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238 lines
8.6 KiB
238 lines
8.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plGUIComponents Header // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plGUIComponents_h |
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#define _plGUIComponents_h |
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#include "pnKeyedObject/plKey.h" |
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#include "plGUICompClassIDs.h" |
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#include "plComponent.h" |
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////////////////////////////////////////////////////////////////////////////// |
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//// Component Class Definitions ///////////////////////////////////////////// |
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////////////////////////////////////////////////////////////////////////////// |
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//// Dialog Component //////////////////////////////////////////////////////// |
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class plMaxNode; |
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class pfGUIDialogMod; |
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class plErrorMsg; |
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class plGUIDialogComponent : public plComponent |
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{ |
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protected: |
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void IMakeEveryoneOpaqueRecur( plMaxNode *node ); |
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void IMakeEveryoneOpaque( plMaxNode *node ); |
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pfGUIDialogMod *fDialogMod; |
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plKey fProcReceiver; // non-nil means to send out notifys as our proc |
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bool fSeqNumValidated; |
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virtual pfGUIDialogMod *IMakeDialog( void ); |
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public: |
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// I believe booleans should always default to false, hence why this is dontInit instead of init. uint8_t me. |
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plGUIDialogComponent( bool dontInit = false ); |
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void DeleteThis() { delete this; } |
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bool SetupProperties( plMaxNode *pNode, plErrorMsg *pErrMsg ); |
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bool PreConvert( plMaxNode *pNode, plErrorMsg *pErrMsg ); |
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bool Convert( plMaxNode *node, plErrorMsg *pErrMsg ); |
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bool DeInit(plMaxNode *node, plErrorMsg *pErrMsg) { fProcReceiver = nil; return true;} |
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pfGUIDialogMod *GetModifier( void ) { return fDialogMod; } |
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// For those too lazy to get it from the modifier |
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// ... or can't trust that just because you have a modifier doesn't mean that you have a key :-) :-) |
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plKey GetModifierKey( void ); |
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// Set this to have the dialog send out notify messages on events. Do it before Convert(). Returns false if it failed. |
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bool SetNotifyReceiver( plKey key ); |
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static pfGUIDialogMod *GetNodeDialog( plMaxNode *childNode ); |
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enum |
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{ |
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kRefDialogName, |
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kRefIsModal, |
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kRefVersion, |
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kRefAgeName, |
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kRefDerivedStart |
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}; |
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enum |
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{ |
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kMainRollout, |
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kTagIDRollout, |
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kSchemeRollout |
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}; |
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}; |
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//// Control Component Base Class //////////////////////////////////////////// |
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class pfGUIControlMod; |
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class hsGMaterial; |
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class plGUIControlBase : public plComponent |
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{ |
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protected: |
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pfGUIControlMod *fControl; |
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pfGUIDialogMod *IGetDialogMod( plMaxNode *node ); |
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virtual pfGUIControlMod *IGetNewControl( void ) = 0; |
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virtual bool IHasProcRollout( void ) { return true; } |
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virtual bool INeedsDynamicText( void ) { return false; } |
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virtual bool ICanHaveProxy( void ) { return false; } |
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const char *ISetSoundIndex( ParamID checkBoxID, ParamID sndCompID, uint8_t guiCtrlEvent, plMaxNode *node ); |
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// When converting, since we get a new instance per component but not per node, |
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// we need to keep track of which nodes we get PreConverted() on and the controls that |
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// get created for each. Then, on Convert(), we look up the node in our list and grab |
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// the right control. A pain, but what are you going to do? |
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hsTArray<plMaxNode *> fTargetNodes; |
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hsTArray<pfGUIControlMod *> fTargetControls; |
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public: |
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plGUIControlBase() {} |
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void DeleteThis() { delete this; } |
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bool SetupProperties( plMaxNode *pNode, plErrorMsg *pErrMsg ); |
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bool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); |
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bool Convert(plMaxNode *node, plErrorMsg *pErrMsg); |
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virtual void CollectNonDrawables( INodeTab &nonDrawables ); |
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virtual uint32_t GetNumMtls( void ) const { return 0; } |
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virtual Texmap *GetMtl( uint32_t idx ) { return nil; } |
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// Given a maxNode that is really a component, will return a pointer to the GUI control modifier |
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// created for it at export time. Only valid after PreConvert. If you think the control component |
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// might be applied to more than one sceneObject, then you better supply the sceneObject you're |
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// asking for as well to make sure you get the right control. If not, just leave the second |
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// parameter nil, but that can be VERY dangerous if the component results in more than one |
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// GUI control. |
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static pfGUIControlMod *GrabControlMod( INode *node, INode *sceneObjectNode = nil ); |
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// Like GrabControlMod, but for when you already have a pointer to some kind of component |
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static pfGUIControlMod *ConvertCompToControl( plComponentBase *comp, INode *sceneObjectNode ); |
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// Given a MAX object node, returns the one (and hopefully only) pfGUIControlMod attached to the scene object. Valid after PreConvert. |
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static pfGUIControlMod *GrabControlFromObject( INode *node ); |
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// Given an INode, gives you a pointer to the GUI component if it actually is one, nil otherwise |
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static plGUIControlBase *GetGUIComp( INode *node ); |
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// Or a plComponentBase... |
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static plGUIControlBase *GetGUIComp( plComponentBase *base ); |
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enum |
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{ |
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kBlkProc = plComponent::kBlkComp + 1, |
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kRollMain = 1, |
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kRollProc = 32, |
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kRollProxy = 33 |
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}; |
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enum |
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{ |
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kRefChoice = 32, |
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kRefConsoleCmd |
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}; |
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}; |
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//// Pop-Up Menu Class /////////////////////////////////////////////////////// |
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class pfGUIPopUpMenu; |
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class plGUIMenuComponent : public plGUIDialogComponent |
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{ |
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protected: |
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virtual pfGUIDialogMod *IMakeDialog( void ); |
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pfGUIPopUpMenu *fConvertedMenu; |
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plKey fConvertedNode; |
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public: |
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plGUIMenuComponent(); |
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void DeleteThis() { delete this; } |
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virtual bool SetupProperties( plMaxNode *pNode, plErrorMsg *pErrMsg ); |
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virtual bool PreConvert( plMaxNode *pNode, plErrorMsg *pErrMsg ); |
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virtual bool Convert( plMaxNode *node, plErrorMsg *pErrMsg ); |
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virtual bool DeInit(plMaxNode *node, plErrorMsg *pErrMsg); |
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plKey GetConvertedMenuKey( void ) const; |
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enum |
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{ |
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kRefSkin = kRefDerivedStart, |
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kRefNeverClose, |
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kRefModalOutside, |
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kRefOpenOnHover, |
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kRefAlignment, |
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kRefScaleWithScreenRes |
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}; |
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/* enum |
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{ |
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kMainRollout, |
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kTagIDRollout, |
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kSchemeRollout |
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}; |
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*/ |
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}; |
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#endif //_plGUIComponents_h
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