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131 lines
4.9 KiB
131 lines
4.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plConvert_inc |
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#define plConvert_inc |
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#include "HeadSpin.h" |
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#include "hsTemplates.h" |
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#include "pnKeyedObject/plKey.h" |
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class plErrorMsg; |
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class plLocation; |
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class plMaxNode; |
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class plMessage; |
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class plLightMapGen; |
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class hsVertexShader; |
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class plConvertSettings |
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{ |
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public: |
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plConvertSettings() : fSceneViewer(false), fReconvert(false), fDoPreshade(true), fDoLightMap(true), |
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fLightMapGen(nil), fVertexShader(nil), fPhysicalsOnly(false), fExportPage(nil) {} |
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bool fSceneViewer; // Are we converting this for the SceneViewer? |
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bool fReconvert; // Don't need to set, will be done internally by plConvert |
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bool fDoPreshade; // Doesn't do preshading if false (flat shades) |
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bool fDoLightMap; // Reuses available old lightmaps if false, else always generates fresh. |
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bool fPhysicalsOnly;// Only solid physicals get meshes |
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const char* fExportPage; // If this isn't nil, only export objects in this page |
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plLightMapGen* fLightMapGen; |
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hsVertexShader* fVertexShader; |
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}; |
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class plConvert |
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{ |
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protected: |
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bool fQuit; |
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plErrorMsg* fpErrorMsg; |
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Interface* fInterface; |
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plConvertSettings* fSettings; |
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hsTArray<plMessage*> fMsgQueue; |
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plConvert(); |
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bool IMakeSceneObject(INode* node); |
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plKey IGetRoomKey(INode* node); |
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plKey INewRoom(INode* node, char roomName[]); |
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bool IOK(); |
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public: |
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static plConvert& Instance(); |
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uint32_t fWarned; |
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enum { |
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kWarnedDecalOnBlendObj = 0x1, |
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kWarnedBadMaterialOnParticle = 0x2, |
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kWarnedBadParticle = 0x4, |
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kWarnedDecalAndNonDecal = 0x8, |
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kWarnedWrongProj = 0x10, |
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kWarnedMissingProj = 0x20, |
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kWarnedDecalOnNonDrawable = 0x40, |
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kWarnedTooManyParticles = 0x80, |
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kWarnedParticleVelAndOnePer = 0x100, |
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kWarnedPhysics = 0x200, |
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}; |
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// Init the converter. Only good for one call of Convert. |
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bool Init(Interface *ip, plErrorMsg* msg, plConvertSettings *settings); |
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void DeInit(); |
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bool Convert(); |
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bool Convert(hsTArray<plMaxNode*>& nodes); // Convert a set of nodes (for SceneViewer update) |
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plMaxNode* GetRootNode(); |
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void SendEnvironmentMessage(plMaxNode* pNode, plMaxNode* efxRegion, plMessage* msg, bool ignorePhysicals = false); // iterates through scene to find nodes contained by the efxRegion |
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void AddMessageToQueue(plMessage* msg); |
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// Because components don't get the convert settings (too much work to retrofit all of them) |
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plConvertSettings* GetConvertSettings() { return fSettings; } |
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bool IsForSceneViewer() { return fSettings->fSceneViewer; } |
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// Search for nodes with the same name. Returns true if any are found and stops the export |
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bool IFindDuplicateNames(); |
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// IFindDuplicateNames helper functions |
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const char *ISearchNames(INode *node, INode *root); |
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int ICountNameOccurances(INode *node, const char *name); |
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// Does any pre-export generation necessary for distributors, then cleans up after export. |
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BOOL IAutoClusterRecur(INode* node); |
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BOOL IAutoUnClusterRecur(INode* node); |
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}; |
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#endif // plSimpleConvert_inc
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