You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
145 lines
5.6 KiB
145 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plClientGuid_h_inc |
|
#define plClientGuid_h_inc |
|
|
|
#include "hsConfig.h" |
|
#include "hsStlUtils.h" |
|
#include "pnFactory/plCreatable.h" |
|
#include "plUUID/plUUID.h" |
|
|
|
class plClientGuid : public plCreatable |
|
{ |
|
UInt16 fFlags; |
|
plUUID fAccountUUID; |
|
UInt32 fPlayerID; |
|
UInt8 fCCRLevel; |
|
bool fProtectedLogin; |
|
UInt8 fBuildType; // see plNetCommon.h |
|
std::string fPlayerName; |
|
UInt32 fSrcAddr; |
|
UInt16 fSrcPort; |
|
bool fReserved; |
|
std::string fClientKey; |
|
|
|
public: |
|
enum Flags // 16 bits. |
|
{ |
|
kAccountUUID = 1<<0, |
|
kPlayerID = 1<<1, |
|
kTempPlayerID = 1<<2, |
|
kCCRLevel = 1<<3, |
|
kProtectedLogin = 1<<4, |
|
kBuildType = 1<<5, |
|
kPlayerName = 1<<6, |
|
kSrcAddr = 1<<7, |
|
kSrcPort = 1<<8, |
|
kReserved = 1<<9, |
|
kClientKey = 1<<10, |
|
}; |
|
plClientGuid(); |
|
CLASSNAME_REGISTER( plClientGuid ); |
|
GETINTERFACE_ANY( plClientGuid, plCreatable ); |
|
|
|
std::string AsStdString() const; |
|
std::string AsLogString() const; |
|
void Clear(); |
|
void CopyFrom(const plClientGuid * other); |
|
void UpdateFrom(const plClientGuid * other); |
|
bool IsEqualTo(const plClientGuid * other) const; |
|
bool IsFlagSet( UInt16 flag ) const { return (fFlags&flag)!=0; } |
|
bool IsFullyQualified() const { return HasAccountUUID()&&HasPlayerID();} |
|
|
|
void Read(hsStream * s, hsResMgr* =nil); |
|
void Write(hsStream * s, hsResMgr* =nil); |
|
|
|
bool HasAccountUUID() const { return (fFlags&kAccountUUID&&!fAccountUUID.IsNull())?true:false;} |
|
bool HasPlayerID() const { return (fFlags&kPlayerID&&fPlayerID>0)?true:false;} |
|
bool HasPlayerName() const { return (fFlags&kPlayerName&&fPlayerName.size())?true:false; } |
|
bool HasCCRLevel() const { return (fFlags&kCCRLevel)?true:false;} |
|
bool HasProtectedLogin() const { return (fFlags&kProtectedLogin)?true:false;} |
|
bool HasBuildType() const { return (fFlags&kBuildType)?true:false;} |
|
bool HasSrcAddr() const { return (fFlags&kSrcAddr)!=0;} |
|
bool HasSrcPort() const { return (fFlags&kSrcPort)!=0;} |
|
bool HasReservedBit() const { return (fFlags&kReserved)!=0;} |
|
bool HasClientKey() const { return (fFlags&kClientKey)!=0;} |
|
|
|
const plUUID * GetAccountUUID() const { return &fAccountUUID;} |
|
UInt32 GetPlayerID() const { return fPlayerID;} |
|
const char * GetPlayerName() const { return fPlayerName.c_str(); } |
|
UInt8 GetCCRLevel() const { return fCCRLevel; } |
|
bool GetProtectedLogin() const { return ( fProtectedLogin!=0 ); } |
|
UInt8 GetFlags() const { return (UInt8)fFlags;} |
|
UInt8 GetBuildType() const { return fBuildType;} |
|
UInt32 GetSrcAddr() const { return fSrcAddr; } |
|
const char * GetSrcAddrStr() const; |
|
UInt16 GetSrcPort() const { return fSrcPort; } |
|
bool IsReserved() const { return fReserved!=0; } |
|
const std::string& GetClientKey() const { return fClientKey; } |
|
|
|
void SetAccountUUID(const plUUID * v); |
|
void SetAccountUUID(const plUUID & v); |
|
void SetPlayerID(UInt32 v); |
|
void SetPlayerName( const char * v ); |
|
void SetCCRLevel(UInt8 v); |
|
void SetProtectedLogin(bool v); |
|
void SetBuildType(UInt8 v); |
|
void SetSrcAddr( UInt32 v ); |
|
void SetSrcAddrFromStr( const char * s ); |
|
void SetSrcPort( UInt16 v ); |
|
void SetReserved( bool v ); |
|
void SetClientKey( const std::string& key ); |
|
// When a client hasn't selected a player yet, |
|
// we need to uniquely identify them in the lobby server. |
|
// We do this by stuffing a temp value into the fPlayerID |
|
// while keeping the kPlayerID flag cleared. |
|
void SetTempPlayerID(UInt32 id); |
|
|
|
friend bool operator==(const plClientGuid & X, const plClientGuid & Y); |
|
friend bool operator!=(const plClientGuid & X, const plClientGuid & Y); |
|
friend bool operator<(const plClientGuid & X, const plClientGuid & Y); |
|
}; |
|
|
|
|
|
|
|
|
|
#endif // plClientGuid_h_inc
|
|
|