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261 lines
12 KiB
261 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plMaxNode_inc |
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#define plMaxNode_inc |
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#include "plMaxNodeBase.h" |
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#include "hsTemplates.h" |
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#include "hsMatrix44.h" |
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#include "iparamb2.h" |
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#include "pnKeyedObject/plKey.h" |
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#include <map> |
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class plMaxNode; |
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class plErrorMsg; |
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class plConvertSettings; |
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class plExportProgressBar; |
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class plSceneNode; |
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class plDrawable; |
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class plDrawInterface; |
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class plDrawableSpans; |
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class plLightInfo; |
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class plSpotLightInfo; |
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class plOmniLightInfo; |
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class plGeometrySpan; |
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class ISkin; |
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class plSpotModifier; |
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class plOmniModifier; |
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class plLtdDirModifier; |
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class plLightModifier; |
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class plController; |
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class plAGModifier; |
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class plAGMasterMod; |
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class plAGAnim; |
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class plRenderLevel; |
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class plDrawableCriteria; |
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class plXImposterComp; |
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class plPhysicalProps; |
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class plLightMapComponent; |
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class plPageInfoComponent; |
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class plMaxBoneMap; |
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class plSynchedObject; |
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typedef bool (plMaxNode:: *PMaxNodeFunc) (plErrorMsg *, plConvertSettings *); // Function pointer to a plMaxNode member funtion |
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class plMaxNodeTab : public Tab<plMaxNode*> |
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{ |
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}; |
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//------------------------------------------- |
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// plMaxNode |
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//------------------------------------------- |
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// CAREFUL! This class is different, it is derived from Max's INode (as you can see) |
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// But we can only add (NON Virtual) functions to plMaxNode directly |
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// If you want some new Data members, you can add them by adding to the class |
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// plMaxNodeData This data is stored in each INode through some mechanisms supplied |
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// It would be nice of you to add GetFunctions for each new data member you add (see below) |
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//-------------------------------------------- |
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// NOTE: an INode can be cast to a plMaxNode, but currently it is the MakeSceneObject Pass which |
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// Adds the plMaxNodeData to the Node |
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class plMaxNode : public plMaxNodeBase |
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{ |
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public: |
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bool DoRecur(PMaxNodeFunc p,plErrorMsg *, plConvertSettings *, plExportProgressBar*); |
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bool DoAllRecur(PMaxNodeFunc p,plErrorMsg *, plConvertSettings *, plExportProgressBar*); |
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// DoRecur takes one of the following functions |
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bool ConvertValidate (plErrorMsg *, plConvertSettings *); |
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bool SetupPropertiesPass (plErrorMsg *, plConvertSettings *); |
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bool MakeSceneObject (plErrorMsg *, plConvertSettings *); |
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bool PrepareSkin (plErrorMsg *, plConvertSettings *); |
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bool MakePhysical (plErrorMsg *, plConvertSettings *); |
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bool FirstComponentPass (plErrorMsg *, plConvertSettings *); |
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bool MakeController (plErrorMsg *, plConvertSettings *); |
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bool MakeCoordinateInterface (plErrorMsg *, plConvertSettings *); |
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bool MakeModifiers (plErrorMsg *, plConvertSettings *); |
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bool MakeParentOrRoomConnection (plErrorMsg *, plConvertSettings *); |
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bool MakeMesh (plErrorMsg *, plConvertSettings *); |
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bool MakeLight (plErrorMsg *, plConvertSettings *); |
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bool MakeOccluder (plErrorMsg *, plConvertSettings *); |
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bool ConvertComponents (plErrorMsg *, plConvertSettings *); |
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bool ClearData (plErrorMsg *, plConvertSettings *); |
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bool ShadeMesh (plErrorMsg *, plConvertSettings *); |
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bool MakeIfaceReferences (plErrorMsg *, plConvertSettings *); |
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bool ClearMaxNodeData (plErrorMsg *, plConvertSettings *); |
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bool DeInitComponents (plErrorMsg *, plConvertSettings *); |
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// Does specified function for all components attached to this node |
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enum { kSetupProperties, kPreConvert, kConvert }; |
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bool DoComponents(int convertType, plErrorMsg *, plConvertSettings *); |
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plKey AddModifier(plModifier *pMod, const plString& name); |
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bool ConvertToOccluder (plErrorMsg* pErrMsg, bool twoSided, bool isHole); |
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plDrawableCriteria GetDrawableCriteria(bool needBlending, bool needSorting); |
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Point3 GetFlexibility(); // returns Point3(flexibility, interRand, intraRand). |
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plXImposterComp* GetXImposterComp(); |
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int AlphaHackLayersNeeded(int iSubMtl); |
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int NumUVWChannels(); |
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bool VtxAlphaNotAvailable(); |
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bool NonVtxPreshaded(); |
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TriObject* GetTriObject(bool& deleteIt); |
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plAGModifier* HasAGMod(); |
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plAGMasterMod* GetAGMasterMod(); |
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plMaxNode* GetBonesRoot(); // Returns the root of my bones hierarchy, if I have any bones, else nil. |
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void GetBonesRootsRecur(hsTArray<plMaxNode*>& list); |
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plSceneObject* MakeCharacterHierarchy(plErrorMsg *pErrMsg); |
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void SetupBonesAliasesRecur(const char *rootName); |
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void SetupBoneHierarchyPalette(plMaxBoneMap *bones = nil); |
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void SetDISceneNodeSpans( plDrawInterface *di, bool needBlending ); |
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bool IsLegalDecal(bool checkParent = true); |
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bool IsAnimatedLight(); |
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// These are public so the animation component can use them, no one else should need them |
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void GetRTLightColAnim(IParamBlock2* ProperPB, plAGAnim* anim); |
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void GetRTConeAnim(IParamBlock2* ProperPB, plAGAnim* anim); |
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void GetRTLightAttenAnim(IParamBlock2* ProperPB, plAGAnim* anim); |
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// This is used in the shading pass, where the lightmap component can |
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// serve as a cache for some shading info. Returns nil if there is no LightMapComponent on this. |
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plLightMapComponent* GetLightMapComponent(); |
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// Starting at 0, returns an incrementing index for each maxNode. Useful for assigning |
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// indices to sound objects attached to the node |
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uint32_t GetNextSoundIdx( void ); |
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bool IsPhysical( void ); |
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bool CanMakeMesh( Object *obj, plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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plDrawInterface* GetDrawInterface(); // Returns nil if there isn't a sceneobject and a drawinterface. |
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// Only call during convert |
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plPhysicalProps *GetPhysicalProps(); |
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// Little helper function. Calls FindKey() in the resManager using the location (page) of this node |
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plKey FindPageKey( uint16_t classIdx, const plString &name ); |
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const char *GetAgeName(); |
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void CheckSynchOptions(plSynchedObject* so); |
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protected: |
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INode *GetRootNode() { return GetInterface()->GetRootNode(); } |
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plDrawableSpans *IGetSceneNodeSpans( plSceneNode *node, bool needBlending, bool needSorting=true ); |
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plLightInfo* IMakeDirectional(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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plLightInfo* IMakeOmni(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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plLightInfo* IMakeSpot(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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bool IGetProjection(plLightInfo* li, plErrorMsg* pErrMsg); |
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plLightInfo* IMakeRTDirectional(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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plLightInfo* IMakeRTOmni(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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plLightInfo* IMakeRTSpot(plErrorMsg* pErrMsg, plConvertSettings* settings); |
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plLightInfo* IMakeRTProjDirectional( plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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void IGetCone(plSpotLightInfo* liInfo, LightObject* light, LightState& ls); |
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void IGetLightColors(plLightInfo* liInfo, LightObject* light, LightState& ls); |
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void IGetLightAttenuation(plOmniLightInfo* liInfo, LightObject* light, LightState& ls); |
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// RunTime Lights versions |
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void IGetRTCone(plSpotLightInfo* liInfo, IParamBlock2* ProperPB); |
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void IGetRTLightColors(plLightInfo* liInfo, IParamBlock2* ProperPB); |
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void IGetRTLightAttenuation(plOmniLightInfo* liInfo, IParamBlock2* ProperPB); |
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// RunTime Light animation builders |
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bool IGetRTLightAttenValues(IParamBlock2* ProperPB, float& attenConst, float& attenLinear, float& attenQuadratic,float &attenCutoff); |
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void IAdjustRTColorByIntensity(plController* ctl, IParamBlock2* ProperPB); |
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bool IAttachRTLightModifier(plLightModifier* liMod); |
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plLightInfo* IMakeLight(plErrorMsg *pErrMsg, plConvertSettings *settings); |
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plSceneNode* IGetDrawableSceneNode(plErrorMsg *pErrMsg); |
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void IAssignSpansToDrawables( hsTArray<plGeometrySpan *> &spanArray, plDrawInterface *di, |
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plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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void IAssignSpan( plDrawableSpans *drawable, hsTArray<plGeometrySpan *> &spanArray, uint32_t &index, |
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hsMatrix44 &l2w, hsMatrix44 &w2l, |
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plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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void ISetupBones( plDrawableSpans *drawable, hsTArray<plGeometrySpan *> &spanArray, |
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hsMatrix44 &l2w, hsMatrix44 &w2l, |
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plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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bool IFindBones(plErrorMsg *pErrMsg, plConvertSettings *settings); |
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void IWipeBranchDrawable(bool b); |
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uint32_t IBuildInstanceList( Object *obj, TimeValue t, hsTArray<plMaxNode *> &nodes, bool beMoreAccurate = false ); |
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bool IMakeInstanceSpans( plMaxNode *node, hsTArray<plGeometrySpan *> &spanArray, |
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plErrorMsg *pErrMsg, plConvertSettings *settings ); |
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bool IMaterialsMatch( plMaxNode *otherNode, bool beMoreAccurate ); |
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int IGetCachedAlphaHackValue( int iSubMtl ); |
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void ISetCachedAlphaHackValue( int iSubMtl, int value ); |
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friend class plLocationDlg; |
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}; |
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class plMaxBoneMap |
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{ |
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protected: |
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typedef std::map<plMaxNodeBase*, uint32_t> BoneMap; |
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BoneMap fBones; |
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typedef std::map<plDrawable*, uint32_t> DrawableMap; |
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DrawableMap fBaseMatrices; |
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public: |
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uint8_t fNumBones; |
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plMaxNodeBase *fOwner; // Make note of which node created us, so they can delete us. |
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plMaxBoneMap() : fNumBones(0), fOwner(nil) {} |
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void AddBone(plMaxNodeBase *bone); |
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uint8_t GetIndex(plMaxNodeBase *bone); |
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void FillBoneArray(plMaxNodeBase **boneArray); |
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uint32_t GetBaseMatrixIndex(plDrawable *draw); |
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void SetBaseMatrixIndex(plDrawable *draw, uint32_t idx); |
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void SortBones(); |
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}; |
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#endif |