You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
138 lines
4.3 KiB
138 lines
4.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#ifndef plVisMgr_inc |
|
#define plVisMgr_inc |
|
|
|
#include "../pnKeyedObject/hsKeyedObject.h" |
|
#include "hsTemplates.h" |
|
#include "hsBitVector.h" |
|
|
|
class hsStream; |
|
class hsResMgr; |
|
class plVisRegion; |
|
class plMessage; |
|
struct hsPoint3; |
|
|
|
class plVisMgr : public hsKeyedObject |
|
{ |
|
public: |
|
enum RsvBits |
|
{ |
|
kNormal, |
|
kCharacter, |
|
|
|
kNumReserved |
|
}; |
|
protected: |
|
hsTArray<plVisRegion*> fRegions; |
|
hsTArray<plVisRegion*> fNotRegions; |
|
|
|
hsBitVector fVisSet; |
|
hsBitVector fVisNot; |
|
|
|
int fMaxSet; |
|
int fMaxNot; |
|
|
|
hsBitVector fOnBitSet; // Forces a true response from that enabling region |
|
hsBitVector fOffBitSet; // Forces a false response from that enabling region |
|
|
|
hsBitVector fOnBitNot; // Forces a true response from that disabling region |
|
hsBitVector fOffBitNot; // Forces a falseresponse from that disabling region |
|
|
|
static hsBitVector fIdxSet; |
|
static hsBitVector fIdxNot; |
|
|
|
// There's currently no reason why you would call ResetNormal |
|
// because it's called after every Eval. |
|
void ResetNormal(); |
|
|
|
public: |
|
plVisMgr(); |
|
virtual ~plVisMgr(); |
|
|
|
CLASSNAME_REGISTER( plVisMgr ); |
|
GETINTERFACE_ANY( plVisMgr, hsKeyedObject ); |
|
|
|
virtual hsBool MsgReceive(plMessage* msg); |
|
|
|
virtual void Read(hsStream* stream, hsResMgr* mgr); |
|
virtual void Write(hsStream* stream, hsResMgr* mgr); |
|
|
|
void Register(plVisRegion* reg, hsBool not); |
|
void UnRegister(plVisRegion* reg, hsBool not); |
|
|
|
void Eval(const hsPoint3& pos); |
|
|
|
const hsBitVector& GetVisSet() const { return fVisSet; } |
|
const hsBitVector& GetVisNot() const { return fVisNot; } |
|
|
|
// All the following persist only through the next Eval. So a normal |
|
// use would be to call DisableNormal() in your RenderRequest's Render method, |
|
// then Enable a few vissets of personal interest, then call the base RenderRequest::Render(). |
|
// |
|
// Turns all regions off, so NOTHING gets drawn. That includes Normal and Character. |
|
void DisableNormal(); |
|
|
|
// Enable drawing of selected sets. Either one index at a time or pass in a bitvector. |
|
// The regions are just enabled, they can still say no. |
|
void EnableVisSet(int idx, hsBool isNot = false); |
|
void EnableVisSets(const hsBitVector& enabled, hsBool isNot = false); |
|
|
|
// Make specified regions say yes, no matter where the camera is. |
|
// This will implicitly call EnableVisSet for you. |
|
void ForceVisSet(int idx, hsBool isNot = false); |
|
void ForceVisSets(const hsBitVector& enabled, hsBool isNot = false); |
|
}; |
|
|
|
class plGlobalVisMgr |
|
{ |
|
protected: |
|
static plVisMgr* fInstance; |
|
public: |
|
static plVisMgr* Instance() { return fInstance; } |
|
|
|
static void Init(); |
|
static void DeInit(); |
|
}; |
|
|
|
#endif // plVisMgr_inc
|
|
|