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111 lines
4.1 KiB
111 lines
4.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyPlayer_h |
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#define pyPlayer_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: pyPlayer |
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// |
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// PURPOSE: Class wrapper for Python to the player data |
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// |
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#include "pyGlueHelpers.h" |
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#include "pnKeyedObject/plKey.h" |
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class pyPlayer |
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{ |
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protected: |
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plKey fAvatarKey; |
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std::string fPlayerName; |
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uint32_t fPlayerID; |
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float fDistSq; // from local player, temp |
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bool fIsCCR; |
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bool fIsServer; |
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pyPlayer(); // only used by python glue, do NOT call |
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pyPlayer(pyKey& avKey, const char* pname, uint32_t pid, float distsq); |
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pyPlayer(plKey avKey, const char* pname, uint32_t pid, float distsq); |
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// another way to create a player with just a name and number |
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pyPlayer(const char* pname, uint32_t pid); |
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public: |
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void Init(plKey avKey, const char* pname, uint32_t pid, float distsq); // used by python glue, do NOT call |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptPlayer); |
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static PyObject *New(pyKey& avKey, const char* pname, uint32_t pid, float distsq); |
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static PyObject *New(plKey avKey, const char* pname, uint32_t pid, float distsq); |
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static PyObject *New(const char* pname, uint32_t pid); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPlayer object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPlayer); // converts a PyObject to a pyPlayer (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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// override the equals to operator |
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bool operator==(const pyPlayer &player) const |
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{ |
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// only thing that needs testing is the playerid, which is unique for all |
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if ( ((pyPlayer*)this)->GetPlayerID() == player.GetPlayerID() ) |
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return true; |
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else |
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return false; |
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} |
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bool operator!=(const pyPlayer &player) const { return !(player == *this); } |
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// for C++ access |
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plKey GetKey() const { return fAvatarKey; } |
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// for python access |
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const char * GetPlayerName() const { return fPlayerName.c_str();} |
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uint32_t GetPlayerID() const { return fPlayerID; } |
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float GetDistSq() const { return fDistSq; } |
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void SetCCRFlag(bool state) { fIsCCR = state; } |
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bool IsCCR() const { return fIsCCR; } |
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void SetServerFlag(bool state) { fIsServer = state; } |
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bool IsServer() const { return fIsServer; } |
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}; |
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#endif // pyPlayer_h
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