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194 lines
6.7 KiB
194 lines
6.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plSoundBuffer - Quick, dirty, and highly optimized class for reading // |
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// in the samples of a WAV file when you're in a hurry. // |
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// ONLY WORKS WITH PCM (i.e. uncompressed) DATA // |
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// // |
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// Now loads data asynchronously. When fLoading is true // |
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// do not touch any data in the soundbuffer // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plSoundBuffer_h |
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#define _plSoundBuffer_h |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include "plAudioCore.h" |
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#include "plAudioFileReader.h" |
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#include "hsThread.h" |
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//// Class Definition //////////////////////////////////////////////////////// |
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class plUnifiedTime; |
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class plAudioFileReader; |
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class plSoundBuffer : public hsKeyedObject |
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{ |
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public: |
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plSoundBuffer(); |
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plSoundBuffer( const char *fileName, uint32_t flags = 0 ); |
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~plSoundBuffer(); |
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CLASSNAME_REGISTER( plSoundBuffer ); |
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GETINTERFACE_ANY( plSoundBuffer, hsKeyedObject ); |
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enum Flags |
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{ |
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kIsExternal = 0x0001, |
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kAlwaysExternal = 0x0002, |
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kOnlyLeftChannel = 0x0004, |
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kOnlyRightChannel = 0x0008, |
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kStreamCompressed = 0x0010, |
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}; |
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enum ELoadReturnVal |
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{ |
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kSuccess, |
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kError, |
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kPending, |
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}; |
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void RoundDataPos( uint32_t &pos ); |
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virtual void Read( hsStream *s, hsResMgr *mgr ); |
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virtual void Write( hsStream *s, hsResMgr *mgr ); |
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plWAVHeader &GetHeader( void ) { return fHeader; } |
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uint32_t GetDataLength( void ) const { return fDataLength; } |
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void SetDataLength(unsigned length) { fDataLength = length; } |
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void *GetData( void ) const { return fData; } |
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const char *GetFileName( void ) const { return fFileName; } |
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bool IsValid( void ) const { return fValid; } |
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float GetDataLengthInSecs( void ) const; |
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void SetFileName( const char *name ); |
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bool HasFlag( uint32_t flag ) { return ( fFlags & flag ) ? true : false; } |
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void SetFlag( uint32_t flag, bool yes = true ) { if( yes ) fFlags |= flag; else fFlags &= ~flag; } |
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// Must be called until return value is kSuccess. starts an asynchronous load first time called. returns kSuccess when finished. |
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ELoadReturnVal AsyncLoad( plAudioFileReader::StreamType type, unsigned length = 0 ); |
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void UnLoad( ); |
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plAudioCore::ChannelSelect GetReaderSelect( void ) const; |
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static void Init(); |
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static void Shutdown(); |
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plAudioFileReader * GetAudioReader(); // transfers ownership to caller |
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void SetAudioReader(plAudioFileReader *reader); |
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void SetLoaded(bool loaded); |
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plAudioFileReader::StreamType GetAudioReaderType() { return fStreamType; } |
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unsigned GetAsyncLoadLength() { return fAsyncLoadLength ? fAsyncLoadLength : fDataLength; } |
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// for plugins only |
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void SetInternalData( plWAVHeader &header, uint32_t length, uint8_t *data ); |
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ELoadReturnVal EnsureInternal( ); |
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void SetError() { fError = true; } |
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protected: |
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// plSoundBuffers can be two ways--they can either have a filename and no |
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// data, in which case they reference a file in the sfx folder, or they |
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// can store the data directly |
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void IInitBuffer(); |
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bool IGrabHeaderInfo( void ); |
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void IAddBuffers( void *base, void *toAdd, uint32_t lengthInBytes, uint8_t bitsPerSample ); |
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void IGetFullPath( char *destStr ); |
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uint32_t fFlags; |
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bool fValid; |
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uint32_t fDataRead; |
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char *fFileName; |
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bool fLoaded; |
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bool fLoading; |
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bool fError; |
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plAudioFileReader * fReader; |
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uint8_t * fData; |
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plWAVHeader fHeader; |
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uint32_t fDataLength; |
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uint32_t fAsyncLoadLength; |
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plAudioFileReader::StreamType fStreamType; |
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// for plugins only |
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plAudioFileReader *IGetReader( bool fullpath ); |
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}; |
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class plSoundPreloader : public hsThread |
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{ |
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protected: |
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hsTArray<plSoundBuffer*> fBuffers; |
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hsEvent fEvent; |
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bool fRunning; |
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hsMutex fCritSect; |
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public: |
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virtual hsError Run(); |
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virtual void Start() { |
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fRunning = true; |
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hsThread::Start(); |
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} |
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virtual void Stop() { |
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fRunning = false; |
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fEvent.Signal(); |
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hsThread::Stop(); |
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} |
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bool IsRunning() const { return fRunning; } |
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void AddBuffer(plSoundBuffer* buffer) { |
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fCritSect.Lock(); |
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fBuffers.Push(buffer); |
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fCritSect.Unlock(); |
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fEvent.Signal(); |
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} |
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}; |
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#endif //_plSoundBuffer_h
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