
// kRegionFirstPerson,
// kRegionPush,
kCut,
// kModDestroy,
kResetOnEnter,
kResetOnExit,
kChangeParams,
kWorldspace,
kCreateNewDefaultCam,
kRegionPushCamera,
kRegionPopCamera,
kRegionPushPOA,
kRegionPopPOA,
kFollowLocalPlayer,
kResponderTrigger,
kSetFOV,
kAddFOVKeyframe,
kStartZoomIn,
kStartZoomOut,
kStopZoom,
kSetAnimated,
kPythonOverridePush,
kPythonOverridePop,
kPythonOverridePushCut,
kPythonSetFirstPersonOverrideEnable,
kPythonUndoFirstPerson,
kUpdateCameras,
kResponderSetThirdPerson,
kResponderUndoThirdPerson,
kNonPhysOn,
kNonPhysOff,
kResetPanning,
kRefreshFOV,
kNumCmds
};
hsBitVector fCmd;
bool Cmd(int n) const { return fCmd.IsBitSet(n); }
void SetCmd(int n) { fCmd.SetBit(n); }
void ClearCmd() { fCmd.Clear(); }
void ClearCmd(int n) { fCmd.ClearBit(n); }
// IO
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
class plIfaceFadeAvatarMsg : public plMessage
{
protected:
plKey fSubject;
bool fFadeOut;
bool fEnable, fDisable;
public:
plKey GetSubjectKey() const { return fSubject; }
void SetSubjectKey(const plKey &x) { fSubject = x; }
bool FadeOut() const { return fFadeOut; }
void SetFadeOut(bool b) { fFadeOut = b; }
void Enable() { fEnable = true; }
void Disable() { fDisable = true; }
bool GetEnable() const { return fEnable; }
bool GetDisable() const { return fDisable; }
plIfaceFadeAvatarMsg() : fEnable(false),fDisable(false){;}
plIfaceFadeAvatarMsg(const plKey &s,
const plKey &r,
const double* t): fEnable(false),fDisable(false){;}
CLASSNAME_REGISTER( plIfaceFadeAvatarMsg );
GETINTERFACE_ANY( plIfaceFadeAvatarMsg, plMessage );
void Read(hsStream* stream, hsResMgr* mgr);
void Write(hsStream* stream, hsResMgr* mgr);
};
#endif // plCameraMsg_inc