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667 lines
18 KiB
667 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plKeyImp.h" |
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#include "hsStream.h" |
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#include "hsKeyedObject.h" |
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#include "hsResMgr.h" |
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#include "HeadSpin.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pnMessage/plSelfDestructMsg.h" |
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#include "hsTimer.h" |
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#include "plProfile.h" |
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#include "plgDispatch.h" |
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plProfile_CreateMemCounter("Keys", "Memory", KeyMem); |
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static uint32_t CalcKeySize(plKeyImp* key) |
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{ |
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uint32_t nameLen = 0; |
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if (!key->GetUoid().GetObjectName().IsNull()) |
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nameLen = key->GetUoid().GetObjectName().GetSize() + 1; |
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return sizeof(plKeyImp) + nameLen; |
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} |
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//#define LOG_ACTIVE_REFS |
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#ifdef LOG_ACTIVE_REFS |
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#include "plCreatableIndex.h" |
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static const char* kObjName = "GUI_District_OptionsMenuGUI"; |
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static uint16_t kClassType = CLASS_INDEX_SCOPED(plSceneNode); |
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static uint32_t kCloneID = 0; |
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bool IsTrackedKey(const plKeyImp* key) |
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{ |
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return (strcmp(key->GetName(), kObjName) == 0) && |
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key->GetUoid().GetClassType() == kClassType && |
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key->GetUoid().GetCloneID() == kCloneID; |
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} |
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#endif |
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plKeyImp::plKeyImp() : |
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fObjectPtr(nil), |
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fStartPos(-1), |
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fDataLen(-1), |
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fNumActiveRefs(0), |
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fPendingRefs(1), |
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fCloneOwner(nil) |
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{ |
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#ifdef HS_DEBUGGING |
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fClassType = nil; |
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#endif |
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} |
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plKeyImp::plKeyImp(plUoid u, uint32_t pos,uint32_t len): |
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fUoid(u), |
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fObjectPtr(nil), |
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fStartPos(pos), |
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fDataLen(len), |
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fNumActiveRefs(0), |
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fPendingRefs(1), |
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fCloneOwner(nil) |
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{ |
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plProfile_NewMem(KeyMem, CalcKeySize(this)); |
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#ifdef HS_DEBUGGING |
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fIDName = fUoid.GetObjectName(); |
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fClassType = plFactory::GetNameOfClass( fUoid.GetClassType() ); |
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#endif |
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} |
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plKeyImp::~plKeyImp() |
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{ |
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plProfile_DelMem(KeyMem, CalcKeySize(this)); |
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#if defined(HS_DEBUGGING) && 0 |
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// Colin debugging |
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char buf[512]; |
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sprintf(buf, "0x%x %s %s\n", this, fIDName, fClassType); |
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hsStatusMessage(buf); |
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#endif |
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hsAssert(fObjectPtr == nil, "Deleting non-nil key! Bad idea!"); |
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if (fCloneOwner != nil) |
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{ |
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// Must be a clone, remove us from our parent list |
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((plKeyImp*)fCloneOwner)->RemoveClone(this); |
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} |
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for (int i = 0; i < fClones.GetCount(); i++) |
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{ |
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if (fClones[i]) |
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fClones[i]->UnRegister(); |
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} |
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fClones.Reset(); |
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// This is normally empty by now, but if we never got loaded, |
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// there will be unsent ref messages in the NotifyCreated list |
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ClearNotifyCreated(); |
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} |
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void plKeyImp::SetUoid(const plUoid& uoid) |
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{ |
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fUoid = uoid; |
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#ifdef HS_DEBUGGING |
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fIDName = fUoid.GetObjectName(); |
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fClassType = plFactory::GetNameOfClass(fUoid.GetClassType()); |
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#endif |
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} |
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const plString& plKeyImp::GetName() const |
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{ |
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return fUoid.GetObjectName(); |
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} |
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hsKeyedObject* plKeyImp::GetObjectPtr() |
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{ |
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return ObjectIsLoaded(); |
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} |
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hsKeyedObject* plKeyImp::ObjectIsLoaded() const |
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{ |
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return this ? fObjectPtr : nil; |
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} |
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// Copy the contents of p for cloning process |
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void plKeyImp::CopyForClone(const plKeyImp *p, uint32_t playerID, uint32_t cloneID) |
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{ |
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fObjectPtr = nil; // the clone object start as nil |
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fUoid = p->GetUoid(); // we will set the UOID the same to start |
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#ifdef HS_DEBUGGING |
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fIDName = fUoid.GetObjectName(); |
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fClassType = plFactory::GetNameOfClass( fUoid.GetClassType() ); |
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#endif |
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fStartPos = p->GetStartPos(); |
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fDataLen = p->GetDataLen(); |
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fUoid.SetClone(playerID, cloneID); |
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} |
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hsKeyedObject* plKeyImp::VerifyLoaded() |
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{ |
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if (!fObjectPtr) |
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hsgResMgr::ResMgr()->ReadObject(this); |
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return fObjectPtr; |
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} |
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//// Read/Write ////////////////////////////////////////////////////////////// |
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// The actual key read/writes for the index file, the only time the whole |
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// key is ever actually stored. |
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void plKeyImp::Read(hsStream* s) |
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{ |
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fUoid.Read(s); |
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s->ReadLE(&fStartPos); |
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s->ReadLE(&fDataLen); |
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plProfile_NewMem(KeyMem, CalcKeySize(this)); |
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#ifdef HS_DEBUGGING |
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fIDName = fUoid.GetObjectName(); |
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fClassType = plFactory::GetNameOfClass(fUoid.GetClassType()); |
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#endif |
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} |
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void plKeyImp::SkipRead(hsStream* s) |
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{ |
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plUoid tempUoid; |
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tempUoid.Read(s); |
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s->ReadLE32(); |
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s->ReadLE32(); |
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} |
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void plKeyImp::Write(hsStream* s) |
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{ |
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fUoid.Write(s); |
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s->WriteLE(fStartPos); |
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s->WriteLE(fDataLen); |
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if (fStartPos == (uint32_t)-1) |
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int foo = 0; |
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} |
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//// WriteObject ///////////////////////////////////////////////////////////// |
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// Writes the key's object to the already opened stream |
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void plKeyImp::WriteObject(hsStream* stream) |
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{ |
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hsKeyedObject* ko = ObjectIsLoaded(); |
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if (ko == nil) |
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{ |
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// Mark the key as not written |
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fStartPos = (uint32_t)-1; |
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fDataLen = (uint32_t)-1; |
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return; |
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} |
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fStartPos = stream->GetPosition(); |
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hsgResMgr::ResMgr()->WriteCreatable(stream, ko); |
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fDataLen = stream->GetPosition() - fStartPos; |
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} |
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void plKeyImp::UnRegister() // called from plRegistry |
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{ |
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plKey safeRefUntilWereDone = plKey::Make(this); |
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hsKeyedObject* ko = ObjectIsLoaded(); |
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if (ko) |
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{ |
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INotifyDestroyed(); |
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fObjectPtr = nil; |
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fNumActiveRefs = 0; |
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hsRefCnt_SafeUnRef(ko); |
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} |
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IClearRefs(); |
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ClearNotifyCreated(); |
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}; |
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hsKeyedObject* plKeyImp::RefObject(plRefFlags::Type flags) |
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{ |
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if ((flags == plRefFlags::kPassiveRef) && !ObjectIsLoaded()) |
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return nil; |
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#ifdef LOG_ACTIVE_REFS |
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if (IsTrackedKey(this)) |
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hsStatusMessageF("@@@ RefObject adding active ref to %s (%d total)", kObjName, fNumActiveRefs+1); |
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#endif // LOG_ACTIVE_REFS |
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IncActiveRefs(); |
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return VerifyLoaded(); // load object on demand |
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} |
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void plKeyImp::UnRefObject(plRefFlags::Type flags) |
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{ |
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// Rather than using hsRefCnt's, make Ref and |
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// UnRef work with ActiveRef system |
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if ( (flags == plRefFlags::kPassiveRef) && !ObjectIsLoaded()) |
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return; |
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#ifdef LOG_ACTIVE_REFS |
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if (IsTrackedKey(this)) |
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hsStatusMessageF("@@@ UnRefObject releasing active ref to %s (%d total)", kObjName, fNumActiveRefs-1); |
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#endif // LOG_ACTIVE_REFS |
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DecActiveRefs(); |
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if( !GetActiveRefs() ) |
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{ |
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INotifyDestroyed(); |
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IClearRefs(); |
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ClearNotifyCreated(); |
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plKey key=plKey::Make( this ); // for linux build |
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plSelfDestructMsg* nuke = new plSelfDestructMsg( key ); |
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plgDispatch::Dispatch()->MsgSend(nuke); |
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} |
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} |
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hsKeyedObject* plKeyImp::SetObjectPtr(hsKeyedObject* p) |
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{ |
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hsKeyedObject* retVal = nil; |
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// If our object is the only one with a ref to us, this function will crash, so we |
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// make sure we have an extra ref, just like in UnRegister(). |
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plKey safeRefUntilWereDone = plKey::Make(this); |
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if (p) |
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{ |
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#ifdef HS_DEBUGGING |
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if (fClassType) |
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{ |
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char str[2048]; |
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sprintf(str, "Mismatch of class (we are a %s, given a %s)", fClassType, p->ClassName()); |
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hsAssert(fClassType == p->ClassName() || strcmp(fClassType, p->ClassName()) == 0, str); // points to static |
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} |
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else |
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fClassType = p->ClassName(); |
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#endif |
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hsAssert(!fObjectPtr, "Setting an ObjectPtr thats already Set!"); |
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retVal = fObjectPtr = p; |
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} |
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else |
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{ |
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if (fObjectPtr) |
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UnRegister(); |
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fObjectPtr = nil; |
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retVal = nil; |
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} |
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return retVal; |
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} |
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void plKeyImp::ClearNotifyCreated() |
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{ |
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for (int i = 0; i < fNotifyCreated.GetCount(); i++) |
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hsRefCnt_SafeUnRef(fNotifyCreated[i]); |
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fNotifyCreated.Reset(); |
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fNotified.Reset(); |
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fActiveRefs.Reset(); |
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} |
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void plKeyImp::AddNotifyCreated(plRefMsg* msg, plRefFlags::Type flags) |
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{ |
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if (!(flags == plRefFlags::kPassiveRef)) |
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{ |
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#ifdef LOG_ACTIVE_REFS |
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if (IsTrackedKey(this)) |
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{ |
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hsStatusMessageF("@@@ %s(%s) adding active ref to %s (%d total)", msg->GetReceiver(0)->GetName(), |
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plFactory::GetNameOfClass(msg->GetReceiver(0)->GetUoid().GetClassType()), kObjName, fNumActiveRefs+1); |
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} |
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#endif // LOG_ACTIVE_REFS |
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IncActiveRefs(); |
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SetActiveRef(GetNumNotifyCreated()); |
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} |
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hsRefCnt_SafeRef(msg); |
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fNotifyCreated.Append(msg); |
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} |
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void plKeyImp::RemoveNotifyCreated(int i) |
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{ |
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hsRefCnt_SafeUnRef(fNotifyCreated[i]); |
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fNotifyCreated.Remove(i); |
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fNotified.RemoveBit(i); |
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fActiveRefs.RemoveBit(i); |
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} |
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void plKeyImp::AddRef(plKeyImp* key) const |
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{ |
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fPendingRefs++; |
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fRefs.Append(key); |
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} |
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void plKeyImp::RemoveRef(plKeyImp* key) const |
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{ |
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int idx = fRefs.Find(key); |
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if (fRefs.kMissingIndex != idx) |
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fRefs.Remove(idx); |
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} |
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void plKeyImp::AddClone(plKeyImp* key) |
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{ |
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hsAssert(!GetClone(key->GetUoid().GetClonePlayerID(), key->GetUoid().GetCloneID()), |
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"Adding a clone which is already there?"); |
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key->fCloneOwner = plKey::Make(this); |
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fClones.Append(key); |
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} |
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void plKeyImp::RemoveClone(plKeyImp* key) const |
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{ |
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if (key->GetUoid().IsClone()) |
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{ |
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int idx = fClones.Find(key); |
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if (idx != -1) |
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{ |
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fClones.Remove(idx); |
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key->fCloneOwner = nil; |
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} |
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} |
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} |
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plKey plKeyImp::GetClone(uint32_t playerID, uint32_t cloneID) const |
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{ |
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for (int i = 0; i < fClones.GetCount(); i++) |
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{ |
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plKeyImp* cloneKey = fClones[i]; |
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if (cloneKey |
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&& cloneKey->GetUoid().GetCloneID() == cloneID |
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&& cloneKey->GetUoid().GetClonePlayerID() == playerID) |
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return plKey::Make(cloneKey); |
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} |
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return plKey(); |
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} |
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uint32_t plKeyImp::GetNumClones() |
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{ |
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return fClones.GetCount(); |
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} |
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plKey plKeyImp::GetCloneByIdx(uint32_t idx) |
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{ |
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if (idx < fClones.GetCount()) |
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return plKey::Make(fClones[idx]); |
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return nil; |
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} |
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void plKeyImp::SatisfyPending(plRefMsg* msg) const |
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{ |
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for (int i = 0; i < msg->GetNumReceivers(); i++) |
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((plKeyImp*)msg->GetReceiver(i))->SatisfyPending(); |
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} |
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void plKeyImp::SatisfyPending() const |
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{ |
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hsAssert(fPendingRefs > 0, "Have more requests satisfied than we made"); |
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if (!--fPendingRefs) |
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{ |
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#ifdef PL_SEND_SATISFIED |
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plSatisfiedMsg* msg = new plSatisfiedMsg(this); |
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plgDispatch::MsgSend(msg); |
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#endif // PL_SEND_SATISFIED |
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} |
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} |
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void plKeyImp::ISetupNotify(plRefMsg* msg, plRefFlags::Type flags) |
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{ |
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msg->SetSender(nil); |
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AddNotifyCreated(msg, flags); |
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hsAssert(msg->GetNumReceivers(), "nil object getting a reference"); |
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for (int i = 0; i < msg->GetNumReceivers(); i++) |
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((plKeyImp*)msg->GetReceiver(i))->AddRef(plKey::Make(this)); |
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} |
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void plKeyImp::SetupNotify(plRefMsg* msg, plRefFlags::Type flags) |
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{ |
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hsKeyedObject* ko = ObjectIsLoaded(); |
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ISetupNotify(msg, flags); |
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// the KeyedObject is already Loaded, so we better go ahead and send the notify message just added. |
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if (ko) |
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{ |
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hsRefCnt_SafeRef(ko); |
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msg->SetRef(ko); |
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msg->SetTimeStamp(hsTimer::GetSysSeconds()); |
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// Add ref, since Dispatch will unref this msg but we want to keep using it. |
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hsRefCnt_SafeRef(msg); |
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SetNotified(GetNumNotifyCreated()-1); |
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SatisfyPending(msg); |
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#ifdef LOAD_IN_THREAD // test for resLoader |
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plgDispatch::Dispatch()->MsgQueue(msg); |
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#else |
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plgDispatch::Dispatch()->MsgSend(msg); |
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#endif |
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hsRefCnt_SafeUnRef(ko); |
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} |
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hsRefCnt_SafeUnRef(msg); |
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} |
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// We could just call NotifyCreated() on all our fRefs, and then fix |
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// up fNotified to only get set when the message actually was delivered (i.e. |
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// refMsg->GetReceiver(0)->GetObjectPtr() != nil. But that only really works |
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// if we guarantee the refMsg->GetNumReceivers() == 1. |
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// This looks like it'll take forever to run, but this is only called right |
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// when our object has just been loaded, at which time normally fRefs.GetCount() == 0. |
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void plKeyImp::INotifySelf(hsKeyedObject* ko) |
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{ |
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for (int i = 0; i < fRefs.GetCount(); i++) |
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{ |
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hsKeyedObject* rcv = fRefs[i]->GetObjectPtr(); |
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if (rcv) |
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{ |
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for (int j = 0; j < fRefs[i]->fNotifyCreated.GetCount(); j++) |
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{ |
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plRefMsg* refMsg = fRefs[i]->fNotifyCreated[j]; |
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if (refMsg && refMsg->GetRef() && !fRefs[i]->IsNotified(j)) |
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{ |
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hsAssert(refMsg->GetRef() == rcv, "Ref message out of sync with its ref"); |
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// GetNumReceivers() should always be 1 for a refMsg. |
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for (int k = 0; k < refMsg->GetNumReceivers(); k++) |
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{ |
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if (&(*refMsg->GetReceiver(k)) == (plKeyData*)this) |
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{ |
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fRefs[i]->SetNotified(j); |
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fRefs[i]->SatisfyPending(refMsg); |
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hsRefCnt_SafeRef(refMsg); |
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plgDispatch::MsgSend(refMsg); |
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break; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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void plKeyImp::NotifyCreated() |
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{ |
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hsKeyedObject* ko = GetObjectPtr(); |
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hsRefCnt_SafeRef(ko); |
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hsAssert(ko, "Notifying of created before on nil object"); |
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INotifySelf(ko); |
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for (int i = 0; i < GetNumNotifyCreated(); i++) |
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{ |
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if (!IsNotified(i) && GetNotifyCreated(i)->GetReceiver(0)->GetObjectPtr()) |
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{ |
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plRefMsg* msg = GetNotifyCreated(i); |
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msg->SetRef(ko); |
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msg->SetTimeStamp(hsTimer::GetSysSeconds()); |
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msg->SetContext(plRefMsg::kOnCreate); |
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hsRefCnt_SafeRef(msg); |
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SetNotified(i); |
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SatisfyPending(msg); |
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plgDispatch::MsgSend(msg); |
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} |
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} |
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hsRefCnt_SafeUnRef(ko); |
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} |
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void plKeyImp::INotifyDestroyed() |
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{ |
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hsKeyedObject* ko = GetObjectPtr(); |
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hsAssert(ko, "Notifying of destroy on already destroyed"); |
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int i; |
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for( i = 0; i < GetNumNotifyCreated(); i++ ) |
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{ |
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hsAssert(ko, "Notifying of destroy on already destroyed"); |
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plRefMsg* msg = GetNotifyCreated(i); |
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msg->SetRef(ko); |
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msg->SetTimeStamp(hsTimer::GetSysSeconds()); |
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msg->SetContext(plRefMsg::kOnDestroy); |
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hsRefCnt_SafeRef(msg); |
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msg->Send(); |
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} |
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fNotified.Clear(); |
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} |
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void plKeyImp::IClearRefs() |
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{ |
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while (GetNumRefs()) |
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IRelease(GetRef(0)); |
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fRefs.Reset(); |
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for (int i = 0; i < GetNumNotifyCreated(); i++) |
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{ |
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plRefMsg* msg = GetNotifyCreated(i); |
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for (int j = 0; j < msg->GetNumReceivers(); j++) |
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((plKeyImp*)msg->GetReceiver(j))->RemoveRef(this); |
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} |
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} |
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void plKeyImp::Release(plKey targetKey) |
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{ |
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IRelease((plKeyImp*)targetKey); |
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} |
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void plKeyImp::IRelease(plKeyImp* iTargetKey) |
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{ |
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// Remove the target key from my ref list |
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RemoveRef(iTargetKey); |
|
|
|
// Inspect the target key to find whether it is supposed to send a message |
|
// to me on destruction, and to find out if I have an active of passive |
|
// ref on this key. Not sure why I don't track my own active/passive ref states |
|
bool isActive = false; |
|
int iTarg = -1; |
|
for (int i = 0; (iTarg < 0) && (i < iTargetKey->GetNumNotifyCreated()); i++) |
|
{ |
|
plMessage* rcvMsg = iTargetKey->GetNotifyCreated(i); |
|
for (int j = 0; j < rcvMsg->GetNumReceivers(); j++) |
|
{ |
|
if (&(*rcvMsg->GetReceiver(j)) == (plKeyData*)this) |
|
{ |
|
isActive = iTargetKey->IsActiveRef(iTarg = i); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (iTarg < 0) |
|
{ |
|
// If it doesn't send me a message on destruction, I am assuming I don't have an |
|
// active ref on the key (seems to be always true, but should we depend on it?) |
|
// Since it doesn't send me a message, and won't be destroyed by the release, no |
|
// need to do anything more here |
|
return; |
|
} |
|
|
|
// If releasing this target causes its destruction, we'll notify |
|
// everyone that target is dead. Otherwise, we'll remove |
|
// releaser from target's notify list and notify releaser |
|
// it's been removed. Object doesn't actually get deleted until |
|
// it receives the SelfDestruct msg, by which time everyone referencing |
|
// it has been notified it is going away. |
|
#ifdef LOG_ACTIVE_REFS |
|
if (isActive && IsTrackedKey(iTargetKey)) |
|
hsStatusMessageF("@@@ %s(%s) releasing active ref on %s (%d total)", GetName(), plFactory::GetNameOfClass(GetUoid().GetClassType()), kObjName, iTargetKey->fNumActiveRefs-1); |
|
#endif // LOG_ACTIVE_REFS |
|
|
|
if (isActive && iTargetKey->GetActiveRefs() && !iTargetKey->DecActiveRefs()) |
|
{ |
|
iTargetKey->INotifyDestroyed(); |
|
|
|
iTargetKey->IClearRefs(); |
|
iTargetKey->ClearNotifyCreated(); |
|
|
|
plKey key = plKey::Make(iTargetKey); |
|
plSelfDestructMsg* nuke = new plSelfDestructMsg(key); |
|
plgDispatch::Dispatch()->MsgSend(nuke); |
|
} |
|
else |
|
{ |
|
plRefMsg* refMsg = iTargetKey->GetNotifyCreated(iTarg); |
|
hsRefCnt_SafeRef(refMsg); |
|
iTargetKey->RemoveNotifyCreated(iTarg); |
|
if (refMsg) |
|
{ |
|
refMsg->SetRef(iTargetKey->ObjectIsLoaded()); |
|
refMsg->SetTimeStamp(hsTimer::GetSysSeconds()); |
|
refMsg->SetContext(plRefMsg::kOnRemove); |
|
hsRefCnt_SafeRef(refMsg); |
|
plgDispatch::MsgSend(refMsg); |
|
} |
|
hsRefCnt_SafeUnRef(refMsg); |
|
} |
|
}
|
|
|