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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIListElement Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUIListElement_h
#define _pfGUIListElement_h
#include "pfGUIControlMod.h"
class plDynamicTextMap;
class pfGUISkin;
class pfGUIListElement
{
protected:
bool fSelected;
const uint8_t fType;
bool fCollapsed; // For tree view support
uint8_t fIndentLevel; // Ditto
pfGUIColorScheme *fColors;
pfGUISkin *fSkin;
public:
enum Types
{
kText,
kPicture,
kTreeRoot
};
pfGUIListElement( uint8_t type ) : fType( type ), fSelected( false ), fCollapsed( false ), fIndentLevel( 0 ) {}
virtual ~pfGUIListElement() {}
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight ) = 0;
virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height ) = 0;
virtual int CompareTo( pfGUIListElement *rightSide ) = 0;
virtual void SetSelected( bool sel ) { fSelected = sel; }
virtual bool IsSelected( void ) { return fSelected; }
virtual bool CanBeDragged( void ) { return false; }
// Return true here if you need the list refreshed
virtual bool MouseClicked( uint16_t localX, uint16_t localY ) { return false; }
uint8_t GetType( void ) { return fType; }
void SetColorScheme( pfGUIColorScheme *scheme ) { fColors = scheme; }
void SetSkin( pfGUISkin *skin ) { fSkin = skin; }
bool IsCollapsed( void ) const { return fCollapsed; }
virtual void SetCollapsed( bool c ) { fCollapsed = c; }
uint8_t GetIndentLevel( void ) const { return fIndentLevel; }
void SetIndentLevel( uint8_t i ) { fIndentLevel = i; }
};
class pfGUIListText : public pfGUIListElement
{
public:
// these enums should at least agree with the plDynamicTextMap's version of the Justify types
enum JustifyTypes
{
kLeftJustify = 0,
kCenter,
kRightJustify
};
protected:
wchar_t *fText;
uint8_t fJustify; // This is not our JustifyTypes, but from plDynamicTextMap
public:
pfGUIListText();
pfGUIListText( const char *text );
pfGUIListText( const wchar_t *text );
virtual ~pfGUIListText();
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight );
virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height );
virtual int CompareTo( pfGUIListElement *rightSide );
virtual bool CanBeDragged( void ) { return true; }
virtual void SetJustify( JustifyTypes justify );
// These two are virtual so we can derive and override them
virtual const wchar_t *GetText( void ) { return fText; }
virtual void SetText( const char *text );
virtual void SetText( const wchar_t *text );
};
class pfGUIListPicture : public pfGUIListElement
{
protected:
plKey fMipmapKey;
uint8_t fBorderSize; // Defaults to 2
bool fRespectAlpha;
public:
pfGUIListPicture();
pfGUIListPicture( plKey mipKey, bool respectAlpha );
virtual ~pfGUIListPicture();
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight );
virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height );
virtual int CompareTo( pfGUIListElement *rightSide );
virtual bool CanBeDragged( void ) { return false; }
void SetBorderSize( uint32_t size ) { fBorderSize = (uint8_t)size; }
void SetRespectAlpha( bool r ) { fRespectAlpha = r; }
};
class pfGUIListTreeRoot : public pfGUIListElement
{
protected:
wchar_t *fText;
bool fShowChildren;
hsTArray<pfGUIListElement *> fChildren;
public:
pfGUIListTreeRoot();
pfGUIListTreeRoot( const char *text );
pfGUIListTreeRoot( const wchar_t *text );
virtual ~pfGUIListTreeRoot();
virtual void Read( hsStream *s, hsResMgr *mgr );
virtual void Write( hsStream *s, hsResMgr *mgr );
virtual bool Draw( plDynamicTextMap *textGen, uint16_t x, uint16_t y, uint16_t maxWidth, uint16_t maxHeight );
virtual void GetSize( plDynamicTextMap *textGen, uint16_t *width, uint16_t *height );
virtual int CompareTo( pfGUIListElement *rightSide );
virtual bool MouseClicked( uint16_t localX, uint16_t localY );
const wchar_t *GetTitle( void ) { return fText; }
void SetTitle( const char *text );
void SetTitle( const wchar_t *text );
uint32_t GetNumChildren( void ) const { return fChildren.GetCount(); }
pfGUIListElement *GetChild( uint32_t i ) const { return fChildren[ i ]; }
void AddChild( pfGUIListElement *el );
void RemoveChild( uint32_t idx );
virtual void SetCollapsed( bool c );
void ShowChildren( bool s );
bool IsShowingChildren( void ) const { return fShowChildren; }
};
//// pfGUIDropTargetProc /////////////////////////////////////////////////////
// A little proc object you create if you want a control to be a potential
// target for drag & drop operations. It has two functions: one takes a
// listElement and returns whether it can accept that type, and the other
// actually gets called when a listElement is "dropped" onto the associated
// control. Any control can be a dropTarget; just attach the right proc
// to it!
// If you are dragging multiple elements, both CanEat() and Eat() will get
// called for each element that is being dragged.
class pfGUIDropTargetProc
{
protected:
uint32_t fRefCnt;
public:
pfGUIDropTargetProc() { fRefCnt = 0; }
virtual bool CanEat( pfGUIListElement *element, pfGUIControlMod *source ) = 0;
virtual void Eat( pfGUIListElement *element, pfGUIControlMod *source, pfGUIControlMod *parent ) = 0;
// ONLY THE GUI SYSTEM SHOULD CALL THESE
void IncRef( void ) { fRefCnt++; }
bool DecRef( void ) { fRefCnt--; return ( fRefCnt > 0 ) ? false : true; }
};
#endif // _pfGUIListElement_h