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127 lines
4.0 KiB
127 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plRandomCommandMod_inc |
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#define plRandomCommandMod_inc |
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#include "../pnModifier/plSingleModifier.h" |
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#include "hsTemplates.h" |
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class plRandomCommandMod : public plSingleModifier |
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{ |
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public: |
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enum { |
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kNormal = 0x0, // randomly select the next |
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kNoRepeats = 0x1, // random, but no cmd twice in a row |
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kCoverall = 0x2, // random, but no cmd played twice till all cmds played |
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kOneCycle = 0x4, // after playing through all cmds, stop |
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kOneCmd = 0x8, // after playing a random cmd, stop until started again. |
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kDelayFromEnd = 0x10, |
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kSequential = 0x20 |
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}; |
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enum { |
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kStopped = 0x1 |
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}; |
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protected: |
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// These are only lightly synched, the only synched state is whether |
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// they are currently active. |
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UInt8 fState; |
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hsBitVector fExcluded; |
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Int8 fCurrent; |
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UInt8 fMode; // static, if it becomes dynamic, move to SynchedValue |
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hsTArray<double> fEndTimes; |
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hsScalar fMinDelay; |
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hsScalar fMaxDelay; |
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void IStart(); |
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virtual void IStop(); |
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hsBool IStopped() const; |
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void IRetry(hsScalar secs); |
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virtual void IPlayNextIfMaster(); |
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void IReset(); |
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hsScalar IGetDelay(hsScalar len) const; |
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int IExcludeSelections(int ncmds); |
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hsBool ISelectNext(int nAnim); // return false if we should stop, else set fCurrent to next index |
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// Once fCurrent is set to the next animation index to play, |
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// IPlayNext() does whatever it takes to actually play it. |
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virtual void IPlayNext() = 0; |
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// We only act in response to messages. |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; } |
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public: |
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plRandomCommandMod(); |
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~plRandomCommandMod(); |
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CLASSNAME_REGISTER( plRandomCommandMod ); |
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GETINTERFACE_ANY( plRandomCommandMod, plSingleModifier ); |
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virtual hsBool MsgReceive(plMessage* pMsg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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// Export only |
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void SetMode(UInt8 m) { fMode = m; } |
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UInt8 GetMode() const { return fMode; } |
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void SetState(UInt8 s) { fState = s; } |
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UInt8 GetState() const { return fState; } |
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void SetMinDelay(hsScalar f) { fMinDelay = f; } |
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hsScalar GetMinDelay() const { return fMinDelay; } |
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void SetMaxDelay(hsScalar f) { fMaxDelay = f; } |
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hsScalar GetMaxDelay() const { return fMaxDelay; } |
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}; |
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#endif // plRandomCommandMod_inc |
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