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310 lines
7.6 KiB
310 lines
7.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include <math.h> |
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#include "hsTypes.h" |
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#include "plStereizer.h" |
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#include "plLineFollowMod.h" |
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#include "../plMessage/plListenerMsg.h" |
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#include "plgDispatch.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnSceneObject/plCoordinateInterface.h" |
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#include "hsFastMath.h" |
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#include "hsGeometry3.h" |
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#include "hsMatrix44.h" |
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#include "hsStream.h" |
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plStereizer::plStereizer() |
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: fInitPos(0,0,0), |
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fListPos(0,0,0), |
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fListDirection(0,1.f,0), |
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fListUp(0,0,1.f) |
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{ |
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} |
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plStereizer::~plStereizer() |
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{ |
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if( !HasMaster() ) |
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plgDispatch::Dispatch()->UnRegisterForExactType(plListenerMsg::Index(), GetKey()); |
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} |
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void plStereizer::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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fAmbientDist = stream->ReadSwapScalar(); |
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fTransition = stream->ReadSwapScalar(); |
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fMaxSepDist = stream->ReadSwapScalar(); |
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fMinSepDist = stream->ReadSwapScalar(); |
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fTanAng = stream->ReadSwapScalar(); |
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fInitPos.Read(stream); |
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if( !HasMaster() ) |
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plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey()); |
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} |
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void plStereizer::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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stream->WriteSwapScalar(fAmbientDist); |
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stream->WriteSwapScalar(fTransition); |
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stream->WriteSwapScalar(fMaxSepDist); |
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stream->WriteSwapScalar(fMinSepDist); |
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stream->WriteSwapScalar(fTanAng); |
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fInitPos.Write(stream); |
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} |
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hsBool plStereizer::MsgReceive(plMessage* msg) |
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{ |
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plListenerMsg* listenMsg = plListenerMsg::ConvertNoRef(msg); |
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if( listenMsg ) |
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{ |
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SetFromListenerMsg(listenMsg); |
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return Stereize(); |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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hsBool plStereizer::IEval(double secs, hsScalar del, UInt32 dirty) |
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{ |
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return false; |
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} |
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hsBool plStereizer::Stereize() |
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{ |
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plSceneObject* targ = GetTarget(); |
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if( !targ ) |
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return true; |
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targ->FlushTransform(); |
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// Find distance to listener |
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hsPoint3 pos = IGetUnStereoPos(); |
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hsVector3 posToList(&fListPos, &pos); |
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hsScalar dist = posToList.Magnitude(); |
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// If distance less than ambient distance |
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// setup as pure ambient |
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// Else if distance greater than ambient distance + transition |
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// setup as pure localized |
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// Else |
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// Calc pure ambient position |
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// Calc pure localized position |
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// Interpolate between the two. |
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if( dist <= fAmbientDist ) |
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{ |
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ISetNewPos(IGetAmbientPos()); |
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} |
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else if( dist >= fAmbientDist + fTransition ) |
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{ |
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ISetNewPos(IGetLocalizedPos(posToList, dist)); |
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} |
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else |
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{ |
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hsPoint3 ambPos = IGetAmbientPos(); |
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hsPoint3 localizePos = IGetLocalizedPos(posToList, dist); |
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hsPoint3 newPos(ambPos); |
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newPos += (localizePos - ambPos) * ((dist - fAmbientDist) / fTransition); |
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ISetNewPos(newPos); |
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} |
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return true; |
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} |
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void plStereizer::ISetNewPos(const hsPoint3& newPos) |
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{ |
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hsMatrix44 l2w = GetTarget()->GetLocalToWorld(); |
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hsMatrix44 w2l = GetTarget()->GetWorldToLocal(); |
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l2w.NotIdentity(); |
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l2w.fMap[0][3] = newPos[0]; |
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l2w.fMap[1][3] = newPos[1]; |
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l2w.fMap[2][3] = newPos[2]; |
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hsPoint3 invPos = -newPos; |
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w2l.fMap[0][3] = ((hsVector3*)&w2l.fMap[0][0])->InnerProduct(invPos); |
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w2l.fMap[1][3] = ((hsVector3*)&w2l.fMap[1][0])->InnerProduct(invPos); |
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w2l.fMap[2][3] = ((hsVector3*)&w2l.fMap[2][0])->InnerProduct(invPos); |
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IGetTargetCoordinateInterface(0)->SetTransform(l2w, w2l); |
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} |
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void plStereizer::SetFromListenerMsg(const plListenerMsg* listMsg) |
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{ |
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fListPos = listMsg->GetPosition(); |
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fListDirection = listMsg->GetDirection(); |
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fListUp = listMsg->GetUp(); |
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} |
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hsPoint3 plStereizer::IGetAmbientPos() const |
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{ |
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hsPoint3 pos = fListPos; |
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hsVector3 axOut = fListDirection % fListUp; |
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hsFastMath::NormalizeAppr(axOut); |
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if( IsLeftChannel() ) |
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axOut *= -fMinSepDist; |
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else |
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axOut *= fMinSepDist; |
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pos += axOut; |
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return pos; |
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} |
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hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const |
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{ |
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hsPoint3 pos = IGetUnStereoPos(); |
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hsVector3 axOut(-posToList.fY, posToList.fX, 0); |
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hsFastMath::NormalizeAppr(axOut); |
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hsScalar distOut = distToList * fTanAng; |
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if( distOut > fMaxSepDist ) |
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distOut = fMaxSepDist; |
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else if( distOut < fMinSepDist ) |
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distOut = fMinSepDist; |
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if( IsLeftChannel() ) |
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distOut = -distOut; |
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axOut *= distOut; |
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pos += axOut; |
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return pos; |
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} |
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void plStereizer::SetSepAngle(hsScalar rads) |
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{ |
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fTanAng = hsScalar(tan(rads)); |
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} |
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hsScalar plStereizer::GetSepAngle() const |
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{ |
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return atan(fTanAng); |
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} |
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hsPoint3 plStereizer::IGetUnStereoPos() const |
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{ |
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return GetWorldInitPos(); |
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} |
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void plStereizer::SetWorldInitPos(const hsPoint3& pos) |
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{ |
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plCoordinateInterface* parent = IGetParent(); |
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if( parent ) |
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fInitPos = parent->GetWorldToLocal() * pos; |
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else |
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fInitPos = pos; |
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} |
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hsPoint3 plStereizer::GetWorldInitPos() const |
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{ |
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plCoordinateInterface* parent = IGetParent(); |
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if( parent ) |
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return parent->GetLocalToWorld() * fInitPos; |
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return fInitPos; |
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} |
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plCoordinateInterface* plStereizer::IGetParent() const |
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{ |
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plCoordinateInterface* coord = IGetTargetCoordinateInterface(0); |
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if( coord ) |
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{ |
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return coord->GetParent(); |
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} |
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return nil; |
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} |
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// Note that (along with it's many other hacky defects), this |
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// will go down in flames if there are two potential masters. |
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// Of course, two line follow mods doesn't really make sense |
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// now anyway, but the point is that this is a simplified placeholder |
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// to get the job done. If and when a need is shown for sequencing of |
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// modifiers, this should be updated to follow that protocol. But |
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// the rationale is that one simple example of a need for sequencing |
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// doesn't give enough basis to decide what that protocol should be. |
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// Or in simpler terms, I want to do it one way, Brice wants to do |
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// it another, and since either would work for this, we're waiting |
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// for a tie breaker case that gives one way or the other an advantage. |
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hsBool plStereizer::CheckForMaster() |
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{ |
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ISetHasMaster(false); |
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plSceneObject* targ = GetTarget(); |
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if( !targ ) |
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return false; |
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int n = targ->GetNumModifiers(); |
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int i; |
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for( i = 0; i < n; i++ ) |
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{ |
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plLineFollowMod* line = plLineFollowMod::ConvertNoRef(IGetTargetModifier(0, i)); |
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if( line ) |
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{ |
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ISetHasMaster(true); |
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line->AddStereizer(GetKey()); |
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return true; |
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} |
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} |
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return false; |
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} |